I wonder what happens to the paragon levels when the expansion comes around.
I still wish you had to do mp9 or 10 to get xp when your 90+ (like in pre lod d2 having to kill big D to xp past lvl 99), i see chars who are 70+ and cant do mp5. There is no scaling with the xp but it does take dedication to hit 100. Paragon lvl100 isnt as respected as prexpack d2 because its simply about doing a3 over and over.
You can bot to 100 in 2 weeks, its not really an accomplishment under the current system.
thats hard to farm fot 100 paragon. u need no life to get it fast.
The game is hugely different from release. Paragon is super nice because it gives an something to go for instead of MF or gives you something while you MF. Paragon 100 is good to get because you get max MF with no MF gear on and a ton of stats. Monster power is nice because it lets you choose how difficult you want things to be. MP0 is really easy, but you have to farm act 3 to get decent drops. MP1 is harder, and it boosts every mob to level 63. MP2 is harder still all the way up to MP10 which is harder than old inferno. This alleviated a lot of complaints that people had with inferno when the game was released.
And the game is still improving, the next couple patches are going to make the game SOOOOOOOOOOOOO amazingly good. Going to be boosting the useable legendary amounts by like 5 times (if not more), add cool legendary effects, make other acts viable for farming, make more builds possible etc. It is in a good shape right now, but when 1.09 hits it is going to be epic. Might even surpass D2 in awesomeness.
So after you hit level 100 Paragon, then what?
Personally, I've never understood running games like Diablo over and over.
I did it once for the story, started on the next level of difficulty - got 1/2 way through and stopped.
Uninstalled it when done and haven't been back. For a guy like me, the game was ridiculously overpriced and lacked content. For people that like grind, it's got a lot of replay value.
So, yeah - play-style's vary and so do opinions. I thought the game sucked - other people don't.
Think of the hubris it must take to yank a soul out of non existence into this... meat, to force a life into this... thresher. That"s... so my daughter, she spared me the sin of being a father. - Rust Cohle
If you play this game as a game, not as farming simulator, there is not much to do. Especially on normal difficulty when you don't even have access to all your abilities.
It takes around 8 hours to beat the normal difficulty for new player, including dialogs that are really not very entertaining and watching videos that are... well... not for everyone. I wish all videos were like opening cinematic. Level design is pretty poor, its not designed to entertain, its designed to keep player from getting too fast to the place he wants. So yeah...
You should understand that this guy is not. He is one of the millions. The amount of players that were disappointed by the game is ten times higher than the amount of fanboys that are still played. Out of 12 million players that bought the game just a tiny fraction beat the hell difficulty. Even less players beat the inferno difficulty.
This guy is average, people that are still playing are... special. In a nerd way special.
There was not even a sign "You have to beat the same game 3 times to get to a sort of a challenging difficulty. And this fourth difficulty will look the same as the ones you killed 3 previous times".
People fall for a good trailer. They think "this game must be as good as this trailer". And get nothing but disappointment in the end.
Last edited by traen; 2013-03-10 at 10:43 AM.
An advice: play it in hardcore mode with normal difficulty set in MP 10 and go from there.
Incredibly tense. No mistakes, risk adjustments every time, and seeing that as a goal to reach end game beats anything really.
It could be that when you die, you'll not touch the game for a month , but the challenge to reach lvl 60 and the start Paragons levels to this fragile avatar will pull you in.