Ret paladins have always been warrior/healer hybrids. True hybrids. They can both fight and heal effectively. That's why their sustained damage suffers because they are hard to balance.
Do you guys really want to keep arguing this point? You're just arguing for the sake of argument.
I don't care what Blizzard or WoWwiki has decided what hybrid means. In the real world it means something that is a cross between different things, and in WoW's case, a spec that can perform two or more different roles *at the same time*. Or in WoW's case, without needing to respec.
Warriors were a DPS/tank hybrid and actually still are a bit in PVP because a DPS warrior can swap to a shield and use tank abilities to reduce damage, but in PVE, they are SPECIALISTS.
If Blizzard told you that the sun was made of cheese, would you believe that too?
"It's easy to be a saint in paradise."
- Benjamin Sisko, Star Trek: Deep Space Nine
And yes - If Blizzard told me the sun shinning over Azeroth was made of cheese, I'd believe it - although I'd start to wonder wtf they where taking at Blizz HQ to mess around with the lore like that
Blizzard sure is trying to get me to play my shaman again.
Warender - Orc Enhancement Shaman - Mal'Ganis US
Where do YOU draw the line between "effective" and "they can't do it". In the end what you think doesn't matter at all. The fact is that there is no class in the game that can fully replace a tank/healer with their non tank/healing spec. FACT
@hybrid delusion guy: get a grip. More than one role =/= hybrid. One role =/=pure. You can tell us over and over whatever you like, the sky is green the sky is green! DOES NOT CHANGE REALITY. You really believe that? Or are you just bored?
@boomkins: shutit. You've no right to complain, we all seen your bursts.
Shaman got the buff for sm'ele, enh was rough to face in arena what with wolves so shutit, resto has no real problems, shutit.
Warriors: you needed the execute nerf so also shutit.
Spriest: you needed an assgrinding and you know it, so shutit.
Locks, we all agreed blood fear needed the nerf, but it got shafted, ah well, fun while it lasted. No complaints here.
Everyone else...uh...shutit? lol just kidding everyone.....My point is guys, wait til we log on and see how it works before we hoist the 'oh noes' flag up high for all to see yah? We can speculate lots, but the proof of everything comes out in raids and arena, eventually.
Fingers crossed for everyone to find a bit of happiness this patch
"There are other sites on the internet designed for people to make friends or relationships. This isn't one" Darsithis Super Moderator
Proof that the mmochamp community can be a bitter and lonely place. What a shame.
So Official notes say nothing about the new Engineer crafted items.... sad patch day =\
A "hybrid class" in the game World of Warcraft is a class that is capable of speccing into more than one of the following roles: Healer, Tank, DPS.
In the truest sense of the word, as the developers design the game and say "this is how it works", the only "true dps" classes are rogue, mage, warlock, and hunter. Their classes have exactly one role and none others. Anything else is a hybrid.
Now we can get into dictionary definitions, we can get into opinions, but ultimately none of that matters as it isn't relevant to how the game is designed. The designers have decreed "this" is their definition and we must align our expectations accordingly. Refusing to acknowledge the reality of the game doesn't move the discussion forward to more interesting and relevant things at all.
Note: Use of apostrophes does not make a word or concept plural, it becomes possessive instead.
Currently working on the Legion rewrite of the DrDamage addon - name likely to be changed.
This whole hybrid vs non-hybrid argument is dumb and off-topic.
There are in-game words that mean in-game things. Hybrid is one of them. A hybrid in WoW is anyone who isn't a hunter, lock, rogue, or mage.
The same as how a mob in-game is a mobile unit AKA monster/NPC, not a group of people. And prox is proximity aggro, when you pull a mob by being too close to it, not "in or of the next month after the present." And a taunt is not you telling someone their father smelled of elderberries, but rather forcing a boss to strike you. And a warrior is a class, not a description, and a mage isn't a magician who pulls rabbits out of hats, and "arcane" doesn't mean "understood by few." And so on and so forth.
I mean, just like the word "fag" has different meanings in different languages, "hybrid" carries a different meaning in WoW lingo than it does in the real world. Anyone saying otherwise is just arguing for the sake of arguing and is an obnoxious pedant.
OT: I've mained a BM hunter since TBC and am so glad they didn't nerf me. I remember Wrath and how it was a terrible, horrible spec. I'm happy to have been on top for a bit and NOT be completely decommissioned afterwards. Also, I'm sort of hoping the buffs to everyone else will make it so all the fotm people get out of my spec. >.> Also, thank goodness for the buffs to my bear druid. I was really hoping to get back into playing him with 5/2 (as he is my favorite alt) and I welcome anything to make it easier with open arms!
Pvp gear should be more of a grind / less handed out due to the nature of the game. anyone else agree?
Protip; hybrid cars don't use their electric engine and their combustion engine at the same time, does that mean they're not actually hybrids?
Currently ret paladins have sustained problems because their burst damage is ridiculously high for a very long period of time. In a 480 ilvl I can sustain 150k burst for around 30 seconds. It has nothing to do with their healing and everything to do with fight mechanics. If the boss was a patchwork fight, ret would be middle of the pack, which is typically a pretty good place to be.
Um, I've tank heroic raid bosses quite easily for short periods of time on my fury warrior. Having a shield to put your armor up to tank levels, and using Shield Wall is enough to straight face tank a heroic raid boss for the duration, after which you can use Die by the Sword. You'll buy roughly 20 seconds where you'll be guaranteed to live (unless the boss has a magic attack) and you can potentially tank for longer if your healers can roll CDs on you. If you don't know this, then I pity your guild, because you obviously aren't utilizing your class abilities correctly.
If Blizzard told me that the sun in game was made of cheese, I'd have to believe them, because they designed the game and could very easily make the in game sun cheese.