Hilarious. The entire game is a grind, each and every option. The only issue is how long the grind takes to satisfy what you are grinding for.
If you only do dungeons, gonna take a long time to get to LFR1. If you only do LFR1 to get LFR2, long time once more.
But when you combine the various options, it goes faster. Reward for investment.
If you do not like grinds, you are screwed as far as the MMO space is concerned. WoW has alot of grinds (worst was dailies, I agree), but better than previous expanions, and WAY better than your options.
And as for tabards - all they did was allow you to choose how to advance each rep, it still required just as much time.
De fuck? No, it's not.. But why wouldn't you click your mouse to equip better gear?Equipping new-found gear isn't mandatory.
Which is exactly why a lot of people don't level professions.leveling professions isn't mandatory.
Which is why many people don't enchant everything.gemming/enchanting isn't mandatory.
Yes, it is. It's the only way to get specific abilities.Putting points in talents isn't mandatory.
Yeaaah, I am just going to stop this.
You really don't get the point.
For people the goal of dailies is to get better gear.
We have different paths to get better gear.
So if people dislike dailies, they can take another path.
If you think that "using mounts isn't mandatory" has anything to do with that, then.. let's just drop it before I get infracted >.>
WOOOOOSH, that's the sound of the point going over your head.Now that I come to think of it, NOTHING is really mandatory.
Perhaps Blizzard needed to learn the difference between content that compels you to do it, vs. content that compels you to stay subscribed.
Make things grindy/annoying enough and a line gets crossed. The player ends up saying "I'd be better off if I just stopped doing any of this" and walks away.
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I could buy a whole extra pizza a month with that money!....Stupid sales tax. -.-
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---------- Post added 2013-03-06 at 09:47 PM ----------
In the end playing the game became the shitty alternative to not playing the game. So I was "compelled" to stop playing.
Last edited by Leonard McCoy; 2013-03-06 at 09:48 PM.
but I love how you think your AH price's are the price's on every server.
Like he said even blizzard has admitted to dailys feeling forced therefor anything you say dose not matter. Blizzard admits there is a problem but feel free to blindly disagree with the makers of the game and the huge amount of the player base saying different then you.
Blizzard has admitted dailys felt mandatory case closed nothing else said matters.
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I have gone weeks without drops.
I have made 20 kills and used 5 coins on the boss that dropped my weapon.
I've had items drop that I already own around 8 times.
And still I am only 6 iLVL lower than a friend who did all the dailies and was full-epic a month ago.
So no, I have to disagree that the "consequences are shitty".
You'll learn that too as soon as people stop with this "if not the best, than it's shitty"-attitude.
On my main, I do everything I can - dailies, LFR, rep grinding (stopped raiding proper 'cos it's no fun anymore).
Finally have a couple of alts to 90, can I arsed doing dailies on them?
Of course fucking not - my tank alt has it easy and is already in TOES LFR, but tanks have tiny queues so there you go.
It just feels that Blizzard is milking every single last second they can out of people, and then this meatshield of the community is like a rottweiler slobbering and barking at anyone who dares to question Blizzard.
Getting less reward out of the game is a consequence.
Being subject to atrocious RNG as your source of reward is a consequence.
One less avenue to spend your valor is a consequence
No charms is a consequence.
That's a short list of the shitty consequences for not doing dailies. It took me 30 seconds to figure that out. I;m sure if I thought about it I could come up with more. The key ones are going slow sucks and being subject to shitty rng. If dungeons or some other form of content circumvented those two consequences than dailies wouldn't feel forced and as a corollary they'd stop being "compelling" because in reality the two terms are interchangeable.
The dinosaur island is a perfect example - the grind required for a few mounts and pets is nuts, yeah you do not have to do them but many will spend hours and days blindly harvesting dinosaur bones... and you scoff at the casuals!
I've stopped doing dailies a long time ago. When I need money I just buy it from some website, since there is no way to obtain it ingame that doesn't involve forcing myself to spend a lot of time in the parts of the game that I despise.
As a result I play wow as nothing more than a casual game where I sometimes launch it, play some BGs or go grief some of the mindless zombies who dutifully grind the daily quests, and I log off as soon as it gets boring.
Basically I completely avoid all of the increasingly transparent attempts to leverage the sunk cost fallacy to make me feel like I'm wasting my past time investment in the game if I don't keep playing every day and even every week.
As a result I don't play wow as much as most people, but I enjoy all of the time I spend playing it.
Daylies and the factions reps unlocked by doing daylies + coins where simply a good way to have an alternative path to get a more powerfull character.
I think its ok to grind for vanity items like pets and mounts. But having to grind to increase the power of your chracter isn't very fun. Then it becomes more a question of time you are willing to waste opposite having the skill and the team to get items that can make your character more powerful.
So in the end you would have to sit go raiding and do lfr and do daylies if you wanted to have the best chances to increases the power of your character. That ends up being a lot of time wasted.