There have been a lot of posts and even tweets by Blizzard about how Resto is getting a big buff in 5.2. However I have yet to say any confirmation, real numbers, data mining or anything. Is there ANY confirmation of this?
There have been a lot of posts and even tweets by Blizzard about how Resto is getting a big buff in 5.2. However I have yet to say any confirmation, real numbers, data mining or anything. Is there ANY confirmation of this?
They got a 10% overall buff and a shroom healing buff, though they did get a displacer nerf.
Time...line? Time isn't made out of lines. It is made out of circles. That is why clocks are round. ~ Caboose
Restoration
Naturalist: This new passive learned at level 10 by Restoration Druids increases all healing done by the Druid by 10%.
Wild Mushrooms will now gain 75% of the overhealing performed by the Druid’s Rejuvenation effects, up to a maximum of 100% of the Druid’s health in bonus healing, and growing larger as they do so. When Wild Mushroom: Bloom is cast, this bonus healing will be divided evenly amongst targets in the area of effect.
5.2 Patch Notes (PTR)
rejuv mana cost reduced too
nothing that really fixes the tendency for hots to overheal so much
not that overhealing is really important, but there is something I am curious about, in 5.2 when you cast shrooms and they get charged with your overhealing from rejuvenation, and then you put new set of shrooms without blooming the previous (charged up)ones, does such action count as an overhealing? I mean - is charging and not blooming - an overheal? Only matters for recount overhealing stats I guess.
Also there should be some mechanic, that would give us back some of that unused shrooms charge as mana.
I am thinking 3-6%, 1-2% of the charge of each ditched shroom.
Last edited by mikoslav; 2013-02-19 at 08:10 AM.
Displacer beast acts as feign death it detargets you
i7 4770k 4.6GHZ................................................ ¨ ø„¸¸„¨ ø„¸¸„ø¤º°¨
OCZ Arc 100 x2 (240g) RAID 0.........................°º¤ø„¸? Druid ,„ø¤º°¨
Kingston HyperX 8 gig 2400.......................... ¸„ø¤º°¨ For Life! 0¤ø„¸
Gigabyte GTX 970 G1 OC.......................... ¸„ø¤º°¨¸„ø¤º°¨¨°º¤ø„¸ ¨°º¤ø
While yes its not really a nerf, its also not really a buff, with current DB u vanish and it detargets you, thats enough to avoid things like warrior's bullshit dmg, for few sec, new DB will allow u to get behind a box faster, but thats about it, every class has some sort of way to get back at you.
i7 4770k 4.6GHZ................................................ ¨ ø„¸¸„¨ ø„¸¸„ø¤º°¨
OCZ Arc 100 x2 (240g) RAID 0.........................°º¤ø„¸? Druid ,„ø¤º°¨
Kingston HyperX 8 gig 2400.......................... ¸„ø¤º°¨ For Life! 0¤ø„¸
Gigabyte GTX 970 G1 OC.......................... ¸„ø¤º°¨¸„ø¤º°¨¨°º¤ø„¸ ¨°º¤ø
Druid 5.2 Patch Notes, sadly this will probably only make us competitive - not the best.
- Cenarion Ward now grants 100% increased healing.
- Rejuvenation now costs approximately 9% less mana.
- The Treants summoned by Force of Nature now deal more damage and healing, and the Force of Nature tooltip will report the capabilities of these summoned pets.
- Soul of the Forest - Restoration: Now grants 70% Haste on the next spell cast after the Druid casts Swiftmend.
- Nature's Vigil now has a 90 second cooldown (was 3 minutes), and now increases damage and healing done by 10% (was 20%).
- Naturalist: This new passive learned at level 10 by Restoration Druids increases all healing done by the Druid by 10%.
- Wild Mushrooms will now gain 75% of the overhealing performed by the Druid’s Rejuvenation effects, up to a maximum of 100% of the Druid’s health in bonus healing, and growing larger as they do so. When Wild Mushroom: Bloom is cast, this bonus healing will be divided evenly amongst targets in the area of effect.
- Revive and Mark of the Wild now cost 55% less mana.
Plus a bug fix:
- It is no longer possible for a weaker application of Living Seed to overwrite a stronger one.
Tier 14 Resto Set Bonuses:
- T14 Restoration 2P Bonus - Reduces the mana cost of your Rejuvenation spell by 10%.
- T14 Restoration 4P Bonus - Reduces the cooldown of your Swiftmend spell by 3 sec.
New Class: Dragonsworn
http://www.mmo-champion.com/threads/...8#post22564648
New Class: Dragonsworn
http://www.mmo-champion.com/threads/...8#post22564648
Druids already have many ways to run beind a pillar and stealth but I use this on my boomkin for when ever melee switch on me so i can displacer right before people start to dot me and I can stay stealthed, I use it to confuse people in rbgs thinking that I am dead when I am not. Druids already have so many ways to travel quick, we do not need another, hence why this is a nerf.
Time...line? Time isn't made out of lines. It is made out of circles. That is why clocks are round. ~ Caboose
The Shrooms buff sounds very interesting, I hope it doesn't get reverted due to technical difficulties.
Its an overall buff even in pvp. Healing is what they lack, not survivability
I could go either way on the Displacer Beast change. I suppose it's a nerf, but I generally enjoy using Wild Charge more anyway, so it's not going to bother me much.
The straight throughput increase is a big deal, that should tack on a fair bit of survivability. I don't feel like mobility or control are problems for us at all right now, just throughput.
Its not that its hard to retarget someone. Its that it drops you from target while the enemy is casting thus denying the enemy from casting said cast on you.
That is a great tool in pvp. Displacing, melding or feighning a CC can be gamebreaking. Its a nerf however you wish to see it