More gnomes - I love em!.
More gnomes - I love em!.
Also, gnomes had in game visible presence before Warcraft 3 beyond of just Warcraft 2. The playthrough of Warcraft Adventures beta takes you inside a gnomish invention lab where you have to do some tasks to get their things into your hands.
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I'm going to leave this here for you to read, if you still think Gnomes have no place in Warcraft Lore, you're simply racist. http://www.wowpedia.org/Gnome
Arguing with other internet users is just marginally more productive than counting the ants in your garden.
They have the place of attracting middle aged women and bronies to the game
Gnomes do have a good place in Warcraft. As footballs for the bigger races.
They'd unsub, it won't happen Lei.
As others have already pointed out, gnomes served as "tech support" through Warcraft 2, Warcraft 3 and World of Warcraft.
I don't understand your "If none of them is named, they do not belong to lore"; following this logic, gnomes shouldn't exist, while the new alliance class should be Gigapenguins, since in Warcraft 3 there was the Penguin King, an important ruler.
Gnomes are where the Alliance gets most of its technology. They've been this source for much longer than WoW has been around. With all their handiwork on display - the giant airships and such - it would frankly be very odd for them to not appear themselves, and going and saying the dwarves did all of it would be a colossal retcon.
However, the reason they're playable, I'm quite sure, is that if they weren't, and you people got high elves instead, in Vanilla that would have made an Alliance consisting of humans, night elves, high elves, and dwarves. There is not a whole lot of variety between those four. Night elves and high elves in particular would have had the exact same silhouette. A new player coming into the game would see all these options on the Horde side - different body shapes, sizes, postures, etc, then looked at the Alliance side and seen three extremely similar variations on the exact same archetype.
Even aside from that, gnomes are the single most Warcraft-centric of all of the original playable Alliance races. You can go to just about any standard fantasy setting and find graceful, keen-eyed elves, stocky subterranean dwarves with Scottish accents, and more humans than you can shake a stick at. How many other places are you going to find gnomes of the sort Warcraft has? Gnomes are quintessential Warcraft.
Warcraft gnomes, while not the trope, are also not entirely unique.
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Gnomes do have a place in WarCraft. What kind of question is that? They are a fictional humanoid race in a fictional medieval-fantasy-with-some-science-fiction-elemetns world. Anything that world's creators decide fits in it, well, fits.
Not realising why is like not realising why hobbits fit in Middle-Earth. There is a difference between not liking a race, and that race not having a function in a fictional world.
The only problem gnomes have in World of WarCraft is Blizzard's approach to story-telling: tackling mostly one racial faction at a time. This creates a problem when some no-as-popular-as-most racial factions come to take their turn. It's too much of a risk to base an entire major patch, much less an expansion on a racial faction that is not widely popular. There is also the matter of not getting too niche. Gnomes are all about reckless experimentation, and coming up with inventions to deal with daily life and war. Focusing on them, and their way of doing things, would drive the story to too a niche direction. Humans, dwarves and elves are more broad in their way of doing things.
If Blizzard went back to giving each racial faction its own campaign in the game, just like they tried to do in classic, the gnomes would have a nice opportunity to get some good development. And then it would be the time to examine how they fare in WarCraft's world.
Last edited by Drithien; 2013-03-05 at 06:38 PM.
Here's just an example:
Warcraft now has giant evil spiders, giant evil bunny rabbits, robots, titans, a variety of aliens, pandas, werewolves, ghosts, goblins, demons, talking animals, swamp monsters, pseudo-Vikings, pseudo-Chinese, living goo and gigantic divine turtles to just barely scratch the surface of races and species. And gnomes are the one you find out of place?
Anyway, gnomes have been around and making contraptions for the Alliance since before either night elves or draenei even existed as backstory. They have more of a claim to membership in the Alliance than the both of them put together.
Humans, orcs, and tauren were first, in the original gameplay footage shown at ECTS in August, 2001. Dwarves came next, announced in May 20, 2002. Then the night elves on April 30, 2003. Undead, trolls, and gnomes were announced August 25, 2003, though actual information on the gnomes and trolls wasn't released until November 12, 2003, making them the "the last two player-character races announced for the game."
Anyway, I stand by my original point. I have no problem with the gnomes appearing in the game, but just like the draenei and worgen, the minimal backstory already established before the race was announced was constrictive, which choked Blizzard's creativity and made them difficult to integrate into the game as a whole.
Apart from forcefully injecting them directly into the plot, the relevance they have to the overall story is fairly limited. The gnomes' history and Titanic origins already been exhausted for the most part, while the draenei and worgen each still have a couple major story hooks left.
The problem here is that those storylines are going to be one-off things. The draenei and worgen will have some center stage moments in potential future content (Argus, Emerald Dream, etc.), but after those stories run their course will probably never be that prominent again, unless new storylines are specifically engineered to focus on them.