I tweeted him: So we're just nerfing PVE damage for PVP with no compensation? Sounds fair.
Because that just makes that trinket utter crap if they just nerfed the proc by 1900 agility. You'll be lucky to even get 1300 agility out of if. Back to H bottle 2/2!
It doesn't appear to be hotfixed in game, it's still giving me 8800 agility on the dummies.
Yeah, on the dummies, looking at my agility, it's still giving 8800 so it's not in the game for US atm.
Can't read twitter at work, so just want to check, is this a 1.9k nerf to the agility proc? So a nerf from 8800 to 6900?
If so, this obliterates the trinket.
Post nerf (still assuming you can use all hit), heroic bottle is now ahead with no upgrades as is every raiding trinket from 5.2 normals onward (Rune still not modelled).
Post nerf (assuming you can't use the hit and only gain the reforged stats): It's worse than every trinket in game except 5.0 Raid Finder trinkets, normal Terror in the Mists and Relic of Xuen.
Still appears to be 8800 in game US. For clarification, I'm not looking at the tooltip, I'm looking at my agility on my character screen.
Eh, we need an healer and a ranged dps to be sure to start every night. Our progression is bad, but atm we're having enough fun
Back on topic - i got a little outdated with simis for different rogue specs, what is the situation atm? I'm assuming that 4t15 + RPPM trinkets boosted by haste are favoring combat an awful lot.
How can a spec be screwed by utterly complicated modeling? How exactly does the difficulty to model very precise and barely useful things affect its current ingame condition?and assa is screwed by utterly complicated modeling.
This is actually a very good patch for rogues, and good here applies for many meanings.
And yeah, I concur with what firey says, in any kind of situation where GCDs are lost, combat's dps will plummet relative to assassination. Perhaps next tier, with better thought out bonuses and more gear.