ESC -> Interface -> Help -> [x] Tutorials -> OK
Tutorials are now active and will help you encountering all the things!
They could use some tutorials on BG start
The starting zones I think do an adequate job. Even moreso since Cataclysm. They even have quests that basically say "go find this creature/training dummy/bad guy and use your <spell or ability name here> ". Beyond that quests are designed with a basic but very effective "accomplish then reward system"
What I find funny is there is no longer a stand alone "social" button. Only in the tips does it mention "hitting "o" will bring up your friends list"
Vote with your wallet if you don't like something. Otherwise just keep your mouth shut.
Every advanced feature of the game has virtually no instructions/guide/anything. Like... unless you're very into the game, for example, or if you notice the loading screen toooltip, and get curious, you won't even know reforging exists. AT ALL. A -lot- of features about the game are like that, too. Almost nothing about endgame play is taught in any way shape or form, hit caps and expertise are virtually not explained at all, but are inferred from, again, freaking tooltips. Any advanced play at all, essentially, will cause you to have use to an external website. THAT IS HORRIBLE DESIGN.
Some people will whine about babying or some stupid, pointless drivel. Shut up. It's 2013. Realize the audience that's playing this game.
---------- Post added 2013-02-23 at 06:07 PM ----------
The time when games had no tutorials was like 20 years ago :x
Last edited by Otimus; 2013-02-23 at 06:08 PM.
...really? I guess people need a tutorial to turn tutorials on. Transmogging is so hard it needs a guide? Wow,you are right, the audience is apparently babies and the pandas prove this.
Edit - every time I make a new toon, I don't want to be trapped in tutorial-land, ex- gilneas or lost isles.
Last edited by Alocolas; 2013-02-23 at 07:11 PM.
it does, its called 1-95 leveling.
That teaches you everything you need to know about your class and spec ready for the game proper.
after all you need all your skills to do your dailies
you don't need a tutorial when in the first 10 levels is impossible to die
i remember when you could easily die in Ultima Online's starting zones, damn those were good times
It teaches you what your character is, what npcs are, what quests are, what hostiles are and how you equipp stuff. the whole leveling process is how you learn the basics of the game, if you want to go into details you go on forums, talk to others and read/watch guides. If you want to go deeper you go into beta, ptr and theorycrafting.
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It has.
Pexing = Tutorial.
I always felt it wasn't needed, you learn as you play for the most part plus your spell book tells you the spells to focus on. But to each their own, might be helpful to some.
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You really think just having features there and explaining fuck all about them unless you read a forum or an external website is a good thing? :x
Also, people are seriously delusional if you think you really learn how to do any endgame activity, outside of, say... dailies, perhaps, from leveling.
What sort of community are you people playing with where you think people who don't know stuff beyond the basics at the end game aren't going to be treated like total fucking shit by the horrible community?
You basically won't know why you need to cap hit/expertise if you don't go to an external website, and have never done end-game activities before. At best, you could get a grasp of why you'd cap it for stuff that's level 90, but very few people who are new to MMOs are going to know why that even matters or what it means, past that. And, again, they sure as hell aren't going to know what Reforging is.
If anything, this all sounds like a grand scheme by "certain" people to keep "undesirables" away from "their" content, more than anything.
Last edited by Otimus; 2013-02-23 at 08:54 PM.
I PvP. If you keep missing a boss wouldn't it be logical to add more hit rating? Boss parries more expertise? Lol.
I guess mop wow is hard right? No.
Last edited by Alocolas; 2013-02-24 at 09:46 PM.
If anyone cant understand BG objectives they should just quit. Seriously how hard is it it play WSG? Is capturing a flag too hard for majority of WoW players that they need a tutorial for it? At least with raids and dungeons bosses can be confusing for some people if they have never done them. But if some people find grabbing a flag and running back to your base and killing the guy that took your flag hard then this game obviously is lightyears beyond their intelligence and they are probably retarded IRL.
Same for every BG:
EOTS hold 3 towers, not hard.
AB hold 3 nodes, not hard.
AV and Isle zerg enemy base and kill their boss before they kill yours, not hard.
Strand: Blow up doors get to relic, then stop them from doing it, not hard