The priests and effusions seem to be nuking down our raid, which is strange considering we have 3 dps on interrupts, haven't even managed to live more than a minute into Drakkari.
Well, my guild is an 8/16 HC guild from t14...maybe not a great guild but with an average ilvl of around 500, I was pretty certain we would be quite good up til around the halfway point of the instance. Jin'Rokh was extremely unimpressive in terms of the requirements to kill him, we killed him shortly after the second pool, I really feel like it should have been tuned a little tighter, proper healer cd rotations during the heavy damage part and that's all you really need to bring him down. Any 16/16 normal guild should be able to do this easily.
Horridon, on the contrary, was tuned *very* heavily by comparison, as in a good 15-20 ilvls higher than the first boss, which is huge. I don't think it's hard at all, mechanically speaking, there are a few intense moments but most of those are due to a shitload of adds and it's really the insane amount of adds that caused us to fall behind. I won't say I don't think my guild can do it but we're going to have to use lust on the third door after succesfully getting through the second door which seems to be the breaking point.
Last edited by PBitt; 2013-03-06 at 05:44 AM.
In 10 man do the Priests spawn in intervals? In 25 we're noticing 1 priest go out initially, and then 2 additional priests spawn simultaneously. My understanding was that the priests should spawn only 1 at a time.
I imagine with a Mistweaver Monk that this fight could be easy to blow through utilizing revival, however without one it's really rough. We eventually decided to blow Bloodlust to make sure to burn the priests and such down quickly - though still w/o effective interrupts we're finding 4-6 stacks rolling on the raid. Dealing with that for a solid minute is nuts, especially if baddies stand in poo.
Last edited by PBitt; 2013-03-06 at 06:35 AM.
It took our guild 3 pulls to kill This one on 10m. If you think this fight is too hard, try council, now THERES a fight way overtuned on 10m
I do not think the number off adds is the problem, its the amount of dispelling that is needed. If the damage taken from those debuffs is lower / not as many go out it would actually be a lot easier.
Last edited by swagfu; 2013-03-06 at 05:51 AM.
My guild just got it down, after about 13 wipes, and found that it is key to interrupt the priests on the 2nd door, so they do not do the poison volley, and we also popped heroism on the third door, as that was where we were falling a little behind. If you have a druid and pally, make sure the pally gets symbiosis, as that gives your druid, if it is resto, a 2nd dispel. Good Luck!
Last edited by Starfyer; 2013-03-06 at 06:04 AM.
Easy is NOT better. Bosses shouldn't just roll over and die in the first couple of attempts (like Jin'rokh... lol). They should be tight encounters, well tuned, even taking a few hours to optimize a strategy and execute.... at least that's what i think about it.
Did it get harder since PTR testing? We toppled it relatively easy there.
For 25m dispel on cooldown. Anyone and everyone who has a dispel should use them. Overturned? Naa
We cleared 3 boss's tonight, overall the bridge boss was beast. I'm not sure what blizz was thinking with that trash.
Please don't fight with other users in the forum it makes yourself look bad too, just ignore the person, everyone doesn't want to read your little huff-Azshira
Last edited by Azshira; 2013-03-06 at 10:27 AM.