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  1. #41
    Quote Originally Posted by ZenTaurus View Post
    Arguments? Of course I do, just don't feel like wasting breath on someone that considers "It's bad cos I say so!!!11" an argument.
    It was clear to me that you 're just trolling when you said that the game that has the best, most fun and skill based combat system of any mmo out there offers nothing but graphics and "isn't fun". So I concluded that you either have no idea what you're talking about or are very bad at gaming. In any case, you're the type of person one should avoid arguing with because it's utterly pointless. Bye.
    Yes because your "It's the best game evur!!111oneoneelven" argument is so much better. From the very first moment your whole post boils down to trying to attack me personally instead of actual arguing. Something I should've expected the moment I saw your avatar and favorite game.

    Now, let's be nice and return to the topic and that it's the "fabulous" WoW armor design that basically consist of applying some horrible texture on a pants/robe model that hasn't changed in 8 years, then adding some oversized shoulders, add a few spikes or skulls, some random glow and calling it a day. "Everyone is already used to such a low design standard they're gonna be happy whatever crap we put out there. Just add more skulls or something..." \o/
    Actually it's "PvP sets of the next season" you not being able to actually understand that doesn't change a thing about it.

  2. #42
    I still haven't heard a single sensible argument from you about... well, anything.
    You are capable of writing posts upon posts and not saying anything.
    In a final attempt of desperation you're trying to present yourself as the victim here even tho no one really wanted to talk to you in the first place. You decided to join in on the discussion by replying to my post for some reason and bashing a random online game instead of sticking to the topic and explaining to us how awesome WoW armor design is. Do you even know what you're doing here?

    For the fifth time, stick to the topic perhaps?
    Last edited by ZenTaurus; 2013-03-01 at 04:07 AM.
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  3. #43
    The Lightbringer Gandrake's Avatar
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    no

    rerolling paladin for obvious warrior set
    It is better to be hated for who you are than to be loved for who you are not.

  4. #44
    Moderator Yvaelle's Avatar
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    WoW certainly doesn't win any prizes for pretty - it's a dated game, despite the art style being one that ages very well (because it doesn't try to appear realistic, and cartoony works in any age). Too bad Guild Wars 2 and TERA are super boring after like a 2-4 weeks - I was in the closed and then the open beta for both - and while they were fun betas, when the games went live I lost total interest pretty fast. By contrast, WoW subscriber since Vanilla - this game doesn't die.
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  5. #45
    The Lightbringer Ryngo Blackratchet's Avatar
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    Quote Originally Posted by Yvaelle View Post
    WoW certainly doesn't win any prizes for pretty - it's a dated game, despite the art style being one that ages very well (because it doesn't try to appear realistic, and cartoony works in any age). Too bad Guild Wars 2 and TERA are super boring after like a 2-4 weeks - I was in the closed and then the open beta for both - and while they were fun betas, when the games went live I lost total interest pretty fast. By contrast, WoW subscriber since Vanilla - this game doesn't die.
    I couldn't agree more.

    Anyway, as a monk, I'm thrilled for S13. As a shaman, I'm ecstatic. As a warrior / rogue... ick...I'm just going to be playing my monk and shaman.
    "I'm not saying I invented the turtleneck. But I was the first person to realize its potential as a tactical garment. The tactical turtleneck! The... tactleneck!"

  6. #46
    Quote Originally Posted by Yvaelle View Post
    WoW certainly doesn't win any prizes for pretty - it's a dated game, despite the art style being one that ages very well (because it doesn't try to appear realistic, and cartoony works in any age). Too bad Guild Wars 2 and TERA are super boring after like a 2-4 weeks - I was in the closed and then the open beta for both - and while they were fun betas, when the games went live I lost total interest pretty fast. By contrast, WoW subscriber since Vanilla - this game doesn't die.
    I am really tired of this kind of flawed rationalization.
    "Yes, armor design is bad and could have clearly been done better and with more effort, but hey (unlike those other games) - the gameplay is great!"

    What kind of an argument is that? How is that related?
    We're not here discussing "What would you pick if we had to choose between design and gameplay?". We're talking about the quality of their armor design. (which is super low)
    If they actually invested in a proper art design team, the fun WoW gameplay wouldn't suddenly collapse and cease to exist. They're not mutually exclusive. (and they have enough cash to invest into 40 teams, not just one). You can have both without the universe imploding.

    It clearly can be done better even on the ancient WoW engine. Yet it is not.
    And people who are mindlessly defending Blizzard and this current state of things are actually just "blocking" themselves because they're the ones who have to play in those armors. So in the end, I guess it all works out.

  7. #47
    Moderator Yvaelle's Avatar
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    Quote Originally Posted by Balkan View Post
    It clearly can be done better even on the ancient WoW engine. Yet it is not.
    And people who are mindlessly defending Blizzard and this current state of things are actually just "blocking" themselves because they're the ones who have to play in those armors. So in the end, I guess it all works out.
    Sorry if I came across as defending Blizzard, I'm not. I think it's ridiculous that Blizzard refuses to staff enough people to develop their cash cow game better (WoW). Just this morning I was tweeting a conversation with Ghostcrawler about using SimCraft (he doesn't believe its accurate), so I asked him why he doesn't just have an intern read the open-source SimCraft code and see if it's accurate (or why it's not accurate) - to which he responded "@Yvaelle Not sure that is our responsibility or a good use of that intern's time.".

    So, by his logic - a person who is working for free is wasting time disproving the legitimacy of SimCraft? Blizzard must have interns lining up around the block, I have a pretty good job - but if Ghostcrawler offered me an internship - I'd probably take it. They are so short-staffed they can't afford even an intern to do something incredibly important to the community?

    I doubt Blizzard would ever attempt an art style that would let them make outfits as nice as TERA (or Guild Wars 2, or even Vanguard, or etc) - but they could easily double the polycount on player models and make the game look better overnight, or minimal effort from their art team. I suspect the biggest reason they don't is because they would feel responsible to go back and update past armor sets to higher polycount (because of Xmogging) - but even that wouldn't take a large / solid art team more than a couple weeks. It's just laziness / greed.

    What's really happening is they are running WoW into the ground slowly, so when they announce Titan at PAX East in three weeks, they will have everyone desperate to quit WoW - then all they need to do is not lose us all to a rival MMO until the end of this expansion and they successfully invent a new cash cow. While the Blizzard Art Department is either sorely underfunded or incredibly lazy, the Blizzard game-life grand strategists are the best in the business: they'll time the death of WoW with the birth of Titan.
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  8. #48
    As an Orc monk, I'm really happy with the Horde version of the monk set. It is badass!

  9. #49
    Quote Originally Posted by ZenTaurus View Post
    I still haven't heard a single sensible argument from you about... well, anything.
    You are capable of writing posts upon posts and not saying anything.
    In a final attempt of desperation you're trying to present yourself as the victim here even tho no one really wanted to talk to you in the first place. You decided to join in on the discussion by replying to my post for some reason and bashing a random online game instead of sticking to the topic and explaining to us how awesome WoW armor design is. Do you even know what you're doing here?

    For the fifth time, stick to the topic perhaps?
    Let's see. You're conceited and arrogant to no end accusing other people of not delivering "any kind of sensible argument" yet at no point ever you presented any kind of argument whatsoever aside from the typical "WoW sucks, mah favorite game is much more good!11oneoneelven" and if called out on this your reaction is to directly attack the other side instead of actual arguing your case. Because doing so is much to hard, especially without a base for your whole argumentation.

  10. #50
    Quote Originally Posted by Deleth View Post
    Let's see. You're conceited and arrogant to no end accusing other people of not delivering "any kind of sensible argument" yet at no point ever you presented any kind of argument whatsoever aside from the typical "WoW sucks, mah favorite game is much more good!11oneoneelven" and if called out on this your reaction is to directly attack the other side instead of actual arguing your case. Because doing so is much to hard, especially without a base for your whole argumentation.
    Well, it's nice to see yourself and the rest of your kindergarten class rose above such petty approach, and did not, in fact, go after the furry on the avatar and jumping like rabid poodles onto the "TERA IS TERRIBLE OMGTROLOL EOD" bandwagon. You're an inspiration. For birth control, as the poets would say.

    Again: this isn't about comparing WoW to Tera in general, much less an attempt to persuade people to switch (by all means, stay right where you are as far as I'm concerned, nothing would make me happier <3). Hell, it isn't even just Tera - there's a bunch of games that have FAR outclassed WoW in at least character model and armor design over the years, and some that even produced bigger, prettier and more immersive worlds - with barely a fraction of the budget available.

    And yes, the "yea, but gameplay..." argument is instantly invalid. Like others have pointed out, gameplay and design aren't mutually exclusive, especially when the budget is virtually limitless. It's really just a matter of WoW's art department being either content to wipe backsides and light Cuban cigars with all the money that's been thrown at them over the years, completely out of fucks to give about their playerbase... or they honestly believe they're doing adequate work, and just happen to be unspeakably bad at it.

  11. #51
    Monk set is awesome, and a couple of the weapons are some of the nicest PvP weapon models since BC.

    Warlock and Shaman sets are pretty cool. There has been better Pala sets and Druid is okay. Thank god for transmog for all you Mages though.

  12. #52
    Quote Originally Posted by caernon View Post
    Making me realize how shit all the armor sets in wow are was unkind.

    Paladin and Warlock sets aren't terrible though.

  13. #53
    Quote Originally Posted by Yvaelle View Post
    Sorry if I came across as defending Blizzard, I'm not. I think it's ridiculous that Blizzard refuses to staff enough people to develop their cash cow game better (WoW). Just this morning I was tweeting a conversation with Ghostcrawler about using SimCraft (he doesn't believe its accurate), so I asked him why he doesn't just have an intern read the open-source SimCraft code and see if it's accurate (or why it's not accurate) - to which he responded "@Yvaelle Not sure that is our responsibility or a good use of that intern's time.".

    So, by his logic - a person who is working for free is wasting time disproving the legitimacy of SimCraft? Blizzard must have interns lining up around the block, I have a pretty good job - but if Ghostcrawler offered me an internship - I'd probably take it. They are so short-staffed they can't afford even an intern to do something incredibly important to the community?
    Wouldn't the intern's time be better spent optimizing Blizzard's version of SimCraft? Just because you think it would be a good idea for Blizzard to prove/disprove SimCraft, doesn't mean Blizzard thinks the same way. In particular, Blizzard tends to avoid discussing third party information. MMO-Champ's datamining is error prone but Blizzard doesn't bother to respond unless there's an uproar on Battle.net forums.

    On topic:

    Priest S13 looks like garbage. Priest S12 was one of the few priest PvP sets that looked pretty fly.

    Quote Originally Posted by caernon View Post
    And yes, the "yea, but gameplay..." argument is instantly invalid. Like others have pointed out, gameplay and design aren't mutually exclusive, especially when the budget is virtually limitless. It's really just a matter of WoW's art department being either content to wipe backsides and light Cuban cigars with all the money that's been thrown at them over the years, completely out of fucks to give about their playerbase... or they honestly believe they're doing adequate work, and just happen to be unspeakably bad at it.
    The budget isn't virtually limitless. Your assertion is pure conjecture from a probably non-STEM person going "big numbers blizzard has".

    WoW is a great cash cow without excellent art. Instead, Blizzard decides to spend the big bucks on art for SC2 and D3 (somewhat). Why work splurge your earnings if it won't increase subscriptions? Pretty art in MMOs doesn't guarantee success, far from it.

    MMO players are a breed of gamers that are different from your average run of the mill "ooh pretty" FPS players. As such, Blizzard's business strategy is catered a certain way.
    Last edited by yurano; 2013-03-02 at 12:56 AM.

  14. #54
    I'm playing a bit of Tera on the side till the patch, and I'll agree it's very very pretty. However, there are downsides to it.

    If I roll into town, I don't a bunch of players sporting those amazing armor sets. I see a bunch of blank grey manikins hovering around. A minute or two later, those manikins start transforming into detailed player models. If I roll into a new zone I don't see the fearsome mobs waiting to meet my axe. I see nothing at all, except a floating name over an invisible something. Five minutes later I start seeing the monsters I'm supposed to fight.

    You want an interesting experience? Trying fighting for your life after running into an invisible mob in an action-RPG that expects you to use body language to counter enemy attacks and aim your own. By the third time I'd gotten good at using defensive tactics and sound cues to survive.

    WoW is simple for a reason. It works. My computer isn't the most powerful, but it runs WoW on a relatively high graphics setting without a hiccup or complaint.

    Edit: On topic, I love the new Warlock set. It's good enough it got me to reconsider switching to my Hunter alt for PvP, at least until I see if there's been any improvement with the patch.

  15. #55
    Quote Originally Posted by caernon View Post
    eh... their armor is good, but i don't like to look like a slut. i like to actually look like a warrior.

    while wow has some slut armor, they also have good covering armor and i stick to that. even if it isn't greatly designed and super shiny, i'd still rather wear it over revealing, slutty bullshit.

    anyway, i love the warlock set. the paladin is awesome too for horde.

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