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  1. #221
    Blademaster
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    Random raid finder? No thanks. That's a bigger commitment than a random dungeon. I don't know about you, but I have to be in the mood to raid a certain place.

    Player housing? I seriously doubt this will be ready soon unless they have been fooling us this whole time. They have said this isn't even close on their radar yet. I think it would be a great idea, though. There are a ton of people who like the collecting and decorating part of gaming and it would probably sustain more subs if not increase them somewhat.

  2. #222
    Good lord I hope this 'awesome new feature' isn't old raid scaling, especially in LFR.

    1. Half the time people don't know the fights from the current tier. I still see LFRaids wipe on Stone Guard, how the hell are they ever going to be prepared to encounter any of dozens raids accumulated over the years and scaled to be competitive at 90?
    2. Soloing has become a very enjoyable and popular activity in game. If they scale things to 90 without an option to toggle it off, that goes away. I know some people think this is trivial, but there's a significant community out there that enjoys the challenge of seeing how far you can progress through the game w/o any assistance, pushing the limits of what their class can do. If that went away at the drop of a hat (well, patch) a lot of people would feel slighted, and it wouldn't even be 'additional content' to them since they're already making use of the content in their own way.

    Then again, it seems more and more likely that it will indeed be some sort of scaling, with all they've put in to various manners of scaling (players scaling to max level in bg brackets, rare spawn multi-tagging, challenge mode armor scaling, etc.) so I just hope the implementation isn't a disaster. Oh well, we'll find out soon enough.

  3. #223
    What ever it may be I just hope it breaths fresh air into this game.

  4. #224
    Quote Originally Posted by Coldhearth View Post
    1. Scaling of all old raids/dungeons similar to challenge modes. Bosses will still drop the same loot, therefore the rewards will be cosmetic only. Transmog gear, titles, and mounts.
    You can always go back and do old content and they've been actively making old encounters more solo-friendly so I don't expect them to scale old raids. Seems like a lot of work for little payoff. I think they're more like to add old raids to the raid finder.

    Quote Originally Posted by Skroesec View Post
    Player housing is never coming to WoW.
    Someone here could probably make a nice list of things that were 'never' coming to WoW.

  5. #225
    Over 9000! Combatbulter's Avatar
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    The Dance studio they promised with wrath ;P
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  6. #226
    Quote Originally Posted by Ateup View Post
    You can always go back and do old content and they've been actively making old encounters more solo-friendly so I don't expect them to scale old raids. Seems like a lot of work for little payoff. I think they're more like to add old raids to the raid finder.



    Someone here could probably make a nice list of things that were 'never' coming to WoW.
    I think player housing is going to be in the next expansion for sure.

    That being said, I love your avatar and sig. I watched Nightrider all the time.
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  7. #227
    Player written scenarios.
    Scenarios made by players for players.

    Directly stolen from star trek onlines Foundry feature.

    Or we will just get peon that we can train up to get stuff.

  8. #228
    Stood in the Fire
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    To all the people speculating "Player Housing" I give you this:
    Interview given by "Ghostcrawler" to Totem Spot - posted today - http://www.totemspot.com/vb/content....th-Greg-Street

    Originally Posted by Ghostcrawler (Blue Tracker)

    Is acquiring Sunsong Ranch an experiment with player housing?

    No. We just didn’t like the fiction that for all your hard work, the place still belonged to Yoon. The reason we phase it (which is similar to just plopping it in an instance) is that sometimes gameplay works better when you’re alone. We don’t want to have an entirely instanced game, but we’ll do it when it makes sense.
    To do player housing right, we think there is an expectation for a lot of customization and a way to show off your house to other players. Sunsong Ranch doesn’t do either. Our biggest design challenge for doing player housing someday (aside from the production challenges of creating enough artistic content) is what role the house would serve. We like bustling cities and don’t want every player to just sit in their solo house all the time. In that respect, the farm did a good job of giving players a nice reward (typically Cooking or other profession materials) without replacing the cities or shrines as your gameplay hub.
    Sorry, if this has been posted in this thread already.

  9. #229
    didn't read everything, but i'm with all the peeps who are guessing scaling raids, with a little twist.

    in beta, they scaled your character stats to test the raids. they didn't scale the encounters, they scaled the players. i think this is what they are gonna implement: player scaling for old raids. it'll be an LFR for old raids that scale players to the appropriate levels.

  10. #230
    Quote Originally Posted by Skroesec View Post
    Player housing is never coming to WoW. Ever. MoP was entirely about getting people out of cities into the world. Player housing would get players out of the world, out of cities, into a prison cell they can decorate with crap.

    Player housing... desirable if everyone played on like 10 servers, instead of the 246 sparsely populated ones. We have.

    Old instance scaling is never coming either.

    As for what secret feature, I'm gonna go with a hybrid of Challenge modes and Brawlers guild. Kind of like brawlers guild with a group and a large number of random bosses based on past content.

    sunsong ranch will keep getting expanded upon until it is in fact, player housing. personally i would like to see guild halls first. a place where your guild can go to chill, and decorate with achievements and kill trophies. put the phased zone into all the major cities, or even better, a floating zep that your guild can move to different areas of azeroth.
    eventually, pvp guilds can 'raid' other zepplins if they are marked for pvp as well. gloriousness.

    but ya, blizz has said they dont plan on doing player housing, but if it a popular feature in another mmo (rift) then it will eventually make it into WoW. i cant think of too many features like this that blizz hasnt adapted in one way or another. i realized this when they started the process of shared target tags, which is a very positive and progressive mmo formula. soon i will say WoW will have lvling similar to GW2 in that everyone can help anyone kill npc's and get quest credit. at least for same faction players.

    i say the 'new' content will be burning legion based. similar to 'rifts' or the dynamic zone events of GW2, we have pockets all over azeroth that get invaded by the burning legion and we have to go stop them at each spot. could be a large world-boss like encounter, or a small army of lesser npc's. each one stopped gives currency rewards and items that will assist your faction. this would fit into their plan to get players out into the world, provide a TON of new fights and encounters and add another element tot he questing system in game. make it an endgame lvl phase in each zone and it wont mess up 1-60 content either.

    that would actually be an amazing way to handle world bosses in the future, as a chance spawn off an invading force. you'd have most guilds hunting down war spots, and less camping of one little area (galleon, something blizz saw as a mistake imo). put guild zepplins in the mix and now we got something :P
    Last edited by Djaye; 2013-03-01 at 09:51 PM.

  11. #231
    Stood in the Fire Swekaka's Avatar
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    Some things they might add.

    Just like cooking and blacksmithing they "upgrade" every profession in the game.
    It might have something to do with the war in Azeroth. Some kind of war effort.

    I am positive for scaling for older raids and dungeons. In level 90 you can queue up for some challenge-like version of old raids or/and dungeons and when you enter, you are scaled down like it was/even better when that specific dungeon/raid was current.
    I don't know how they will make this with the 40 man raids, I don't think we want to see a LFR kind of thing with C'thun or Four Horsemen.

    Edit: What about class achievements? Or more profession achievements?
    Last edited by Swekaka; 2013-03-01 at 09:54 PM.

  12. #232
    It will patch the game so that every mob scales with the player making any zone levelable.
    Banned once...

  13. #233
    Pit Lord Urti's Avatar
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    Quote Originally Posted by Coldhearth View Post
    1. Scaling of all old raids/dungeons similar to challenge modes. Bosses will still drop the same loot, therefore the rewards will be cosmetic only. Transmog gear, titles, and mounts.

    2. Random Raid Finder. This may not be the feature they're talking about, but will probably be introduced in 5.3. Keep the older MoP raids alive, while giving players extra valor for completing a random raid.

    3. Some kind of user created content. Highly unlikely, but had to put it here just in case. I hate to say player housing, because I don't think that fits w/ wow and devs have stated many times they don't like the idea, but something similar is probably to be expected. I honestly thing they are slowly testing the waters for this with sunsong ranch.

    Just my 2 cents. Your thoughts?
    I don't think it will be the scaling of old raids/dungeons for two reasons;
    1) They specifically said "new" content, not revisited, revamped, or updated, but "new". If it was just scaling, this would give the haters an excuse to start the mother of all "rehash" tantrums.
    2) The old content is fine as it is. There is a huge number of people who solo some of the more recent old content for the challenge, and many more who solo the vanilla/TBC stuff for mounts, x-mog, and so on. Soloing is an endgame unto itself at this point, at least as much as the AH "minigame" and pet battles, if not like full raiding and PvP. This would kill that whole reason for people going back and seeing the old content.
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  14. #234
    Quote Originally Posted by Archolm View Post
    It will patch the game so that every mob scales with the player making any zone levelable.
    i would love this! its one of the huge draws of GW2 for me, but blizz has stated that too many people love the 'god-mode' of being endgame lvl and 1-shotting most mobs. something about a sense of power after your lvling experience.

    i do think that they need to figure out a way to make the whole worlds of azeroth/outland/northrend/panderia relevent at endgame. my main hasnt had a reason to go to desolace, blades edge mountians, silithus etc. for years. all that work on 1-60 for cata, and how often do people get to see the zones? unless they just feel like going and flying over for nostalgias sake.

  15. #235
    Pit Lord Urti's Avatar
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    Quote Originally Posted by lunchbox2042 View Post
    Caverns of time to your favorite expansion. Step through the portal and suddenly be back at level 60 with awful stat allocation and terrible talent trees.
    I know people just destroy the idea of throwback servers with extreme prejudice, but I would kinda like to see them in some capacity. Not mechanics wise, but I would love to play 1-80 on a sever that uses current talents/mechanics/etc, but the old Azeroth maps and questlines, pre-cataclysm. Then at 80 you jump to a another server that has all the post-cata geography. It would fix some of the timeline issues, as well as give a little bit of that sense of "holy balls!" that came when you logged on after cata and saw all the drastic changes.

    TL;DR
    I wouldn't mind throwback servers lore/setting wise, as long as they use current mechanics. I miss the scenery not the headaches.
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  16. #236
    Cross faction game play is my bet.
    But look at how soon we're all forgotten. The abyss of endless time that swallows it all. The emptiness of those applauding hands.

  17. #237
    Bloodsail Admiral KunkkaTheAdmiral's Avatar
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    Of course the real money auction house, hue hue... just joking. :P

    I hope for scaling mobs so you can level wherever you want, only wish thinking here, so would be playing between both factions as I play on an rp server and this would be neat.

    It probably will be something minor, I can't put my finger on it though.
    "Why do we fight? To protect home and family, to preserve balance and bring harmony. For my kind the true question is, what is worth fighting for?"

  18. #238
    Could the unannounced feature be using the Caverns of Time to go back to old Azeroth? Or old dungeons pre-revamp

  19. #239
    They'll probably copy paste some feature from GW2. So dynamic events I guess.

  20. #240
    Stood in the Fire Concequence's Avatar
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    Hozen Knife fights. My bet is on Hozen Knife fights... and Jinyu with Freekin' Lazers on their heads. pew pew!

    Hmm, Maybe Tiered WoW Racing Circuits. You get to upgrade your mount, and better mounts are available through the process.
    Flying Circuits, Ground Circuits. Who knows maybe the Turtle Shell, and Banana could be pickups.

    That would be new content, would involve Mounts, which are mostly unused, add massive and endlessly scalable content.
    and would bring people together into a whole new arena of competition.

    Ladders, Server best times, World best times. Racing is a big deal for a lot of people, some people could care less.
    Last edited by Concequence; 2013-03-01 at 10:36 PM.

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