In this case it is better to let people learn by exploring instead of telling them they have to do this and that. Some of my happiest days in WoW were when I didn't know shit as a noob and I was frolicking collecting peacebloom and clicking on stuff, talking to NPCs, browsing trainers, vendors, killing random animals.
It was a big discovery when I learned how to chat with other players, first time get into a group and go into some burrow in Teldrassil or discover deadmines lol
The sense of exploration and discovery and the soothing music in Elwynn forest and Teldrassil made me bond with the game.
Now the game became even more linear, new players are herded through the start zones. Any pop up features, tips ruin the sense of immersion.
ESC -> Interface -> Help -> [x] Tutorials -> OK
Tutorials are now active and will help you encountering all the things!
They could use some tutorials on BG start
The starting zones I think do an adequate job. Even moreso since Cataclysm. They even have quests that basically say "go find this creature/training dummy/bad guy and use your <spell or ability name here> ". Beyond that quests are designed with a basic but very effective "accomplish then reward system"
What I find funny is there is no longer a stand alone "social" button. Only in the tips does it mention "hitting "o" will bring up your friends list"
Vote with your wallet if you don't like something. Otherwise just keep your mouth shut.
Every advanced feature of the game has virtually no instructions/guide/anything. Like... unless you're very into the game, for example, or if you notice the loading screen toooltip, and get curious, you won't even know reforging exists. AT ALL. A -lot- of features about the game are like that, too. Almost nothing about endgame play is taught in any way shape or form, hit caps and expertise are virtually not explained at all, but are inferred from, again, freaking tooltips. Any advanced play at all, essentially, will cause you to have use to an external website. THAT IS HORRIBLE DESIGN.
Some people will whine about babying or some stupid, pointless drivel. Shut up. It's 2013. Realize the audience that's playing this game.
---------- Post added 2013-02-23 at 06:07 PM ----------
Last edited by Otiswhitaker; 2013-02-23 at 06:08 PM.
Edit - every time I make a new toon, I don't want to be trapped in tutorial-land, ex- gilneas or lost isles.
Last edited by Alocolas; 2013-02-23 at 07:11 PM.
Arguing with a troll is like playing chess with a pigeon. No matter what you do or say, he will just knock over the pieces, take a shit on the board and strut around like he won the whole damn thing.
it does, its called 1-95 leveling.
That teaches you everything you need to know about your class and spec ready for the game proper.
after all you need all your skills to do your dailies
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you don't need a tutorial when in the first 10 levels is impossible to die
i remember when you could easily die in Ultima Online's starting zones, damn those were good times
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[QUOTE=Lilly32;20315840]Even Everquest had a tutorial. The only thing before that was UO what games are you talking about.[COLOR="red"]
EQ was the last game that needed a tutorial. UO was all mouse controlled so there was no point, EQ was such a new concept that without the tutorial a lot people were having issues with the game controls. WoW doesn't need a tutorial for soooo many reasons not the least of which being how much they've simplified and streamlined the game over the course of the years. Add in the game guides that come in the battle chest(usually how new players get the game) and you really don't need Blizzard holding their hands any more than they already do.
I always felt it wasn't needed, you learn as you play for the most part plus your spell book tells you the spells to focus on. But to each their own, might be helpful to some.