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Or make NT baseline for the entire class, which turns into LB for Fire. That way, Arcane and Frost can benefit from DoT trinkets and not be the only two casters speccs in the game that CAN'T procc DoT trinkets.
Oh it's not like I NEED to, it's just that the extra cleave damage is anything but helpful when we lose a strike or two because of it.
Heh, thanks
Too strong AoE despite being the class with the weakest AoE in the game (with the exception of Frost with Frozen Orb or Frost Bomb shatters, but no one will be raiding competitively as Frost because it pales in comparison to Fire anyways)
---------- Post added 2013-03-04 at 07:05 PM ----------
RoP or IW are the ones that need scrapping. As annoying as Invo is, with the changes it's getting tomorrow, it's starting to grow on me... Like a symbiotic tumor.
RoP and IW are just malignant tumors. Evil and parasitic.
---------- Post added 2013-03-04 at 07:06 PM ----------
There really isn't any choice left. The most choice we get is T1 and T4, as well as what garbage glyphs we want to use.
Still wondering why I play this game.
I'm a Rogue and I also made a spreadsheet for the Order Hall that is updated for BfA.
if one were so inclined to use Frost Bomb, you could just as easily use the Cha-Ye's Essence of Brilliance rather than the Breath of the Hydra. the only real trade off is crit instead of haste, with the exact same proc, but only half the duration and double the frequency.
Still wondering why I play this game.
I'm a Rogue and I also made a spreadsheet for the Order Hall that is updated for BfA.
I base my gameplay around Nether Tempest.
I even use it on current tier fights like Heroic Windlord Mel'jarak. I find I can exceed my frostbomb DPS by using NT even on that fight.
This is what I plan on doing unless its a massive dps loss. You can always use nt without breath of the hydra but you can't use frost bomb with it.
In regards to shatter? Frost and fire should do enough enough crits to proc it easily.
The trinket is passive crit with an int proc. Since crit suppression is a 3% reduction I don't see how it would affect the trinket.
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I don't like the 10% nerf for the first 40s of combat, but I welcome the QoL change.
Would love some love for our overall QoL though as we're still one of the most QoL-starved classes through this expansion.
---------- Post added 2013-03-04 at 07:24 PM ----------
I meant if shatters would technically increase the procc rate. I'm guessing it's not because it's not actually on our character sheets.
Still wondering why I play this game.
I'm a Rogue and I also made a spreadsheet for the Order Hall that is updated for BfA.
I don't think the invocation change is really a QoL improvement apart from pre-pull and unexpected pulls. Its really just making mages easier.
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Still wondering why I play this game.
I'm a Rogue and I also made a spreadsheet for the Order Hall that is updated for BfA.
MB: Asus Maximus V Extreme CPU: 3770k@4.5Ghz custom water loop GPU: Gigabyte GTX 680 RAM: Corsair 4x4GB 1600Mhz 7-8-8-24
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... *Blinks*
How is pushing a button and doing nothing for 4.5-5.5s "challenging" in any way? Is it engaging to a fight? Is there some difficulty in doing so?
I'm not trying to discredit your post, but I can't begin to imagine what you're trying to say. Invocation was just a huge PITA annoyance to babysit as it is on live. On PTR, it just makes it half a PITA.
When you want to consider using RoP over Invo because Invo takes an eternity to cast, you know something's broken.
Still wondering why I play this game.
I'm a Rogue and I also made a spreadsheet for the Order Hall that is updated for BfA.
It's challenging because you have to make an educated guess and decide if you can stand still for the next 5 seconds to channel it.
Since I started raiding in 4.3 and played arcane I always found it interesting have to channel evocating around boss mechnics. Thats just what I find fun.
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Still wondering why I play this game.
I'm a Rogue and I also made a spreadsheet for the Order Hall that is updated for BfA.
the -8% damage from the invocation buff going to 15%, and then an additional -10% from the pyroblast nerf, does absolutely nothing positive in respect to combustion. to keep roughly 3.5% crit on fireball and pryoblast, we lose 10% direct damage on our spell best single spell, and consequently our big ignites and combustions. yeah, we will have some additional casting time freed up by going from a 6sec to a 3sec channel, but that will not make up for the lost combustion damage. and we lose the ability to Inferno Blast, Evocation, Fireball (or living bomb if needed) and Inferno blast again as it comes off cooldown for a guaranteed pyroblast proc each and every time we refresh our Invoker's Energy buff. and then actually having to change targets to multi-dot rather than simply using my inferno blast... which is a incredibly weak for the QoL which we have grown accustomed to over the years. le sigh
---------- Post added 2013-03-04 at 04:40 PM ----------
how is pressing any button(s) challenging? it's not. it is a matter of pressing those buttons AT THE ABSOLUTE BEST TIME that presents the challenge. how is standing in a rune of power for 60 seconds challenging? isn't it a matter of RNG if fire, or something else that can kill you, spawns under your feet and forces you to move?
Last edited by elpadrino293; 2013-03-05 at 12:42 AM.
Still wondering why I play this game.
I'm a Rogue and I also made a spreadsheet for the Order Hall that is updated for BfA.
MB: Asus Maximus V Extreme CPU: 3770k@4.5Ghz custom water loop GPU: Gigabyte GTX 680 RAM: Corsair 4x4GB 1600Mhz 7-8-8-24
SSD: Samsung 830 256GB PSU: Corsair AX850 CASE: Corsair 800D
Armory
37 + (3*7) + (3*7)W/L/T/Death count: Wolf: 0/1/0/1 | Mafia: 1/6/0/7 | TPR: 0/4/1/5SK: 0/1/0/1 | VT: 2/5/2/7 | Cult: 1/0/0/1