why we can not cast dismiss while moving ? it will be gr8
PVE was in this game before battlegrounds, why must PVE always suffer?
"We'll never notice in PVE". Extreme solo hunters would disagree massively!
Extreme soloing helps keep old content alive and extends its sell-by date. I would have thought this is something Blizzard would want to encourage.
For all I care they can make dismiss pet 10 seconds in PVP if they'll just bring it back to 2 seconds in PVE.
If they want to mess with this stuff in arena, then make it arena-only!!!!
I would be okay with it in PvE if it weren't for the fact that a passive pet still picks up aggro. I don't understand why they changed that.
Hunter gets aggro, pet is on passive, hunter feigns death.....mob(s) attack pet.
You have to dismiss the pet then feign to get out of combat (annoying when you're stuck in combat with nothing)
"There is good and evil in this world; we must find the black and white in the gray."
It's definitely annoying. When we're on a progression boss and they've called a wipe, my self-appointed duty is to dismiss my pet, find a likely spot, and feign death. That extra second is several mental instants of hell. Honestly I'd rather they apply a hidden debuff to the hunter that prevents pets from casting their special ability if it's a different type than that of the first buff, until combat is over. Or something. Ancient Hysteria would need to be excluded from this check.
Just another example of knee-jerk solution to "nerf hunter *cry cry cry*" whine posts of PVPers, without applying the slightest thought of how it might affect PVE.
Also Blizzard doesn't spells to have differences between PvP and PvE.
This really isn't a big deal, no idea why people are acting like it is. The only thing it impacts (slightly) is challenge modes for PvE. In heroics/raids/scenarios this has zero impact and in challenge modes the impact is minor. It's a good PvP change, however, and as such was a good overall change. No impact in PvE, and a needed nerf in PvP.
The extra second is incredibly annoying after the dagger nerf
Doing instances on heroic mode is pointless? Until they add Invincible to the loot table of the Lich King on normal mode as well as heroic, it's far from pointless.
There are ways to nerf this in PVP without this impact on PVE.
---------- Post added 2013-04-11 at 09:32 PM ----------
It seems that the issue here is that something that was fine and perfectly balanced in PVE, was overpowered in PVP (arena/bgs).
The knee-jerk fix was to nerf it for both, so as is often the case, the PVE side of things has been unfairly nerfed to pamper to PVP whiners.
I submit that whichever fix needs applying to balance PVP should be re-thought so as not to hurt PVE.
Dismiss pet has been 2 seconds for eight+ years, I fail to see why it needs changing NOW.
Last edited by Maplebunny; 2013-04-11 at 09:41 PM.
@ maple while blizzard can indeed fix stuff for pvp they usually do that as a very last resort which in my book is a shame if they'd just split pve/pvp alot of bs would be gone
Their excuse is that it would confuse people since the spell does something different in pvp than in pve while it's just fine that cc and certain other debuffs behave completely different in pvp
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Actually what they should have done as a last resort is blanket nerf a skill for both PVP and PVE for a problem that related to PVP only. But they seem to have done that as a knee-jerk first resort.
If they don't want to make the spell different for PVP and PVE, why not simply disallow dismiss pet in arenaBG? You choose your pet when you go in. You stick with that same pet throughout. I believe this is the case for Warlocks so seems sensible it should be the case for hunters.
Then the utilities are not nerfed in PVE raiding, challenge modes and extreme soloing - they absolutely did not need to be nerfed in this regard and it's YET AGAIN a side-effect of the PVP-whiners.
I dismiss my pet about once a day, if even that (PvE only).
It never gets stuck unless i mis-manage it (don't use blink strike in pvE), so keep an eye on wtf your pet is doing or do not play a pet class.