40 man raids sucked, and were not epic. Spending 50% the time buffing / rebuffing was not fun. If you could heal, you healed for the other 50% of the time. I'm glad they're gone.
Retired... but for how long? WAS DRAGGED TO THE LEGION HYPETRAIN!!!
Everybody except the "main" tank and "good" healers for each group were left in the dust and just specks of the guild. Nobody cared about them.
So you had to cope and make friends with your normal party members. I like 25m feel more, but if 40m was a huge thing again, I wouldn't complain as long as it didn't take as much work as it did before...
Man buffing was such a pain...took almost 10 minutes for a full group to get buffed...
I never did 40 man raids in Vanilla but common sense shows what a logistic nightmare it was and would be today. Shoot Blizz can't keep 25 mans alive (no this is not which is better comment) with honestly every class having same abilities.
I can't regret the 40 man experience, but I honestly think 40 mans should be bigger raids, molten core & bwl were good, but raids just aren't as big anymore. The closest I can think are outside BT, al'akir (oh god 40 man...), ulduar exterior.
Raids just aren't designed in a big fashion anymore, so honestly squishing that many people in that small of an area is just wierd. I know the argument can be made that there was no different in mc, but it depends on where your raid fought some of the bosses, the only arguement I can agree with is lucifron. Every other boss had a decent sized room.
Its just why 40 man died in a sense I think...lack of tech *cough* space....
Its a joke relax
This is the mentality of people that dabbled in Molten Core for a week in Vanilla, and then cleared it at 80.
Stuff like end of AQ, and most of Naxx, you couldn't have anyone slacking. C'thun? We wiped attempts constantly if anyone died in Phase 1. Maybe in MC, and for some bosses BWL, but after that, pretty much all of the bosses were actually well tuned.
Why did they get rid of it? I'm sure it was to begin to 'streamline' the game for more audiences. I mean really, it's pretty arbitrary when you think about it. At 40, there were no other raid sizes to worry about or think were better, we just knew 40 and that was it. It's no harder to fill a 40 man raid than 25 if that's the only available size. You just keep your guild roster a bit higher instead of stopping recruiting at a certain level.
Blizzard can't go back on any changes they make, because that would signal that they did something wrong.
I can hardly remember 40 man raids, just the odd things like "last person there minus DKP" or a warrior who didn't tank bidding on Elementium Reinforced Bulwark as he "needed" it for 5 mans" or the waiting between wipes or the leader losing her shit on ventrillo or the minute you had to use the worlds worst tank for a job. Most of the people I raided with back then I remember as a faceless blob, only remember the truly awful or the truly good. THe logistics of 40 man raiding suck ass, it still sucks ass whens the last time you waited for everyone in the 40 man raid before pulling sha?
Flawless - Go casual or go home.
Well there's always a gap between the good and bad players. Our guild has/had some pretty derpy players, but that doesn't mean T14 heroic modes were all cake walks, we just took a bit longer than others to kill things. That's just the game.
If everyone was a star player, everyone would be world first guilds :P
They were fun, but it was ridiculous at times trying to get people to show up.
A story of Firsts from around the world:
40 man raids were largely impractical. Aside from VERY few guilds, most 40 mans running MC had complete morons in some slots just to provide buffs because they weren't good enough to do anything else and the logistics of finding 40 people with a clue was ridiculous.
There are tons of reasons why 40 mans didn't work out.
And I think it was slightly more difficult to find people back then just due to the lack of resources. Server transfers weren't available during Vanilla from the get go, we didn't have sites like Wowprogress/ElitistJerks/whatever to find people, and well ya... no transfers :P
Keeping a roster to field 40 is no more difficult than 10 or 25. A guild that has 40 would keep their bench additional players, and recruit when the roster number got below a threshold. A 10/25 man guild has a roster number plus bench spots, and recruits when that number is below a threshold. The only difference is the actual number you stop recruiting at. I will concede it was somewhat more difficult to keep/gear the tanks required, but then again, it's all a relative number. 8 tanks isn't that crazy when you think of how many players would be in the guild. If 25 man raids required 6 tanks, guilds would just keep recruiting instead of stopping at 2.
Have we forgot about new race models and racial balancing ?^^(i mean be and draenei racials) they said that maybe with the launch of mop,the new race models would be upgraded,after,they said not at launch but maybe during a patch launch...what has been done so?undead racial,stop
You could get away with doing that just fine in 40 man MC. Paladins ran in and out all day to give buffs and do absolutely nothing else.
There's no way vanilla 40mans would survive in this environment, not without a ton of re-queing. People ditch on the first wipe of a LFR 25man, imagine having to wait for 15 MORE people?
A story of Firsts from around the world:
40m raids for world bosses is a reasonable compromise, in my opinion. But you barely see any guilds manage to field 25m raids anymore, bringing back 40m instances would be a disaster.
I cant post links, but check wowpedia's timeline (unofficial) tells most of the significant dates in warcraft lore.