ret is bad at pvp because lack of dmg, lack of burst, lack of utility. clearly thats all the fault of holypalas big heals. makes total shit of sense doesnt it?! blizzards avoids the answer that has to be given: someone has to be shit in pvp and looses so everyone has someone to be alsways winning against , and that class-specc is and always was: retardin.
Hey guys Check this out , from Eu forums Arena and Rated battleground a BLue post comes out :
-Holy is receiving a few changes (most notable is the nerf to their CC chain) to lower their strengths, there are not many as you can see in the patch notes and they are far from being prevented from remaining competitive. In regards to your concern of Ret paladins receiving no survivability buffs, the patch notes show that they are receiving some very beneficial changes to their survivability and utility as well as minor increase to their damage.
*Balance, Feral, Windwalker, Retribution, Shadow, Enhancement and Elemental now gain 25% of the bonus healing provided by PvP Power (was 0). Dedicated healers will continue to gain 50% of the bonus healing, and no bonus damage, from PvP Power.
*Sword of Light now increases Flash of Light by 100% (was 30%) and increases the Paladin's damage with two-handed melee weapons by 15% (was 10%).
*When Hand of Sacrifice is cast by a Retribution Paladin, all harmful magic effects are removed from the party or raid member.
*Hand of Purity now reduces all incoming damage by 10% in addition to its other effects.
*Eternal Flame's periodic heal now provides 100% more healing when self-cast.
There are of course other changes but these are only the increases to Rets survivability. I think that is a pretty big list of buffs, and that's not including any additional changes that have been made but not announced just yet. So you can expect an increase to your survivability, damage and utility come patch 5.2, Rets are far from not getting any real changes.