View Poll Results: Is Blizzard taking the right approach with T15

Voters
112. You may not vote on this poll
  • Yes, I like the choices they're making

    58 51.79%
  • It's not perfect, but they're on the right track and making better choices

    39 34.82%
  • No, I don't agree with any of the choices

    15 13.39%
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  1. #61

    Thumbs down

    I just hope it's harder than T14. I shouldn't have even single boss on heroic, but with my casual play im 12/16 hc.
    Not sure if this is a troll attempt or what but 12/16 HC puts your progression in the top 1-2% of all raiding guilds...
    Last edited by jax; 2013-03-03 at 06:49 PM. Reason: Put a thumbs down for the clown I quoted....

  2. #62
    Quote Originally Posted by Sinndra View Post
    nah you missed my point completely. the person i was talking to was saying that boss fights with little to no movement, is to help melee people. if melee has to run all over the place for the sake of mechanics.. they dont get as much up time on a boss.. which is different for casters, we can be at a distance following mechanics and still dps.

    mechanics that involve players more (not just move out of fire or die) but actual engaging mechanics like kicking turtles, is what boss fights need. only tailored more towards melee, so that they feel needed on some fights. its easier to sit melee in favor of casters on most fights. and thats because of mechanics usually.

    DPS meters have never really been my thing anyway. im not in a world first guild. i would rahter have somebody in my raid that does slightly lower DPS but can actually handle mechanics and LIVE, instead of somebody who has extremely high burst, but dies the minute they have to move even a tiny inch because they cant comprehend mechanics.
    Ah, I see, I can totally get behind you on that. With regards to the melee vs caster, Im not entirely sure that blizzard will ever balance that out. But I really dont think they will need to, so long as they can get the playerbase to get away from dps crunching every encounter. When the fight is more about as you said, "actually handle mechanics and live" , and less about " Im not within 5% dps as the top dps" , people can just enjoy the encounters dynamically , and blizzard can start changing the classes back to being unique, instead of homogenizing them (like making melee and ranged act the same) in favor of narrowing the artificial dps disparity.

    Its funny how the players themselves are the reason why the classes and raids are getting watered down, and yet they complain to blizzard about it.

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