Page 1 of 2
1
2
LastLast
  1. #1
    not good with computers
    chaud's Avatar
    Join Date
    Oct 2007
    Posts
    7,478

    Isle of Thunder Update, NPC Sharing, PTR Class Balance, 5.2 Raid Testing, SC2 Trailer

    Ask the Devs on Itemization Likely Coming in March, Blizzard on Consoles, Blue Posts

    Isle of Thunder - Final Stage
    The last stage of Isle of Thunder unlocked recently, bringing with it the final solo scenario. This unlocks Nalak and the final set of quest rewards. This set of rewards offers another Sunreaver Bounty, more Lesser Charms, and more reputation than the earlier stages did.





    Throne of Thunder Preview
    Blizzard made a nice post about the fights in Throne of Thunder, along with a little bit about each fight from Ion Hazzikostas.



    NPC Sharing and Griefing
    There was some worry about griefing with the upcoming Rare / Quest NPC sharing being implemented in Patch 5.2, and Ghostcrawler briefly addressed it today. It has been a popular topic on the forum! You can join in the discussion here.



    PTR Class and Set Bonus Issues
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    Monk (Forums / Skills / Talent Calculator)
    • We'd rather you try out Soothing Mist in a combat situation rather than try to predict how it will feel, but the chi proc chance is 15% plus 15% for each tick that it doesn't proc. The chance to generate chi increases with each tick that doesn't proc and resets when it does.

    Could we get some clarification on how the "time since last chance to proc" variable in the RPPM equation interacts with ICDs?
    For RPPM procs with ICDs, none of the attacks during the ICD are considered chances to proc. So if I have a 22 sec ICD, the first attack after the ICD ends will have the full capped 10 sec ICD. In other words, option “A”, as you have it working already.

    Jabx2 - BOK costs 6% more mana (100% increase), requiring BOK to be preceded by jab to proc muscle memory. The cleave change is a nice mechanic change and will make BOK circumstantially less unviable.
    Against a single target, you should pretty much never be using 2 Jabs in a row (at least when efficiency is a concern). To Blackout Kick, you’ll use a Jab plus the chi from Renewing Mist. In a 3+ target situation, you’ll likely want to use Spinning Crane Kick instead of Jab, which is considerably more efficient, and does more damage.

    Surging Mist now costs 8.8% of base mana, up from 8%.
    It already did cost 8.8% mana by default. The glyphed version was mistakenly still at 8%.

    Water Jet is back on the Frostbolt tooltip. As much as I would dearly like this to indicate a return for Water Jet in some form, am I right in assuming this is just a result of a rollback to the tooltip of the version that buffed Frostbolt's damage? (Or, of course, just a datamining error.)
    Unfortunately, that is just a persistent tooltip bug. We still are interested in the concept, but are not introducing Water Jet for now.

    I would really like to know why Monk healers were given a dps increase and healing decrease?
    Assuming you’re talking about fistweaving, that’s always been the intention (and always been the case). Fistweaving is an alternative that provides less HPS in exchange for very significant DPS.

    Think about it like this:

    Holy priest / Mistweaving monk: 100% healing
    Combat rogue / Windwalker monk: 100% DPS
    Atonement priest / Fistweaving monk: 50% DPS AND 50% healing at the same time

    DPS Tuning
    • Standard, yes, this is a roller coaster. Our process is to try things out and iterate if we don't like them. If the churn offends you, just hang on for another week or two.
    • Undid the buff to Vitality for Combat. It's back to 30% AP.
    • Partially reverted the -25% nerf to Execute. It's now -15%. (As mentioned previously, we adjust the meta-gem.)
    • Rising Sun Kick now increases your damage to the target by +10%, down from +15%.
    • Sword of Light now increases damage by 15% up from 10%.
    • Haunt now increases damage to the target by 30% up from 25%. This is partially in compensation because we also nerfed Sacrifice for Affliction because it was looking too mandatory.
    • Partially reverted the buffs to Conflag and Immolate. They were +20%, and are now +15%.
    • We are concerned that fully geared Subtlety, Enhancement and Windwalker DPS are still too high. None of these are particularly easy specs to play, so it might be okay that given that players won't realistically be able to hit their theoretical maxima. Just wanted to let you know they are on our radar.

    What I'm wondering, is how long it'll take you to notice/nerf/fix fistweaver monks using agility 2h weapons while fistweaving. Is that going to be intended game play?
    Do you have some evidence or numbers of this? We've heard it a few times from the community, but we don't see how it would work.

    Raid Testing Schedule - February 27 - March 1
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    On Wednesday, February 27, through Friday, March 1, we will be testing the 25-player Heroic raid encounters in the Throne of Thunder.

    Each encounter should be available at approximately the listed times below for all Public Test Realms.

    Wednesday, February 27
    • Jin'rokh the Breaker - 25 Player Heroic - 11:00 PST (14:00 EST, 20:00 CET)
    • Tortos - 25 Player Heroic - 13:30 PST (16:30 EST, 22:30 CET)
    • Ji-Kun - 25 Player Heroic - 15:00 PST (18:00 EST, 00:00 CET)
    • Durumu the Forgotten - 25 Player Heroic - 16:30 PST (19:30 EST, 01:30 CET)

    Thursday, February 28
    • Council of Elders - 25 Player Heroic - 11:00 PST (14:00 EST, 20:00 CET)
    • Megaera - 25 Player Heroic - 13:30 PST (16:30 EST, 22:30 CET)
    • Primordius - 25 Player Heroic - 15:00 PST (18:00 EST, 00:00 CET)
    • Dark Animus - 25 Player Heroic - 16:30 PST (19:30 EST, 01:30 CET)

    Friday, March 1
    • Horridon - 25 Player Heroic - 10:30 PST (13:30 EST, 19:30 CET)
    • Iron Qon - 25 Player Heroic - 13:30 PST (16:30 EST, 22:30 CET)
    • Twin Consorts - 25 Player Heroic - 16:00 PST (19:00 EST, 01:00 CET)

    As always, this testing schedule is very fluid and subject to the realities of a beta environment. We might have to change the time of a testing session, change the boss being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

    Blue Tweets
    Originally Posted by Blizzard Entertainment
    PvP
    I think its about time to remove 2v2 from the game. Too much player feedback is based off of it.
    We have been tempted for sure. But in the end, a lot of people enjoy it (even if they do demand balance changes because of it.) (Source)

    Would Blizzard ever consider making Arenas cross-realm? Battlegroups seem a little outdated with x-realm RBGs and all that.
    We would in fact consider it. Also debating if teams are cool or a hindrance. (Source)

    Dear Ghostcrawler, do you think that the add-on "Healers Have To Die" gives an unfair advantage in PVP, or is it reasonable?
    It just marks healers, right? That's something you could do yourself manually in like one additional second. (Source)

    I would like to share a frustration; leveling through BGs, so frustrating to be 82 and get 1-shot by an 84.
    Have you experienced the new mechanics where low levels are bumped per bracket? (Source)

    Which 1 is you guys' design concept: the players want world PVP or you THINK the players want world PVP.
    A lot of players do want world PvP. Some don't. How to offer both (aside from the obvious: different realms)? (Source)

    PVE trinkets looking better than PvP trinks in 5.2, are you gonna make this mistake for the third time?
    Many PvE trinket effects are dispellable and have lower proc chances vs. players. (Source)

    Starcraft II: Heart of the Swarm Vengeance Trailer
    A new trailer was released today, with this description: Sarah Kerrigan embarks on a path of great vengeance and furious anger. While pursuing her revenge, the Queen of Blades also seeks to reclaim her living empire.

    Last edited by chaud; 2013-02-27 at 07:21 AM.

  2. #2
    More marathon testing. Blehhhh. Cant wait :P

  3. #3
    Man dude Karrigan has got some grime on her teeth in that main picture for the Starcraft trailer.

    On a more serious note, when are they going to remodel the character models like they said they would do? I hope this doesn't turn out to be like the "custom dances" that would come out with WOTLK...

  4. #4
    Kerrigan is maaaaaaaaaaaaaad.

  5. #5
    Rising Sun kick's debuff getting nerfed by 5%, seeing as how it is pretty much a permanent debuff throughout entire PvE fights, that's kind of annoying.

  6. #6
    I am Murloc! Airwaves's Avatar
    Join Date
    Sep 2010
    Location
    Australia! G-day Mate!... (We don't really speak like that)
    Posts
    5,722
    Whyyyyyyyyyyyy does Heart of the swarm have to come out when i am moving and be without internet for a few weeks

  7. #7
    Immortal Clockwork Pinkie's Avatar
    Join Date
    Dec 2008
    Location
    Ft. Worth, Texas
    Posts
    7,571
    Emo jaina looks sexy, dubstep just die already. ><

  8. #8
    5% overall dps nerf to monk singeltargt dps. I guess we are MoPs whipping boy, with no viable 2-4 target cleave, no dots, no burst to speak of since we got no dps cooldowns this is gonna be interesting keeping up.

  9. #9
    That heart of the Swarm description: (Start at 28 seconds in.)
    Last edited by Clampz; 2013-02-27 at 08:52 AM.

  10. #10
    Quote Originally Posted by Draahl View Post
    5% overall dps nerf to monk singeltargt dps. I guess we are MoPs whipping boy, with no viable 2-4 target cleave, no dots, no burst to speak of since we got no dps cooldowns this is gonna be interesting keeping up.
    you must not be looking at the numbers. right now in full t15 gear although sims are a bit off. Monks are simming in the top 3 The way monks scale compared to other classes is outrageous think Wrath mages only worse.
    Mohots---Main
    Molife ---Alt
    Monopaly---Alt/old Main

  11. #11
    The cgi facial expressions in the star craft trailer are absolutely terribad. We live in 2013!

  12. #12
    I am Murloc! Sy's Avatar
    Join Date
    Jun 2009
    Location
    Somewhere Blue.
    Posts
    5,202
    i really wish blizzard would tell us the names of the songs used for their trailer soundtracks... does anyone recognize the 2nd song in the trailer? may be from audiomachine again, but i haven't heard it before and can't find any info on it =/
    Last edited by Sy; 2013-02-27 at 09:55 AM.

  13. #13
    Blademaster
    Join Date
    Mar 2012
    Location
    Austria
    Posts
    47
    You can say what you want about Blizz, but damn, they can make great cinematics/trailers

  14. #14
    I got two words that can describe that cinematic: Bad-Ass!

  15. #15
    So it seems in this new raid Throne of Thunder we'll have to kill the last two mogu female.....

  16. #16
    Quote Originally Posted by volvoxaureus View Post
    So it seems in this new raid Throne of Thunder we'll have to kill the last two mogu female.....
    The ONLY two Mogu females. Lei-Shen made them, and only them. There have not been, nor are there, any other female Mogu.

  17. #17
    There probably have in the past, as there is text about a mogu queen slain by Lei-shen and that ancient mogu had sons etc.

  18. #18
    " swarm from planet to planet aboard your moon-sized zerg Leviathan. " ow snap

  19. #19
    Perhaps it's just me, but those daily rewards look like Blizzard just wants PvP to die.

  20. #20
    High Overlord
    Join Date
    Jul 2010
    Location
    Quebec, Canada
    Posts
    119
    RAWFL More monk nerfs!!!! FUCK YEAH!!!! First our survivability now our damage!!! DD Most useless class NA now?

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •