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  1. #421
    Pit Lord Odina's Avatar
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    Quote Originally Posted by lionel88 View Post
    It took us a while but we managed to kill him tonight. We popped heroism on the 3rd door, and healed through the debuffs until the mobs are all down. Only dispelled the people having 8+ stacks. On the 4th door make sure to kill the casters, we had a few tries where the casters were forgotten and killed our healers. After that you should be able to kill him, we did it in just over 2 minutes left with the boss on 87% after Jalak died.
    This is a good post but again it emphasizes one thing that people that are 6/16 T14 heroic can consistently get to door 3 pop hero and get the win after a "while". Looking at your raids overall gear it's higher than the average 16/16 normal raids and as such I believe (and allot of posts seem to concure) this is the issue at the moment. Where it has been stated normal mode raids would not need heroic gear to move into T15 normal it looks like you need it to turn a dps/mechanic fight into simply just a mechanical fight.

    We werent having issues with the mechanics as much as we were off by a couple seconds for dps... then priests overlap..then interupts get out of sync and BAM mechanics out the door wipe! However if we were a couple seconds faster (and looking at many posts here looks like the same all round) there would be no dps issue we could focus just on the mechanics and should see steady progress.

    Looks like it was slightly overtuned (not in the OMG IMPOSSIBLE MECHANICS) but in the need to be mechanically sound and have BIS normal gear minimum to remove the dps check and focus just on the mechanical part kind of way.

  2. #422
    Aside from my comments on farming old content for gear, my group found it helpful to tank the boss WAY out of the way of the raid. Max range from heals, having a tank healer standing between the tank and the raid. When he charges, have the charged person run to the tank that has the boss, so he moves as little as possible and doesn't cleave the raid. This leaves much more room to avoid poison/sand/orbs. We have the raid stacked on one side of the door until the dinomancer drops (at each door), when they move to the other side which should be clear of all ground effects. Burned hero at 3rd door and popped other cds for second door. Monk revival is amazing for the transition between 2nd and 3rd if you have a mistweaver. The dps check is very easy for my guild (average ilvl probably just under 500) once you get the doors down, just save 2nd pots for Jalak and skull banner/stormlash should be up by then as well. For 25 man, 3 tanking is a life-saver. Two tanks switch on boss at 5-9 stacks (depending on how many adds are down) with the one not holding the boss helping pick up adds. Mark all three tanks and have the raid stack on them as tightly as possible for easier threat. We ended up 3 tanking for our 10 man kill as well, where the enrage was a little tighter, but still well over a minute out. Again, we only had maybe 5 or 6 players over 500 ilvl (out of 25), and about 3 or 4 came for the 10 man. If you can handle dispels and interrupts, as well as have most people pulling 80k+ dps, this boss will die. That's all the tips i can think of. Tanks were Blood DK, Brewmaster, Prot Warr (me) for both 25 and 10 man. Healed with 3 Hpals, Rdruid, Rsham, MwMonk, Disc on 25 and Rdruid, Rsham, Hpal for 10. (3 tanks 3 heals and we beat enrage timer. Definitely a mechanics fight).

  3. #423
    Immortal Granyala's Avatar
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    3 tanking is a life-saver. Two tanks switch on boss at 5-9 stacks (depending on how many adds are down) with the one not holding the boss helping pick up adds.
    We used Hero for the Troll add after Door 4.
    We used 2 tanks, they only swap when a gate gets closed.

    Ifalna Sha'yoko on Twitter and Armory - Occasionally unfaithful to WoW with my Adorable Miqo'te - (ノಠ益ಠ)ノ彡┻━ ┻

  4. #424
    Someone needs to post a sign...

    10m raiders under ilvl500 or less than 4/16H T14 ONLY

    Everything else is irrelevant. Your in depth strats seem extremely compelling and get me all jazzed up to try new and odd things, only to find out 2 paragraphs later you're part of a 25m. Two VERY different animals that need different threads.

  5. #425
    Field Marshal
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    hes actually not that difficult is you focus down the dinos and the venom casts
    killed horridon within 30 mins of raid start getting through the thrash and guys if you think Horridon is hard council will rip you apart

  6. #426
    Quote Originally Posted by Drarion View Post
    My guild never killed anything heroic in Toes and had very bad progress overall in t14. we killed him in 3 tries. So id think its Very undertuned most of our raiders are lfr geared.
    Care to share your recipe to success then, if you cleared it in LFR-gear? Im listening ^^

  7. #427
    Pit Lord Drarion's Avatar
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    Quote Originally Posted by Trollfaced View Post
    Care to share your recipe to success then, if you cleared it in LFR-gear? Im listening ^^
    Never said i was, but Most of our raiders are lfr geared, recently 25man guild. How to win? click orbs asap and interuppt bad stuff. Use cds and stuff when needed too? its very simple and straight forward.

  8. #428
    Quote Originally Posted by trollingisokayhere View Post
    I guess I have np with some bosses being harder on 10 then 25. Just curious what is your solution if you think its overtuned?
    Probably the main reason it's so much easier on 25M is that it's not proportional. The number of adds is the same on 25m and 10m. So on P3, a 10m will have a much larger % of its raid getting disease stacks and fewer potential people to dispel it. Usually 5 Champions and 5 Warriors will spawn before the gate gets crushed. That's 6+ (because Warriors die quickly) disease targets going out. Tell me how it's balanced for a 10m to have more than half their raid diseased and they may not have the composition to dispel it, while a 25m only has 20-25% of their raid diseased and much more options for dispelling.
    Originally Posted by Blizzard Entertainment
    I'm determined to someday make Med'an awesome. (MickyNeilson)

    ´So.. sorry to bring this up but..you know that .."thing" (Med'an).. is that "thing" cannon still?
    ...as much have some have wished otherwise, yes. (Loreology)

  9. #429
    Quote Originally Posted by Drarion View Post
    Never said i was, but Most of our raiders are lfr geared, recently 25man guild. How to win? click orbs asap and interuppt bad stuff. Use cds and stuff when needed too? its very simple and straight forward.
    A guild that was 10/16H, absorbs 15 LFR people? and clears first 3 bosses on T15. Truly everyone else just sucks. You've proven that we should all just quit. Thanks

    It must be a bug that Wowprogress is showing 20+ people with 495-500 ilvls, since LFR only gives 483. Oh wait, I found a 495 mage wearing a LFR belt! Your story check outs perfectly!
    Last edited by Mad_Murdock; 2013-03-07 at 10:54 PM.

  10. #430
    Just killed it with raid group that was 8/16HC, avg. ilvl. in the raid was 493 , and we had to use an offspec tank since our mt couldnt join...

    Anyways what did the trick for us was constantly moving and kiting those frost trolls away as they spawned new orbs, with 2 designated dps on melee drakkari's who leave that nasty diesease. Afterwards it was ok, heroism on war god and finished the boss.
    We wasted one very good try because of tank deaths tho, he hits pretty harsh in the end

    Beside that, mad coordination fight and extremally terrible for any melees...

  11. #431
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    Can anyone confirm the health of the adds on 10 and 25 man?

    I know frozen warlords have 10.3M, Effusions have ~800k, Gurubashi Bloodlords and the Wastewalkers had something like 6.3M. This is for 10. Can someone list the 25 man values?
    d=(^_^)z
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  12. #432
    Pit Lord Odina's Avatar
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    Quote Originally Posted by Aquamonkey View Post
    Probably the main reason it's so much easier on 25M is that it's not proportional. The number of adds is the same on 25m and 10m. So on P3, a 10m will have a much larger % of its raid getting disease stacks and fewer potential people to dispel it. Usually 5 Champions and 5 Warriors will spawn before the gate gets crushed. That's 6+ (because Warriors die quickly) disease targets going out. Tell me how it's balanced for a 10m to have more than half their raid diseased and they may not have the composition to dispel it, while a 25m only has 20-25% of their raid diseased and much more options for dispelling.
    Immagine if 25 man's has 2.5 the amount of adds they currently do! 2 priests at the start for door 2.. 30 seconds later 4 jump in! Thats only doubeling the adds not even 2.5 the amount compared to how many more peopel 25's have to focus on just the "mechanics"! This is where the gear check / dps check comes into play for 10 mans because if you have the gear to burn one down fast then your back to the same ratio that the 25's are for interupting and following the mechanics!

    That is the main issue atm... it's a mechanical fight but you have less people to perform the mechanics on 10 than 25 with the same number of adds. Either increase the adds to 2.5 the amount they are now in 25 or reduce the adds in 10 and I'm sure you would see the % even out on successfull kills.

  13. #433
    Right 10 man guild, under ilvl500. 1 shot first boss on first night and spend next 3 hours on Horridon getting to the last phase by the end of the night but healers are pretty much oom. Tonight rolls round, we put 1 ranged on Effusion duty and continue to nuke the Priests ASAP, first priest goes down before it gets an Effusion off, finish the phase letting only 1-2 stacks of the volley debuff on the raid.

    Drakkari comes up and we stack up because the adds don't have an aggro table and it's the only way to keep them grouped whilst you cleave them down, wait for all 3 Warlord's then pop BL/TW/ . Dinomancer pops we nuke and grab orb to shut the gate ASAP and stem the tide of adds whilst we slowly make our way to next door to keep the Orbs from murdering people. All goes down and healers aren't OOM.

    Fight loses alot of tempo then because your over the hard parts, stick one melee on caster duty whilst the rest of the raid kills things as normal whilst avoiding standing infront of the Bears. As Bears die we keep kiting on the outside room as Capacitor Totems come down to keep the middle completely free of any void zones.

    Gates are all closed we nuke Horridon till Warbringer spawns then nuke him down before 3-4 stacks then have about 2 mins to deal about 200-300mil damage to the Horridon, make the enrage very comfortably.

    Down by 2nd attempt of the night.

    Don't ask bout Council, aint got a strat we think is viable yet and you just have to suck it up and learn the bitch before you can hope to come up with one. Hope some of this is helpful.

  14. #434
    Quote Originally Posted by Alahondor View Post
    Can anyone confirm the health of the adds on 10 and 25 man?

    I know frozen warlords have 10.3M, Effusions have ~800k, Gurubashi Bloodlords and the Wastewalkers had something like 6.3M. This is for 10. Can someone list the 25 man values?
    25M values are about 3x 10M.
    Originally Posted by Blizzard Entertainment
    I'm determined to someday make Med'an awesome. (MickyNeilson)

    ´So.. sorry to bring this up but..you know that .."thing" (Med'an).. is that "thing" cannon still?
    ...as much have some have wished otherwise, yes. (Loreology)

  15. #435
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    Quote Originally Posted by Aquamonkey View Post
    25M values are about 3x 10M.
    I'd like to see the actual values. I already know what they should be.
    d=(^_^)z
    Hondoom#1436

  16. #436
    Pit Lord Drarion's Avatar
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    Quote Originally Posted by Mad_Murdock View Post
    A guild that was 10/16H, absorbs 15 LFR people? and clears first 3 bosses on T15. Truly everyone else just sucks. You've proven that we should all just quit. Thanks

    It must be a bug that Wowprogress is showing 20+ people with 495-500 ilvls, since LFR only gives 483. Oh wait, I found a 495 mage wearing a LFR belt! Your story check outs perfectly!
    Seems either ive misformulated my post or you have misinterpreted it.

    TLDR: Its not overtuned.

  17. #437
    Quote Originally Posted by Alahondor View Post
    I'd like to see the actual values. I already know what they should be.
    http://www.icy-veins.com/horridon-de...tegy-wow#sec-1 Open the "General Information" section.
    Originally Posted by Blizzard Entertainment
    I'm determined to someday make Med'an awesome. (MickyNeilson)

    ´So.. sorry to bring this up but..you know that .."thing" (Med'an).. is that "thing" cannon still?
    ...as much have some have wished otherwise, yes. (Loreology)

  18. #438
    High Overlord
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    Quote Originally Posted by Drarion View Post
    Seems either ive misformulated my post or you have misinterpreted it.

    TLDR: Its not overtuned.
    I believe the discussion is more focused on 10 man, not 25.

    ---------- Post added 2013-03-07 at 11:14 PM ----------

    Quote Originally Posted by Aquamonkey View Post
    http://www.icy-veins.com/horridon-de...tegy-wow#sec-1 Open the "General Information" section.
    Thanks. I feel like an idiot now >_>

    That being said, I'd still like to see the health myself. I've had people telling me the health of the adds is the same on both versions.
    d=(^_^)z
    Hondoom#1436

  19. #439
    25man having 3times more adds, or something in that range and less health should have been done, instead of more hp

  20. #440
    Mechagnome Lushious's Avatar
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    Quote Originally Posted by Drarion View Post
    Seems either ive misformulated my post or you have misinterpreted it.

    TLDR: Its not overtuned.
    Lol, what a bad excuse.

    Our guild (25m) Got to see phase 5 (or whatever it is, the one where the troll jumps down), at least on 25man it seems a little bit tough for our group, but we don't have any MW monks either, and people did slack abit on interrupts.

    Maybe just a little bit overtuned for a 2nd boss, but not by much

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