Inspired in equal parts by Cataclysm, Wrath, various wow fan works, and my own not inconsiderable insanity, I've created a fan expansion for World of Warcraft:
I've been using WoWpedia's fan fiction section to set up pages related to all the dungeon, storyline, and zone ideas I've come up with, and I'll be organizing them together into what will hopefully become a self-contained fan expansion wiki page.
The Spider Kingdom
It started out as a raid idea, grew into a zone, and has since blossomed out of control into what it is now, which is still growing (Old Gods help me). The concept is in two parts - The first centers around the reshaping of Northrend due to the Cataclysm and the death of the previous Lich King, Arthas. The second part will involve exploring the depths of Azeroth's underworld, the Spider Kingdom of Azjol-Nerub and beyond.
There's a lot of talky, so I'll be trying to break it up over time with some artwork - maps, characters, monsters, and so forth.
Check for updates below.
This thread is also on the Official WoW Forums - feel free to comment there if you wish:
* The Spider Kingdom Revealed: New content zones have been added - The Upper Kingdom, the Shadow Web Caverns, and Ahn'Saron - the Inner Kingdom. These zones are accessed through the Pit of Narjun in Dragonblight. A fourth zone, the Wound of the World, acts as the center of the Spider Kingdom and a natural barrier separating the leveling zones, but contains no leveling content.
* New zone content is level 90+.
* New 4th spec for all classes ('cept druids, they already got one, so nyeh.)
* Level cap is set at 93. Advancing from one level to the next will involve the Path of War leveling system.
* The Cataclysm has rent Northrend asunder, altering many of it's regions. The fall of Arthas and the rise of a new Lich King has also brought about a drastic change in the balance of power all across the continent. The Northrend content remains a 70-80 leveling experience.
* New dungeons and raid instances have been discovered throughout the new Spider Kingdom zones, as well as the newly reshaped Northrend zones.
* New battlegrounds and new arenas are available.
* Also feel free to read my various musings on:
-New Heroes and Villains
-New Weapons and upgrade mechanics
-Azeroth's ancient history
-And such and such.
* - Level 93 level cap you say?! Yes, because leveling works differently now! Check out the Path of War.
Ah made some patches too!
Spider Kingdom Patch X.1 - The Shattered Empire
*Level cap raised to 94 - the Path of War marches on...
*New high level quest-chain in Shadow Web Caverns to unlock the Azj'Aqir Worldgate that leads to a new zone: Azj'Aqir, the Shattered Empire.
*New zone unlocked - Azj'Aqir, the Shattered Empire. It is separated into three sub-regions - Plateau of Ur'Leng, Lost Realm of Azj, and Black Sands of Zhun.
*Many new level 93 and 94 quest-chains have been added. Discover the fate of Brann Bronzebeard, learn the origins of the aqir and their new plans for conquest, uncover the secret of how the Old Gods first came to Azeroth, and more.
*Three new level 94 dungeons have been found.
*Three new level 94 raids have been unlocked.********Players will explore the lost homeland of the aqir, the ancestors of the nerubians, qiraji, and mantid races. Brann Bronzebeard is lost somewhere in this underground empire, and players must seek him out, as well as dealing with rising dangers in the underworld.
Meanwhile back in Northrend, the Twilight Cult has completed their ultimate weapon, the necropolis Malykriss. They are preparing an assault on Dalaran in order to secure supremacy over Northrend.
New Spider Kingdom Zones
The Upper Kingdom
Shadow Web Caverns
Ahn'Saron, the Inner Kingdom
New Spider Kingdom Dungeons and Raids
Fewer zones means more dungeons! Find them listed below:
Naz'Amun, the Crawling City
Vault of the Titans
Hanging Tower of Naz'Zuraq
Ahn'Vekir, the First City
Halls of Flame
Halls of Horror
Altar of the Old Gods
Naxxramas - The Fallen Necropolis
The Necropolis of Nerub
Palace of the Spider Queen
Here are just some of the maps of the dungeons above. More can be found in the individual dungeon pages.
Naxxramas, the Fallen Necropolis
Northrend Zones post Cataclysm
Northrend's zones have been wracked by the Cataclysm as well, changing the leveling experience. Check out the WoWpedia page for all of the revamped Northrend zones. Here's a few of the new maps:
*****The Iron Dwarves are in full retreat, having abandoned their dig sites. They have been replaced by Twilight Hammer forces.
*The vrykul once loyal to the Lich King now follow a new undead leader - Death Queen Angerboda, wife of the fallen King Ymiron. Scourge forces have been replaced by Angerboda's vrykul and Cult of the Damned followers.
*Many younger vrykul have rejected the Lich King and Queen Angerboda, and follow Vidar Ymironson, son of Ymiron and Angerboda.
*Kamagua and Scalawag Point were flooded and destroyed. The ruins are overrun with kvaldir. The pirates and tuskarr survivors have joined forces to resist them.
*The Ancient Lift was damaged in the Cataclysm. It was rebuilt and will now lower travelers to the coastline where they can find the refugees of Kamagua and Scalawag Point.
*The Apothecary Camp has been fortified and built into Blightbrace Point, in response to the increased Twilight Hammer presence in Northrend, as well as the Alliance take-over of New Agamand.
*The Twilight Hammer have occupied Whisper Gulch, turning it into a heavily fortified stronghold, the Twilight Ravine.
*Landslides have buried Fort Wildevar, and marauding nerubians pick through the ruins. Alliance forces have relocated to Giant's Run, which has been abandoned by the Iron Dwarves.
*Camp Winterhoof is under siege by rampaging Frost Elementals. The Cataclysm has caused many of the Taunka's captive elemental servants to break free and run wild.
*The frost nymphs of the Frozen Glade have healed the land further, expanding the Vibrant Glade into the Verdant Grove, a neutral quest hub.
*Something dark is rising beneath Gjalerbron... The Scourge have abandoned the area, but the vrykul have not. Angerboda has returned to continue the practice of reviving slumbering vrykul warriors. But more than just vrykul are being unearthed - Faceless Ones have breached the lower tunnels and are fighting their way to the surface.
*Valgarde and the lake surrounding Utgarde Keep have collapsed into the underworld, exposing the max level raid instance Utgarde Catacombs. The Alliance have taken over New Agamand and the nearby lift as their new Northrend staging point, renaming the town New Valgard.
*The Forsaken displaced from New Agamand have moved north to Halgrind.
*The Pit of Narjun has opened wider, and now leads down to the underground zones of the Spider Kingdom! The instances Azjol-Nerub and Ahn'Kahet: The Old Kingdom are still available in their original location. Kilix the Unraveler is gone, but new quests are in place.
*Westwind Refugee camp has become Westwind Village, and involves new quests around the expanded Pit of Narjun, which has swallowed Icemist Village.
*Agmar's Hammer now sits on a cliff overlooking the expanded Pit of Narjun.
*The ley line fracture along the Glittering Strand has expanded, further devastating the Lothalor Woodlands. The Twilight Hammer are up to something here. The Star's Rest camp has become Lotharlor Lodge to deal with the growing threat.
*San'layn and other Scourge remnants have been spotted in the ruins of Indu'le Village. The Cataclysm has drained the lake, exposing the ley line fracture there. The Twilight's Hammer are here as well...
*The blue dragonflight have rejoined the Wyrmrest Accord, but now Wyrmrest Temple is under attack by both the black dragonflight and the twilight dragonflight. From Outland comes Tyrigosa representing the blue dragonflight and Karnyaku representing the Netherwing, seeking to join the Accord. Jorad Mace is a quest-giver here.
*The Azure Dragonshrine is overrun with mana elementals. The blue dragonflight representative at Wyrmrest have quests related to the area.
*The Ruby Dragonshrine is under attack by hostile forces from the Obsidian Dragonshrine.
*The Emerald Dragonshrine has been flooded and destroyed in the Cataclysm. The green dragonflight is seeking to establish a new sanctuary.
*The Cataclysm has opened a sinkhole underneath the Bronze Dragonshrine, causing the sands and bones within to sink into an underground cavern. Time inside the cavern has become so twisted, even the bronze and infinite dragonflights cannot control it. Many new quests have been added.
*New Hearthglen has become a ghost town, with the few survivors of the Scarlet Onslaught driven insane. Scourge remnants are seeking to raise the fallen Scarlet Crusaders as a new army.
*The Forgotten Shore has been flooded by the Cataclysm. Surveyor Hansen is not happy. The Argent Crusade is here to try and retake New Hearthglen.
*Avalanches have crushed Venomspite. The Forsaken there have moved...
*Naxxramas has fallen, and the raid instance has been removed. Portions of the fallen necropolis have been seized by the Forsaken and turned into a Horde stronghold. Alliance from Wintergarde Keep are trying to dislodge them. The Carrion Fields have become a battle ground between the two forces. The Onslaught base camp has become infested with mindless undead.
*The Wrathgate's Court of Skulls has become an Ashen Verdict stronghold, replacing Kor'kron Vanguard and Fordragon Hold. The Wrathgate is open, exposing previously unexplored areas of Icecrown Citadel. Scourge remnants are holed up inside.
Icecrown Citadel - The Frozen Halls* The Scourge forces on the surface of Icecrown Glacier have been reduced to mindless undead. Most of the Scourge forces along the great gates have been replaced by Twilight's Hammer forces.
* The blue dragonflight has secured Sindragosa's Fall from the Scourge remnants, but the twilight dragonflight has begun to attack. Twilight's Hammer forces are attempting to excavate more blue dragon remains to create wychwyrms.
* Portions of Icecrown Glacier have collapsed, exposing the Spider Kingdom and releasing nerubians and Faceless Ones to the surface.
* The Argent Coliseum has collapsed into the Icy Depths. Nerubians are swarming through the tournament grounds. The Ashen Verdict have reunited to battle them back. The coliseum dungeon and raid have been removed.
* Aldur'thar, the Desolation Gate, was damaged in the Cataclysm. Twilight's Hammer and Scourge Remnant forces clash to secure what's left.
* Death Queen Angerboda has taken over the vrykul holdings in Icecrown. Her forces and the Cult of the Damned are clashing with the Twilight's Hammer and other Scourge Remnants in the area. Vidar Ymironson has arrived with his forces, and plans to take down Angerboda once and for all.
* In Icecrown Citadel's courtyard, Twilight's Hammer forces are clashing with the Ashen Verdict.
* The Twilight's Hammer have seized the quarry that once held Malykriss, the Saronite Necropolis. The fearsome structure's whereabouts are unknown.
* The Icecrown Citadel raid has been removed.
* The Forge of Souls, the Pit of Saron, and the Halls of Reflection have been revised to feature Twilight's Hammer and Scourge Remnant enemies. The Twilight's Hammer storyline will be resolved here, leading into the Spider Kingdom content.
Forge of Souls
Pit of Saron
Halls of Reflection
Horde and Alliance scouts have uncovered the identity of the leader of Northrend's Twilight's Hammer sect!
Twilight Master Velius
As the ogre Cho'gall was to C'thun, the human Velius is to Yogg-Saron. Here's a snippet from the Twilight's Hammer page:
Further information on the Twilight's Hammer of Northrend can be found here:Velius was an adherent of the Twilight's Hammer cult in Northrend and a devout worshipper of Yogg-Saron, the Beast With a Thousand Maws. He became fascinated studying prisoners of the Scourge that had been forced to mine saronite, and how over time the prisoners became driven mad by the voice of Yogg-Saron. Inspired by tales of the dragon Deathwing's metal armor, Velius crafted his own armor from saronite, and grafted it directly onto his flesh, using refined liquid saronite to seal the bond.
Twilight's Hammer of Northrend
Death Queen Angerboda
One of the new villains of the reworked Northrend content. Click on her name to see my fan article about her. Here's a snippet:
I've also written up a fan article detailing the different factions of Scourge Remnants that have arisen in the wake of the Lich King's demise:After the death of Arthas, many of the more intelligent Scourge regained their independence and broke away from the control of the new Lich King. San'layn Blood Princes, recognizing the power that the vrykul had, schemed to take control of the mighty race. Knowing the vrykul had little respect for elves, the San'layn retrieved the corpse of Angerboda and resurrected her, plotting to use her as a pawn to manipulate the vrykul. Almost immediately, Angerboda turned on the San'layn and destroyed them, seizing control of their forces for herself. Rallying all vrykul still loyal to the ideals of the Scourge to her side, Angerboda and her forces became one of the most powerful of the Scourge remnants.
MadraVidar Ymironson is the son of King Ymiron and Queen Angerboda, the prince of the vrykul people. He rejected his parents devotion to the Lich King and sought to free his people from the Scourge's control. Driven into hiding by the Scourge, Vidar has slowly recruited many other vrykul who share his ideals, and returned to Northrend in the wake of the Lich King's demise to lead his people into a new era.
********Madragos, known as Madra when in his mortal guise, is a member of the blue dragonflight who acts as the flight's envoy to the Kirin Tor, with whom the blue dragons have allied in the wake of the Cataclysm. Relations are still strained between the Kirin Tor and the dragonflight that only a short time ago was devoted to exterminating them, but Madra is committed to the new peace between the blue dragons and the mortal races, and always strives to act in the best interests of both parties. Madra takes the form of a draenei male when interacting with members of the mortal races.
Spider Kingdom Bestiary Entries
Many new monsters and races have been discovered beneath the surface of Azeroth.
Ursol the Bear God
One of the twin bear ancients, Ursol was also the victim of a misguided revival attempt by the furbolg of Northrend. Like his brother Ursoc, Ursol was revived as a corrupted, rotting horror, a pawn of the Old Gods.
As dark and inhuman as the nerubians are, their ancient aqir ancestors were even moreso. Their unquiet phantoms still haunt the most ancient parts of the Spider Kingdom, temples and places of worship long sinced abandoned by the nerubians, even before their defeat by the Scourge. Bloated with ectoplasmic bulk, these ragged shades are surrounded by a cloud of swarming phantasmal flies. Glaring from within their heavy shrouds are a cluster of glowing eyes. Twisted by millennia of undeath, their spectral forms bear little to no resemblance of their previous living bodies.
A curious race of insectile humanoids, possibly a bizarre and distant offshoot of the aqir. Slightly smaller than the average dwarf, they are adept tunnelers and scavengers, and will construct cunning traps and pitfalls in order to discourage attackers and capture prey. Their four upper limbs are quite dextrous and they are capable of carrying out multiple tasks simultaneously. When exposed, they will often curl themselves into armored balls and bounce around at rapid speeds, relying on their thick shells to protect them and crush their enemies.
Mole-like humanoids who have survived the underworld of Northrend for centuries. They were born from the shed blood of a mighty mole ancient who fought against the Burning Legion 10,000 years ago. The ancient slew many demons before it was finally slain in turn, and its blood flowed into the caverns and tunnels of the land that would become Northrend. There it gave rise to the duggum, who formed a close-knit society of many clan-families that has survived since the time of the Sundering.
A race of bat people who dwell in the caverns of Northrend's underworld. Many of their number were slain by the undead Scourge and turned into the monstrous, animalistic gargoyles. The survivors remain in hiding and are distrustful of outsiders. The hahn'tan share the gargoyles' natural ability to transform their hides into durable living stone. Their is much speculation regarding their origins, whether they are born from an animal demigod, or if they are a titan progenitor race.
These frightening creatures are seemingly related to the nerubians of Azjol-Nerub. Although information about the nerubians and their various sub-species and servant creatures is scarce, even the most learned scholar of nerubian lore has never found mention of these beings anywhere in any records recovered from the Spider Kingdom. Infiltrators are roughly humanoid in proportion, with four more arachnoid-like limbs used for fighting. They are possessed of a nerubian's alien intelligence and, true to their name, are capable of great stealth, often disguising themselves with heavy robes to pass among humans or forsaken undetected.
When uncovered, Infiltrators will fight to the death, tearing at their enemies with their teeth and talons. To date, no Infiltrator has allowed itself to be taken alive. It is still a mystery as to what the Infiltrators hope to accomplish by sneaking into the cities of the surface world. Infiltrators have been sighted as far away as Valiance Keep and Blightbrace Point, and the Kirin Tor believe that a group of the creatures has infiltrated Dalaran itself.
Deep beneath the frozen surface of Northrend lies the Old God, Yogg-Saron, imprisoned an eternity ago by the titans. The dark entity attempted to break free of his chains at Ulduar, the ancient titan city, but his schemes were foiled by agents of the Alliance and the Horde, who fought their way into the prison of the Old God itself, and struck it down.
But Yogg-Saron's gigantic corpse is still a danger to the lands of Northrend. Without a mind to control it's alien biology, the vast carcass has begun to grow and mutate even as it rots, sending decaying tendrils of unnatural flesh growing up through the earth like weeds. These Undying Tendrils breach the surface deep in caves and cold lakes, growing ever upwards towards the world that Yogg-Saron had sought to remade. The Tendrils are disgusting, rotting things, their withering skin bloated with blisters of foul, liquified saronite, the Old God's poisonous black blood.
Check the bestiary page on wowpedia for lots more.The recent uprising of nerubians in Northrend has provided disturbing new information to scholars of the Spider Kingdom. While at first glance the difference between one nerubian and another might not be apparent, there are some startling differences between the older nerubians cataloged and the newer creatures carrying out recent attacks. The more recently encountered nerubians are larger and more muscular, their carapace noticeable more durable. Their multiple eyes are arranged in a different configuration, giving them superior eyesight and visual acuity. Strangely, their brain-case is much smaller, meaning these nerubians are far less intelligent than specimens encountered in the past.
The most startling piece of information is perhaps the most troubling - the new nerubians launching attacks all across Northrend are only a few years old, far younger than should be possible given previous knowledge of nerubian maturation. If this new generation of nerubians are capable of reproducing and maturing with such frightening speed, the once near-extinct nerubian species may soon grow far greater in number than any other race on Azeroth.