If you removed the gold cost from repairs then MAYBE I'd want to put up with waiting 30 seconds every time I want to repair.
Even then, that's still a pretty big maybe.
Last edited by King Candy; 2013-02-22 at 02:23 AM.
9 out of 10 people agree that in a room full of 10 people one person will always disagree with the other 9.
Only if it applied to Tailors, Leatherworkers, and Blacksmiths repairing their own gear. Not NPCs.
Cast timers for repairs: No.
Blacksmiths having the capability of doing repairs: Sure.
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Not here to debate whether it's a good or bad idea. I will point out that there is no sense in trying to apply logic to a game where I can cook an entire Thanksgiving meal in 15 seconds.
Yes, lets go ahead and make a tediously annoying mechanic even more tedious and annoying.
While we're at it, lets remove graveyard runs and just make players reroll new characters if they die.
If a video game developer removed tumors from players, they'd whine about nerfing their loss in weight and access to radiation powers. -Cracked.com
Yeah i wish we would have to have to hit our keyboards in a combo-fatality like sequence to fix our gear. That would be exciting.
lawl 30 seconds to repair gear? You're funny
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To restore immersion to the game we really need to fix clam stacking.
Clams don't stack. I can't believe in a game where clams stack. When clams stack all I can think is "this is totally fake."
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No, not at all. Cast times would just be a huge inconvenience.
I do want Blacksmiths to be able to repair gear though, even if it's just our own and it took a small amount of mats depending on the gear (i.e dungeon gear needs 1 ghost iron bar per piece and raid gear takes 1 trillium bar per piece, to compensate for free repairs.)
If you want to waste your time don't use "repair all" icon then. Use "repair" and click every piece of gear one by one. That's your wasted 30 seconds. Enjoy.
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