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  1. #421
    Big scale open world encounters/bosses is what I expect, they are already toying with the idea on Isle of Thunder and Giants. I can see them expanding on this by adding stages and story to the open world like Guild Wars 2.

    I mean Isle of thunder is just like something from GW2 (without the stages) at the moment, trade is spammed with ''x rare is up'' and people rush to kill it and it works im loving it at the moment. If they expand on that and go all out GW style it could be really good.
    Last edited by Flimsy; 2013-03-10 at 11:11 AM.

  2. #422
    my guess is solo-raids with viewers. really hard/challenging content where you can watch the ppl like in the brawlers guild. we have solo fights and solo scenarios already

  3. #423
    Mechagnome Kuel's Avatar
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    With the recent news from Blizzard, i'm hoping for 'xxxx must die!' weekly type quest, but instead of it being a boss, it's a raid were everyone is tuned down to the gear required to defeat said raid with about the same level of difficulty as they would LFR.

  4. #424
    Bloodsail Admiral Nivena's Avatar
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    They said shortly before release of 5.4 that it will bring a lot of content for players (can't find the source anymore).

    I think it will be one of the following due to the introduction of faction-tags and health scaling of bosses:

    i) open world, large scale events

    ii) scaled down old raids like MC (if you only get in with 5players the bosses will scale to 5; otherwise to 40man....)


    If ii) will come; I will be a bit disappointed because they should leave the past behind and instead create other content. Old raids running again won't get me the same excited and is just boring as time progresses.

  5. #425
    Ghostcrawler's unannounced feature might be in Patch 5.4 if it is complete in time. As far as a hint goes, "A lot of players have suggested that they be able to do older content, so it is something along those lines".

    On the frontpage atm, so it seems like it will be mentoring system
    Currently playing MMO's: WoW --- Played MMO's before: Wildstar, Tibia, Meridian59, ultima Online, EQ, Rift, Lotro, GW2, AOC, WHO, EQ2, SW:TOR, ESO

  6. #426
    Challenge mode old school raids?

  7. #427
    Quote Originally Posted by DrIvoRobotnik View Post
    Challenge mode old school raids?
    That doesn't really leave a lot of content for lots of players to do though. :P

    Challenge MOdes aren't exactly done by a lot of people.

  8. #428
    Quote Originally Posted by Myzou View Post
    That doesn't really leave a lot of content for lots of players to do though. :P

    Challenge MOdes aren't exactly done by a lot of people.
    Not if it merely brought down your character and item levels so it wouldn't be a complete faceroll. Putting something like that on LFR would be a great idea honestly. Rerun old raids without pointlessly revamping the actual instance.

  9. #429
    In the most recent Dev interview, Tom Chilton said that the new feature will allow players to see and complete old content (implied that some content had been skipped by players or was otherwise inaccessible). Based on this, I personally think that the feature is going to be Faction Defection, where players can at some point in their journey decide to convert to the opposite faction. This works because:
    A. Pandaria has been leading to this lorewise, at the very least at the Horde->Alliance conversion level, as shown by Lor'themar and the blood elves and by Vol'jin, all upset with the direction the Horde is headed in
    B. This would absolutely, in my opinion, be the most efficient and smoothest way to open up old content to players who were previously only able to see their faction's quests and storylines (usually because many people are unwilling to level a whole new character on an opposite faction where they have no gold, among other obstacles)

    Of course, there are issues, such as losing racial identity, or causing faction imbalance as players surge towards the side that is more populated. This would also cause Blizzard to lose some money in faction transfers. However, overall, I believe that this would be a good change, especially because no one is forced to do it. There will always be people that would oppose such a feature because they are incredibly dedicated to traditional lore, but if the plot of Pandaria continues in the same direction, I think that this feature would make perfect sense in context.

    What are your opinions on this?

  10. #430
    Quote Originally Posted by Pouponu View Post
    In the most recent Dev interview, Tom Chilton said that the new feature will allow players to see and complete old content (implied that some content had been skipped by players or was otherwise inaccessible). Based on this, I personally think that the feature is going to be Faction Defection, where players can at some point in their journey decide to convert to the opposite faction. This works because:
    A. Pandaria has been leading to this lorewise, at the very least at the Horde->Alliance conversion level, as shown by Lor'themar and the blood elves and by Vol'jin, all upset with the direction the Horde is headed in
    B. This would absolutely, in my opinion, be the most efficient and smoothest way to open up old content to players who were previously only able to see their faction's quests and storylines (usually because many people are unwilling to level a whole new character on an opposite faction where they have no gold, among other obstacles)

    Of course, there are issues, such as losing racial identity, or causing faction imbalance as players surge towards the side that is more populated. This would also cause Blizzard to lose some money in faction transfers. However, overall, I believe that this would be a good change, especially because no one is forced to do it. There will always be people that would oppose such a feature because they are incredibly dedicated to traditional lore, but if the plot of Pandaria continues in the same direction, I think that this feature would make perfect sense in context.

    What are your opinions on this?
    I think you've taken's Tom's comment and gone completely the wrong way with it. Point A, regarding the Lore, has been more about showing the Horde breaking apart whilst also showing the Alliance isn't an option. It's all setting up the final raid, and for all we know the Horde that comes out of MOP could be stronger and more united than ever before.
    Further, the option of joining the Alliance has been specifically closed down for the Blood Elves (part of me thinks such an explicit move was a reaction to all of those 'we'll trade you Blood Elves for X" posts).

    As for point B, that it would be the smoothest and most efficient way, I have to question the use of those particular words when all the downsides you point out and the sheer mechanics of implementing it when set against what is really the smoothest and most efficient way, using their new level and gear scaling systems coupled with a structure that rewards doing old content (i.e what 5.4 is likely to bring).

    So faction defection? No. Level and Gear Scaling system, yes.

  11. #431
    dota style bg's or some kind of dinamic events leading to the final battle of expansion

  12. #432
    Quote Originally Posted by rumaya2000 View Post
    I think you've taken's Tom's comment and gone completely the wrong way with it. Point A, regarding the Lore, has been more about showing the Horde breaking apart whilst also showing the Alliance isn't an option. It's all setting up the final raid, and for all we know the Horde that comes out of MOP could be stronger and more united than ever before.
    Further, the option of joining the Alliance has been specifically closed down for the Blood Elves (part of me thinks such an explicit move was a reaction to all of those 'we'll trade you Blood Elves for X" posts).


    As for point B, that it would be the smoothest and most efficient way, I have to question the use of those particular words when all the downsides you point out and the sheer mechanics of implementing it when set against what is really the smoothest and most efficient way, using their new level and gear scaling systems coupled with a structure that rewards doing old content (i.e what 5.4 is likely to bring).

    So faction defection? No. Level and Gear Scaling system, yes.
    Yeah, I guess your idea does make more sense haha
    Although I would love some way to explore other faction content without having to roll a new toon or pay for a faction transfer.

    ---------- Post added 2013-03-11 at 02:03 PM ----------

    Quote Originally Posted by rumaya2000 View Post
    I think you've taken's Tom's comment and gone completely the wrong way with it. Point A, regarding the Lore, has been more about showing the Horde breaking apart whilst also showing the Alliance isn't an option. It's all setting up the final raid, and for all we know the Horde that comes out of MOP could be stronger and more united than ever before.
    Further, the option of joining the Alliance has been specifically closed down for the Blood Elves (part of me thinks such an explicit move was a reaction to all of those 'we'll trade you Blood Elves for X" posts).

    As for point B, that it would be the smoothest and most efficient way, I have to question the use of those particular words when all the downsides you point out and the sheer mechanics of implementing it when set against what is really the smoothest and most efficient way, using their new level and gear scaling systems coupled with a structure that rewards doing old content (i.e what 5.4 is likely to bring).

    So faction defection? No. Level and Gear Scaling system, yes.
    I also just realized, though, that lower on the front page in a Tom Chilton interview with Twizzcast, Chiltok mentions gear scaling as something Blizzard would want to do in the future. This fairly blatant mentioning of this idea makes me believe that the new, more "secretive" idea will be something else. Although, again, as you pointed out faction defection is a fairly unreasonable idea no matter how fun it would potentially be.

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