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  1. #141
    I find the talent stumps to be a miserable, steaming pile of wretchedness. I didn't like it when I tried it out after patch 5.0, and I liked it less after I tried playing MoP again over the holidays. I play disc priest and rogue, and my experience with both classes was that I lost significant abilities, and then got to decide on a few I could get back, all while being told by Blizz that I now had "more choice", which was a bald-faced lie.

    While there may (emphasis on the may) have been a single optimal raiding dps build with the old, there is (potentially), or at least there was, a lot more to the game that just raiding - you could have a build tailored for 5mans, questing, different flavors of pvp, soloing old content, etc. As for those who say, "you can just change talents on the fly" I would point out that: 1) I have a smaller choice of talents, with less options; and 2) I personally liked the idea that my talent selection was a relatively permanent (although not absolutely unchangeable) commitment. Having a large selection of relatively fixed talents made my character feel unique, instead of a carbon copy of every other priest or rogue. "Oh, look, it's fight XXX, all priests make sure to grab talents Y & Z". Booooring.

    The one thing I will say for the new talent stumps is that they do one thing quite well: convey the new Blizz ideal of "Less is More!"

  2. #142
    Bloodsail Admiral Zeverin's Avatar
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    Call me nostalgic, but I prefer the original system. You had one talent point to assign per level. You felt you were growing more powerful, with each ding, both in level and your specialization. You also knew your had a shiny new tool to train (or at the very least, a new rank of a spell you already knew).
    You had choices. Plenty, in fact. You had just one "correct" spec, yes, but you could at least try to reinvent your character with an odd spec (like Shockadin).

    Now, we have a system of one choice every 15 level. To me, it's lackluster. I don't feel nothing compelled when I reach a new level.
    Everything is bland.

  3. #143
    Quote Originally Posted by MaximusRex View Post
    I'm surprised how many people prefer illusion over substance.

    As a long term warlock I for the first time in a long time have real choices, instead of only one point as a choice I could put anywhere because that choice didn't mean anything. Balance between choices isn't perfect yet, but its getting there.
    You really shouldn't be - that's a perfectly good way to sum up the current incarnation of WoW and Blizzard still has plenty of addicts (or suckers, take your pick).

  4. #144
    Herald of the Titans Uzi's Avatar
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    I like this system, but many others have said, there could be more talents.

  5. #145
    All in all i dont like the new system compared to the old one.

    You do not have as many choices as in the old days.

    Sure its pretty much easier all in all but easier != better.

  6. #146
    The Lightbringer Chonar's Avatar
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    I've found myself doing exactly as suspected: Switch talents on the fly to beat challenging encounters.

    Dragon Roar for maximum DPS fights
    Shockwave for Challenge Modes / Heroic Will of the Emperor

    "Don't walk behind me; I may not lead. Don't walk in front of me; I may not follow. Just walk beside me and be my comrade." - Albert Camus

  7. #147
    the new system is better.

    In the old system I had 2 points spare once my build was fleshed out to spend as I wished, that barely gave me a single passive.

    The pre-cata trees were even worse though, nothing was as bad as those 5 point junk talents to increase the damage of a single move by 1% per point.

    Bottom line is I get more choice this way and when I meet another DK he will likely have some different moves to me.

  8. #148
    Brewmaster
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    Still awfully Cookie Cutter. Like, with the Warlock Grimoire, it'd be nice to be able to play Demo with the GoSac, given that Demo's Mastery buffs evenly amongst you demons, you and your Meta form.
    By Blizzard Entertainment:
    Part of the reason is that Battlegrounds are like ducks.

  9. #149
    High Overlord rhapso's Avatar
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    I hate the fact that there are specs that only have one real choice and the other 2 choices are just too clunky or so much worse that you'll never take them. On the other hand, there are many talents that I switch heavily during raids/pvp, so all in all, I guess they did a great job.
    I'd love to see less "hey we have 3 talents, 2 are for pvp and the one in pve always will take the other one"-kinda talent choices, tho.
    What doesn't kill me gives me Vengeance.
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  10. #150
    Brewmaster sam86's Avatar
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    There should be a poll here ?
    Lovely talents, but very VERY few, I played for 7years i get 6 talent points at lvl 15, not 90

  11. #151
    Still feels like you have little choices or options for customization.

  12. #152
    Brewmaster Chry's Avatar
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    I prefer the old system. Not a big fan of constantly having to worry about changing my talents based on a fight.

  13. #153
    I do not like the new way and the old way could of used some tweaking. To me the current way is really simplified, overly so, and should have more choices and they should be harder choices. Seems to be pvp or pve choices on each line. I guess I have to say I hate the new talent system quite a bit.

  14. #154
    It's rather set and forget in most cases. I can see why it was done, but it adds nothing to the player experience.
    "This thread shows the true faces of many of mmo-c posters. Faces seemingly unburdened with the mark of intellect.." - zealous
    "Fixed a bug that caused some players to have fun playing the game. Fun has also been removed." - Disenchanted
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  15. #155
    Herald of the Titans Video Games's Avatar
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    Quote Originally Posted by Tenjen View Post
    if you take one set of talents and never change them, then as a pvp-er or raider you've been holding your team back.
    I am holding my team back by not picking up the other 2 talents in all my blocks that are 100% worthless or a dps loss? Damn you've opened my eyes. I'll make sure to start switching just for them.

  16. #156
    I still hate it; it's nice to have options, but having to switch specs almost every fight in the raid blows. It wouldn't be so bad if I didn't have to reload my UI every time i wanted to make a change.

  17. #157
    How do in find the new 'talent' system?. A disgrace.

    One more sign of Blizzard's laziness.

  18. #158
    it's great, much more interesting then it used to be. Could use more tiers though.

  19. #159
    I find the new talent system to be a lot more interesting.

    I actually think about my talent and glyph choices per encounter, and I really like that. It makes me want to experiment with my choices, rather than seeking out a cookie cutter build online.

  20. #160
    Over 9000! Kangodo's Avatar
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    Quote Originally Posted by trauma443 View Post
    How do in find the new 'talent' system?. A disgrace.
    One more sign of Blizzard's laziness.
    Yes, putting effort in fixing a flawed talent-system is a sign of laziness. [/SARCASM!]

    Quote Originally Posted by Tallemo View Post
    All in all i dont like the new system compared to the old one.

    You do not have as many choices as in the old days.

    Sure its pretty much easier all in all but easier != better.
    Did you even read any post in this thread?
    People have proven over and over that almost every class has more choices nowadays then in the old days.

    I change my talents every week, because I like to play with different spells and effects.
    That was IMPOSSIBLE before MoP! We had one talent-tree and you either stuck with it or you were doing it wrong.

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