---------- Post added 2013-02-25 at 08:44 PM ----------
How do you figure Deconstruction would be hard to implement? I'm not saying they need a tattoo for every single one of the thousands of pieces of armor out there. Just take 3-6 designs for chest, and 3-6 for the rest of the body parts and call it a day. You're probably looking at about 30 tattoos total.
---------- Post added 2013-02-25 at 08:45 PM ----------
Cool. Glad you enjoyed the read man. I'm also happy at the number of responses. This is by far my most popular class thread.Wish I could +1 topics though, I enjoyed *at least* the first post. Very well thought out.
---------- Post added 2013-02-25 at 08:59 PM ----------
It really should be no different than the Transmog, "Don't show Helmet, Cloak, etc. option, or Glyph of Stars. Except instead of nothing being there, you have a marking on your body. And again, its just like 3-6 tattoos for each body part. So you're looking at 15-30 unique tattoos total. It shouldn't be that massive of an undertaking.Equippable tattoos is certainly viable, as the equipment slots are technically "chest," "shoulder," "wrist," and so on. However, I don't think Blizzard would go through such an extensive process to let a single class break down any piece of armor and turn it into another type of armor, with that type of armor being fully itemized for that class. From a practical point of view, shoulder and helmet are especially unlikely, as they aren't technically skins and are also the two pieces of equipment with the greatest level of detail and which take the longest time to for modelers to create.
Yeah, I mentioned that in the OP. Its also why I made the class a hero class.Access to glaives, tattoos, hakama, and blindfolds would probably be easier accomplished through a class-exclusive vendor and transmogrification, similar to the way monks can obtain new belts and staves every ten levels. As a hero class, two complete sets of unique green and blue starting gear, plus a vendor with new glaive and blindfold designs every ten levels, plus unique Raid and PVP gear, would certainly be simple enough to implement.
That also works, but I prefer the Deconstruction system. It gives the player a bit more freedom.If made a hero class, tattoos could also simply be integrated into the character customization process, similar to the way Death Knights have access to unique hair colors, faces, and decayed skin tones. More control over which pieces of armor you can show or hide might be possible to help accommodate this, and it's something that's been requested and discussed in the past.
The lore I read indicated that the majority of Demon Hunters, and the minority are Blood Elves. There are a couple of non elven DHs here and there.In terms of race selection, it would probably be opened up to all or virtually all races. What little lore is available for DHs already indicates that any race can become a DH if they've got the proper alignment and someone to train them.
If I were to expand the races, I'd include Worgen, Draenei, Orcs, and Forsaken. Forsaken DHs would be automatically changed into Undead High Elves like the Dark Rangers at the character select screen. Outside of that, no way.
Dude you should apply at Blizzard. And no I'm not being a smartass or sarcastic.
Usually the "Hey I made a class threads" are stupid. But yours is very thorough and awesome. Well done man.
If the next expansion is the legion expansion, you very well might have your wish.
fuck time travel
Well made proposal Teriz. I like the concept behind tattoos for enchants rather than armour, the combat style, spells/abilities and the proper racial restrictions.
--- Want any of my Constitutional rights?, ΜΟΛΩΝ ΛΑΒΕ
I come from a time and a place where I judge people by the content of their character; I don't give a damn if you are tall or short; gay or straight; Jew or Gentile; White, Black, Brown or Green; Conservative or Liberal.
If you though DKs were retarded OP at Wrath launch, Demon Hunters will make them look like Vanilla Ret Pallies. Just going on my experiences from D3 where they were facerolling the hardest possible content in Blues while every other class was struggling in good gear. And seeing how lazy Blizzard has become I wouldnt put it past them to just copy/paste demon hunters straight from D3.
Teriz always does a great job creating class ideas always so detailed, great job as always.
I think. . . I'm just gonna toss my opinion in here and see if anyone else agrees, and that we don't need another class next expansion, or even a new race. I'd like to see--and that is if the next expansion is about the return of the burning legion; just a really solid experience. Nothing more. If anything, I think we'll see new race models as the next expansion's "Big thing". But I just want a heavy lore, eventful and solid gameplay and story experience. That's it. And that is because there is already enough problems with the Monk that balancing another class, and atop of getting another character slot, is just too much.
But I like demon hunters, and would much rather see them then Monk or Dk. (probably an unpopular opinion).
Last edited by Axxon; 2013-02-26 at 09:53 AM.
It's not a matter of superiority. Before WOTLK, a hero class was nothing more than a hero unit from WC3 people wanted to play or an advanced class tree/epic class from the RPG.
This hang up people have over what "heroic" means if anything is what is frankly absurd here.
---------- Post added 2013-02-26 at 04:18 AM ----------
While I like the deconstruction idea, I think demon hunters offer a great opportunity for armor designs we don't see in the game yet and I think people are taking the naked fighter thing a bit too far, it would get to be pretty boring over time. We have the holy angelic thing with paladins and priests, we have the black knight of death for deathknights, the generic juggernaut of warriors, I'd like to see more than warlocks getting demonic aesthetic armor sets.
If you ever read the Spawn comics, you may know what I mean. A demonic Hell Knight with demonic armor sets would look really cool, and it doesn't have to be heavily armored. Look at the way Warhammer Online handled the armor sets for Dwarven Slayers and I think that's a good model for demon hunters. I think if I spent some time with my sketchbook I could sway some of you on this.
While having half of their chest or a naked tattooed arm exposed, a single arm encased in armor with a buckler on it, overlapping woven plates on the hips or knees or shins, different glove designs, elaborate single shoulder pads or sometimes a pair of shoulder pads, all with lots of demonic body parts and demonic bones and ornaments hanging from their belts and what not, with interesting visors and face masks highlighting their blindness, always with interesting ways to expose the skin and show off their tattoos, just like the Slayer or Witch Elf from Warhammer Online.
I also like the idea of expanding the demon hunter beyond just Illidan's fighting style, and making it more of a set of specialized abilities and stat bonuses a number of classes could use. I could see an armored knight in heavy armor with his eye's bound as a demon hunter specialist, we sort of have this already with the demon hunter warlocks we are forced to play today.
Just as with paladins and priests, demon hunters can be the demonic hellknight or hell ninja while the warlock is the demonic wizard or witch.
Mostly though I just want to play as the WC3 Demon Hunter when all is said and done.
When you got your star player on the bench in the 4th quarter, you don't keep him out, you let him play.
---------- Post added 2013-02-27 at 01:25 AM ----------
Very nice ideas and would like to see this implemented. Would really like to try out dh tanking.
I admit, I like the spellbreaker design of Vengeance. Nice work.
I figured as much since every pic I saw had the tattoos glowing with energy. Good to know that a concept like that would have a place in lore.There's also lore for that as well. Those tattoos are supercharged with arcane energies. Having the ability to switch them in and out could be construed as sort of specializing the magic you're holding within yourself.
Well, again I don't think you need to make thousands of tattoos for thousands of pieces of armor. Just a small set of tattoos that covers everything would do. I also agree that tier sets can be made up of armor that resembles tattoos as well. All of this in an effort to have the "naked Demon Hunter" everyone wants, even though they're wearing mail armor.Well no, because like the guy said, shoulders ARE a model separate of the player model, unlike chests and bracers. Gloves and helms would also be a potential bother since they're also models. I doubt it wouldn't be too bad, but you'd have to do a good deal more work with all generic mail helms, shoulders, and gloves, in order for demon hunter tattoos to be a thing.
---------- Post added 2013-02-28 at 12:31 AM ----------
But you WOULD need to modify the code of existing items to make those tattoos show instead of the original skin / armor for demon hunters.
I'm not saying it's impossible, but I am saying I can understand that it's a pretty big hill to climb, if only because of the sheer mass of items the developers would have to go through.
---------- Post added 2013-02-27 at 08:40 PM ----------
There is also the option of allowing them to "Purchase" invisible gear to mog, and moggable blindfolds, like monks have for their fist weapons. that way, if they wanna have a demon hunter with gear, they can, but the option is there for people.
There's no law that says ya gotta go topless, by that logic, most lore characters are not utilizing the full benifit of having all their gear on. I mean wtf with malfurion, no chest piece, or tyrande no weapon, or shoulders. Their gear isnt gemmed or chanted either.
Last edited by roahn the warlock; 2013-02-28 at 01:48 AM.
You must return here with a shrubbery or else you will never pass through this wood...alive. One that looks nice. And not too expensive.