I am just wondering why the Priest and warlock fears are not breaking to damage. It seems as though I have to take almost 30% or more for them to break. From what I remember these were meant for CC and not a locking ability that you can kill someone in. There has been many instances where I am at 50% health I have used the proper cool downs to stay alive and keep my team mates alive, dodge polys, counter spells, etc. Then take a fear and get destroyed in it. It feels like its a stun that makes me run away from my teammates and allows me to take massive amounts of dmg without breaking and giving me a chance to do anything. You can't even sac them anymore. I really want to know the intent behind this and if its not meant to be like this to please fix it. Because the ptr or live it is the same.