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  1. #401
    Over 9000! Frozenbeef's Avatar
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    I hope it's something fun...i don't see the point of "encouraging" people to do content...it should be fun enough that people want to do it themselves without any encouragement -.- The item rewards should just be a bonus to the fun not the whole reason for playing through things >.<

  2. #402
    I hope its the ability to mail gold/items from one server to another. So account wide mail. I have an untouched char that has a decent amount of gold i'd love to steal...i mean mail to chars on my main server.

  3. #403
    There is no unannounced feature! This just Blizzards tricks to get some new ideas for next expansion, they are out of ideas. Or its something with new unique 5-man pet battles, use your own pets with friends and kill huge bosses by teaming up with other pokemon players.

  4. #404
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    Quote Originally Posted by Kaleredar View Post
    I voiced this sentiment on the recent main page news thread. It's possible that, instead of mounts, pets, etc, they might have "tiers" of transmog-only sets for the old expansions, like they have now.

    Though something like "naxxramas challenge mode" sounds... hellish...



    Not really feeling this one.



    Player housing was my other go-to thought. Or perhaps guild housing... less of a "everyone tucked away keeping to themselves," which Blizzard seems keen on avoiding.


    Ghostcrawler says some people might be underwhelmed by it ("that's it?") so it's likely something not everyone is head over heels for whatever the concept is now... I know player housing, challenge modes, and maybe... pet battles, fit that bill.
    Last chaos a free to paly game had guild housing and I love that feature. wish they would make or something along the line of age of conan where you could build a guild castle and invade/take over other players castles... god it was fun.

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  5. #405
    Brewmaster Orangetai420's Avatar
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    Quote Originally Posted by Monteverdi View Post
    Player Created Content - I see this happening eventually. Utilizing the scenario system, players can create their own 3 and 5-man content using an editor much like what is found in Star Trek Online's Foundry system. These player scenarios would be ranked by those who participate, with top ranking scenarios being reviewed by blizzard and, upon approval, offering rewards such as valor, reputation, and random gear drops.

    I echo a lot of the other speculation here as well. It'll be very interesting to see what happens.

    Player created content would be amazing! Even if they just gave us the tool and picked their favorite maps from users every month or something and added them to release. There would be so much potential and Blizzard is really solid at custom map making tools.
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  6. #406
    Quote Originally Posted by Orangetai420 View Post
    Player created content would be amazing! Even if they just gave us the tool and picked their favorite maps from users every month or something and added them to release. There would be so much potential and Blizzard is really solid at custom map making tools.
    Player generated content will come as a last resort, when blizzard stops developing wow/when wow goes F2P.

  7. #407
    Brewmaster Orangetai420's Avatar
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    Quote Originally Posted by Reyzzz View Post
    Player generated content will come as a last resort, when blizzard stops developing wow/when wow goes F2P.
    You're probably right but it would extend the life of the game either way. I've seen some incredible custom games from WC3 so I have a lot of faith in the community.
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  8. #408
    nobodys reading this yayyyy

  9. #409
    Quote Originally Posted by Monteverdi View Post
    I sincerely hope not.

    The worst thing they did in Cataclysm, in my opinion, is the 'updating' of old content. The quests were good - far better than the originals - but the updating of the timeline is extremely disappointing to me. WoW is a story, and it begins at level 1. All that content through classic is the chronological beginning of that story, and as the player continues to level, the timeline moves forward. This isn't the most elegant answer, being that this is a persistent world, but the fact that it was a consistent answer allowed us to suspend disbelief. Now, that formula is shattered, but only slightly. We move from level 1-60 in the Cataclysm timeline, then go back in time to outland to participate in those events, and then forward to WotLK but with partial changes (making the adjustment all the more jarring.) I sincerely hope the bronze dragonflight can fix this break in the timeline.
    this is why what i immagine isn't a static update like the cataclysm one but a step by step that slowly progress with both your character, the server and the patches that where released during the xpack. An automated system that keep the world updated to the most recent timeline without blizzard updating it manually. This is already possible as many part of the game have already be phased, theramore is just one example.
    How about we let the parenting of kids to... their parents? No, seriously, World of Warcraft is a videogame. Gaming it's supposed to be a fun activity (if you have that fun through challenges, social interactions, etc is completely up to you). Not some kind of "School of Hard Knocks about the Real World".

  10. #410
    Quote Originally Posted by wow114 View Post
    It could also be a reworked Path of the Titans or personal story questlines.
    It has to do something with old raids. I don't think it has connection to Path of the Titans

  11. #411
    So... I missed it. Does anyone know what the unannounced feature was? I haven't found any information on it yet.

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  12. #412
    Not announced, but since we got this quote

    "Scaling down gear and character stats for old content is on the list of things that would be nice to do, it is just a matter of when there will be time to do it."

    We can assume that old scaled raids it's not the feature coming now.

  13. #413
    But... they said it was for 5.2, didn't they? 5.2 came already. Shouldn't we know what the feature was?

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  14. #414
    No, they said it will be for 5.4

  15. #415
    Quote Originally Posted by AlarStormbringer View Post
    But... they said it was for 5.2, didn't they? 5.2 came already. Shouldn't we know what the feature was?
    Nope, its supposed to come out with the Siege of Orgrimmar patch.

  16. #416
    Here's a brainstorm I had today -

    The 'Champion' System

    The Champion system is, in a nutshell, an alternate advancement system for alts. When a character reaches the maximum level, you can access the Champion Interface and select a character on the same realm to 'champion'. While championing a specific character, any time you kill a mob, complete a quest, or perform any similar action that would cause you to gain Exp, that alt gains an amount of exp. This doesn't allow you to level these characters straight from 1-Max without ever touching them, however. Every 10th level, your alt will have to complete a solo scenario intended to teach specific points about that class ('here's your interrupt spell, now kill this boss making sure you interrupt the heals' etc.) to unlock the next 10 levels. Completing each scenario at every 10th level awards the character with a set of green gear comparable to questing gear at that level.

    This is an extension of the grand commendation system in many ways - once you've gotten a character to max level, it becomes easier to progress the alts. As we begin to look towards expansion 5 and either a 95 or 100 level cap, it becomes even clearer that some sort of alternate advancement system like this would be beneficial.

    I can see something like this being implemented soon, maybe as the 'unannounced' feature

  17. #417
    Herald of the Titans Auxis's Avatar
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    Quote Originally Posted by Coldhearth View Post
    1. Scaling of all old raids/dungeons similar to challenge modes. Bosses will still drop the same loot, therefore the rewards will be cosmetic only. Transmog gear, titles, and mounts.

    2. Random Raid Finder. This may not be the feature they're talking about, but will probably be introduced in 5.3. Keep the older MoP raids alive, while giving players extra valor for completing a random raid.

    3. Some kind of user created content. Highly unlikely, but had to put it here just in case. I hate to say player housing, because I don't think that fits w/ wow and devs have stated many times they don't like the idea, but something similar is probably to be expected. I honestly thing they are slowly testing the waters for this with sunsong ranch.

    Just my 2 cents. Your thoughts?
    Random LFR and Scaling of old content is not New Content.

    The user created content is the only new content possible from your suggestions.
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  18. #418
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    Quote Originally Posted by Espada View Post
    Not announced, but since we got this quote

    "Scaling down gear and character stats for old content is on the list of things that would be nice to do, it is just a matter of when there will be time to do it."

    We can assume that old scaled raids it's not the feature coming now.
    You may be quite correct in saying that. Still, it's a bit of a leap to say that this more or less guarantees that the quote rules it out for a patch that we won't see for several months yet. I'll agree that it might appear to be a bit less likely. But that's not a 'no'.
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  19. #419
    I'm hoping something allowing players to downgrade their level to that of other players so that they can quest with lower level friends, re-experience old dungeons ect. It wouldn't exactly create a lot of new content, but it would certainly open the game world an awful lot.

  20. #420
    Quote Originally Posted by Monteverdi View Post
    Here's a brainstorm I had today -

    The 'Champion' System

    The Champion system is, in a nutshell, an alternate advancement system for alts. When a character reaches the maximum level, you can access the Champion Interface and select a character on the same realm to 'champion'. While championing a specific character, any time you kill a mob, complete a quest, or perform any similar action that would cause you to gain Exp, that alt gains an amount of exp. This doesn't allow you to level these characters straight from 1-Max without ever touching them, however. Every 10th level, your alt will have to complete a solo scenario intended to teach specific points about that class ('here's your interrupt spell, now kill this boss making sure you interrupt the heals' etc.) to unlock the next 10 levels. Completing each scenario at every 10th level awards the character with a set of green gear comparable to questing gear at that level.

    This is an extension of the grand commendation system in many ways - once you've gotten a character to max level, it becomes easier to progress the alts. As we begin to look towards expansion 5 and either a 95 or 100 level cap, it becomes even clearer that some sort of alternate advancement system like this would be beneficial.

    I can see something like this being implemented soon, maybe as the 'unannounced' feature
    I like it. I could see myself getting into that, as I quite enjoy alts.

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