Hi,
My guild has been stuck on the last phase on this fight for a few raid nights now, and I'm looking for some suggestions on how we can kill this boss. We die around the same point every time - when the second corrupted waters spawns.
Comp:
Guardian druid
Frost dk
Ret pally
Holy pally
Disc priest
Ele sham (goes resto if we want to 3 heal - we usually 2 heal)
Moonkin
Aff lock
Surv hunter
Fire mage
Our first and foremost problem is p3 is taking way too long because we are wasting a ton of dps killing those adds. None of our classes can really burst them down every 7 seconds, so we have 2 or 3 ranged help on every one. I guess my first question is, if the mage went arcane, can he viably and easily solo all the adds in p3 with 9 stacks? (I heard a rumor of this being a thing). He has little to no arcane experience, so that's why I've been hesitant to get him to try it.
Second issue is with interrupts. We just.... Need to be better at it.
How do people handle corruoted waters? Does everyone switch? Just ranged? Just melee?
Thanks a bunch!
Logs:
http://www.worldoflogs.com/guilds/237263/