Lich king makes deathknights , pandaland was not discovered , no panda's to make dk's for the lich king. Lich king is dead we find panda's.
Ain't that hard to understand why they can't be DK's lore wise.
might have been a few traveling that technically could have been caught and raised as but their numbers would be so low that it still wouldn't work to make them playable without some major lore rape.
Last edited by Bubalus; 2013-02-22 at 11:45 AM.
don't forget that blizz employees are paid to solve this type of issue whenever they appear. they are professionals and they can think outside the box.
it would not be gamebreaking at all. the problem about pandaren DKs is exclusively a problem with lore.
Warlorcs of Draenorc made me quit. You can't have my stuff.
Last edited by Tsuna; 2013-02-22 at 11:48 AM.
Naftc, "Hunters are the cheapest class in game and when played right are more deadly than a train plowing through a field of bunnies covered in napalm"
- Non Worgen Player Deathknights are all assumed to be "Veterans of the Third War", raised by the LK an sent to the DK starting area for Basic Training. There were no Pandaran in the Third War, therefore there are no Pandaran deathknights.
- Goblin Deathknights are "special" because while the Player Faction for Goblins is Bilgewater Cartel, the Player Goblin DK's come from the Steamwheedle cartel members who fought in the Third War. (remember, goblins as a whole are one race, but they belong to different Cartels in the same way people belong to different political parties).
- Worgen Deathknights are similarily "special" because while the LK would not have had access to Gilneas, he did have access to Arugal, whom he ressurected specifically to create Worgen in Grizzly Hills.
Finally, while there WERE Pandaran wandering around Azeroth before the Mists were parted, there were probably not much more then a handfull of them. Literally, a handfull. All of whom would have been from The Wandering Isle. The Odds of there being enough pandaran around for the Lich King to "convert" during the events of the Timespan of Wrath to even remotely allow for enough Pandaran Deathknights to allow them to be a Player Race are astronomically low.
I hope blizz changes their minds about this because it makes me a sad panda that my dk cant do the shuffle dance or caramel dansen
Most Pandarens (Like around 90%) were in Pandaria or Wandering Isles + the mists covering them, also pretty much none of them were in Northrend or Eastern Kingdoms, and Chen was in Durotar and now Pandaria, so....there are no pandaren DK's.
Howay the lads!
I'd love to play a Pandaren Death Knight.
All comments are my own personal views & opinions.
Why can't they be druids either? Bear into bear? Worg turns wolf into cat with wolf head? It just boils down to they don't want certain classes on certain races. I doubt it has anything to do with balance but more with they just want to spread out the races used. I doubt it is much more sinister or complex then that.
So no it's not acceptable for panda's to be DK's regardless of any technical limitations if any.
Last edited by Bubalus; 2013-02-22 at 12:18 PM.
Well, my take on it is, if Blizzard wants to include Pandaren DK's, or if there is enough call of them to make blizzard crack, they can create a back-story that makes it where the particular Pandaren DK was a part of a group of wandering Pandaren, not the type of Pandaren that you encounter in Pandaria or on the Wandering Isle. These Pandaren would be of the ones that wandered the whole of Azeroth, of which a smaller group wandered into Northrend during the time of the Lich King and were killed by the scourge and later resurrected by the Lich King because he found out about their particular, unique, fighting style and use them as elite DK's. But due to their own substantial will as monks before-hand, they were able to control their new-found power and bend it to their will.
I don't know, I think that sounds good. Although, if Blizz does implement Pandaren DK's, they will more-than-likely just add NPC's like they did with the Worgen and Goblins and add a little lore to them being there.
First and foremost it's the technical issue that people already mentioned, with the whole Neutral thing. Secondly, there are too few Pandaren that travelled off the Wandering Isle to actually make for a proper amount of Pandaren Death Knights. Worgen were already a stretch if you ask me, seeing how Worgen are immune to the raising into undeath by the Forsaken Val'kyr. Keep in mind the Lich King does -not- raise the Death Knights we play, Acherus Necromancers do that. Simple, plain' ol' Necromancers.
I guess Blizzard likes to keep option open to spring as "features" on the players later on.
"It’s not the job of the artist to give the audience what the audience wants. If the audience knew what they needed, then they wouldn’t be the audience. They would be the artists. It is the job of artists to give the audience what they need."
— Alan Moore