Originally Posted by
DakonBlackblade
Believe me I do, every extra damage done to them for minimal tax is a overall DPS increase regardless of melee cleaving or not, only instance were itd be optmal to only have cleaver melees on legs was when the damage was also doubled on Garalons body (in other words the 2 first weeks fo Garalon). As I said ranged shouldnt focus legs but every extra damage to the legs for minimal tax is an overall DPS gain, let me exemplify.
For this example will say legs have 3 mil health for the sake of making math easier.
Lets say you have a rogue who deals 100k dps and is cleaving to body hitting the leg, with the buf this rogue is dealling 150k to leg and 80k to body (poisosn dont cleave and all that) so in 20 secs this rogue killed leg and dealt another 1.6 mil damage to the body, resulting in a total of 4.6 mil damage done to Garalon (leg dying + cleave damage)
Lets say we have an warlock dealling 100k damage and this lock is not multi dotting, in this 20 secs frame this lock dealt 2 mil damage to Garalon
In this first scenario damage done to Garalon in 20 seconds was 6.6 mil, 3 million from rogue killing leg + 1.6 million cleave to body from rogue + 2 million lock
Now for scenario number 2, rogue is still doing his thing with the same DPS but lock is now multidotting, lets say lock is dealling 30k dps to leg now as the result of his multi dot (not sure how much a lock would actualy do of dps from dots alone but you get the point).
DPS on leg is now 150k from rogue + 30k from lock = 180k leg dies in 16.7 secs aprox
DPS on body is 100k from lock + 80k from rogue cleaves for 16.7 seconds = 3 damage mil
For the other 3.3 secs rogue would do full damage so DPS on boss would be 100k form rogue + 100k form lock = 660k damage
So total damage done in the same 20 secs time frame would be 6.66 million, 3.66 million to body + the death of a leg, the dps gain is bigger the faster the rogue can focus on body as long the extra dps on leg isnt taxing the dps on the body, the explanation is as simpple as that.
This is a very simplified example there are lots of other variables ot acount for like ramp up damage for the rogue switching targets but this should be applied both when he goes for the leg and when he goes from the leg to the body so ignoring it on both ends evens things out, flurry can be turned off for those 3.3 secs the leg is dead while rogue focus the body meaning he regenerates energy faster and therefore deals even more damage but locks loose some DPS form actualy spending the time applying the dots on legs so this is also more or less evened out. Not to mention the lock can go in the blue dotted line to apply his dots making them deal 45k damage to the leg instead of 30k wich would further increase raid DPS.
Also when you have everyone hititng the body when all legs are dead the body acumulates every single DPS increasing debuf so everyones damage increases a bit, the leg never has every single debuf on it cause its only focused by a few selected individuals, this is of course balanced by the blue doted lines buf however if the leg dies faster with the help of multi dotting/cleaves it helps everyoen increae theyre dps by a bit.
Conclusion multidoting and cleaving from body to legs with your ranged DPS (aka combustion) is an overall DPS gain. In fact multidoting is always a DPS increase regardless of bufs and wahtnot in every single fight cause of how little it taxes the dpser to apply them.