On the other hand, there is a long history of 10 man raid bosses being easier to manage with certain set ups, so the fact that it's the 2nd boss that requires a MW monk to be doable unless you are dripping in HC T14 gear this time around might just be RNG.
I think the problem will solve itself this week when LFR is released and people can gear up a bit - the larger part of the headache that is this boss on 10 man obviously goes away with a higher ilvl. Give it a month and horridon will be just as much a joke of a fight on 10 as it is in 25.
Now if you want to talk specifics on tuning mob hp or mob spell damage or something fine, but it is not inherently harder/easier because the number of adds is the same.
I found this thread to be extremely useful. Absolutely amazing. 5 tries and the boss died with a perfect execution. Hero on gate three helped like hell.
It wasn't so hard for us, item levels 495-502 ish.
Ele Shammy (beast for adds)
We had trouble with 3rd so we swapped the tanks around so I took 3rd with banner. We saved hero for Jallak and I died as Jallak did (Prot warrior). Our druid continued to tank the boss from 65% -> 0% and he ended up on around 17 stacks. We were about 1 minute 10 ahead of the enrage timer.
First gate - Big guys > Basilisks > Ignore others
Second gate - Priests > The other big one > Ignore Bloodlords
Third gate - Warlords > Low prio on the rest
Fourth gate - All are pretty weak, just AoE them down & move away from totems.
The boss is dead once the gates are done to be honest. As soon as we got past the 4th gate we killed it on that attempt.
3 words: Carried by healers (Make sure you have some strong ones)
We are 10 man. 16/16N two weeks before ToT release. We are not very hardcore but we are a coordinated bunch of people. We did it after 1 proper night of attempts. Logs are linked below. It's not a dps check. It's a execution check. We were getting destroyed on Phase 2, but after we got the dispels and interrupts in control. It went very smoothly leading to the kill. We were getting a dps or two dead to sandtrap or whatever they are called. The first time we got close to a kill he hit enrage & that was because of 2 dps dead on p3. I think this fights gets simpler. I was the dk tank, triple puncture do hit like a truck and u need to have well timed a death strike or a cool down to counter it. I was however bringing the adds near the boss when he smashed the gates so the dps can aoe and put some dps on the boss at tht time. We had the boss below 80% when the warlord jumped downed. We also had 2 dks pop army 1 after the another made p3 very very simple with players just staying away from frost orbs. I did calculate our average ilvl to be 495 before the fight. I think once people get the strat down it will be a very very easy fight & yes I am very happy with the way blizzard tuned this fight. It's brutal if you make mistake but again I was very disappointed with the first boss. Yes there's a steep difficulty curve between this and the first boss & from our attempts on council. Thats another fight people will have trouble with. It also requires a lot of coordination. So far 5/5 stars for blizzard. Oh and I forgot to mention before we did prioritized adds and single target them down. AOE won't really work. We did kill Effusion before the Priests on the second gate.
Tanks: Blood DK & Guardian Druid
DPS: Monk, Ele Shaman, 2h Frost dk, Mage, Hunter
Healer: Priest, Monk & H. Pally
Last edited by zebpally; 2013-03-11 at 01:24 AM.
Last edited by almara2512; 2013-03-11 at 02:04 AM.
My 10 man guild (4/16H in T14) with raiders between 480-498 ilvl was able to do this within roughly 10 attempts last night.
Brewmaster Monk (me)
Mistweaver Monk (significantly undergeared and 2 weeks into MoP raiding)
Disc Priest (somewhat undergeared)
We tanked Horridon about 20-30 yards off-center, while adds were tanked roughly at the point where the more important adds jump down to.
I tanked add waves 2 and 4, mostly because we felt that my monk tank DPS was superior for p2, and that Blood DK survivability was best for p3.
We lusted/army on p3.
I used defensive CDs while tanking double amani bear + dinomancer in p4.
I interrupted first priest / dinomancer, while DKs chose priests to interrupt in p2. We only ever got 1-2 stacks of poison on people. Howling blast + keg smash handled effusions well.
The first attempt that we got Jalak was our kill attempt, our blood DK died right as Jalak was about to die (Jalak then also killed a melee just as I was about to taunt, but then he died anyway). I ended up tanking Horridon until 20+ stacks with smart use of mini/major defensives and heal bombing, didn't really notice the enrage timer approaching any time soon.
Overall I found the fight very fun and challenging, though potentially very comp dependant on 10 man.
my 10 man killed him tonight(2/16H t14), everyone was around 496ilvl.
here are the logs http://worldoflogs.com/reports/p5gir...?s=6590&e=7271
while this fight CAN be done with sub 500 gear, it needs really tight execution.
we had no DKs for door #3, no monk healer for door #2 clean up, and the other tank died rather early into the last phase and we had already used the Brez.
im not going to rehash everything that people have been saying about how to do it, im just letting you know that it CAN be done(took us about 30 attempts total)
we tanked the boss in the middle with his flank towards the active door.
Originally Posted by tkjnz
We manager to kill it yesterday with group with ilvl between about 485-495. Our tanks were paladin and druid, healers disc, shaman and druid. This is what we found out to be usefull.
- Resto druid puts symbiosis in paladin to get second dispel.
- first three doors, shaman heals Horridon tank
- Try not to move old adds to next door, because they will put some crap on the ground and this will make movement harder on new door.
- First door both add tank healers dispel as much as they can and priest uses mass dispel if / when debuffs start to stack up
- Second door kill priests ASAP, two ranged should be able to take care of effusions. Use stuns, interrupts etc as much as possible. Druid takes care of dispels, he should have two dispels thanks to symbiosis, also people who can drop them, use their own cooldowns (stoneform etc) after effusions and priests are dead.
- Third door, tank kites mobs SLOWLY to fourth door so orbs are behind the group. Hero after second warlords enter. When adds hit tank with mortal strike, disc priest pops spirit shell and heals with that. Dispel duties disc and druid. You dont have to dispel right away, we found out that 5 stacks are something that needs to be dispelled.
- Fourth door. In this we swapped tank healer. Shaman changed to add tank because he is able to dispel curses. Disc healed horridon tank and with horridons dmg debuff smite healing is quite easy.
- For War-God Jalak we used potions to burn the mob down and Jalak tank used cd's. Horridon was healed by disc and with debuff stacking even more penance hits like a truck. After mob was down, Jalak tank waited for his cd's and then taunted Horridon. And then just dps horridon down.
Hopefully these tips are usefull for someone.
killed it yesterday, gear level ranging averaged about 495. was a close call but we managed.
Prot warrior (me)
i used banner on gate 2 & 4 tanking the boss on 1 & 3, had the boss facing the wall next to the gate. single target DPS nukage of the first "special mob" that came in. didnt have any poison volley's for gate 2. got a bit messy at 4 with the shaman totems flowing over to end fight right where we wanted to position the two bosses so had a bit of moving about, which didnt really help for the speed of the kill. we got there in the end though, just after the enrage. (if there is one, didnt really notice it but the DBM timer had run out)
you can pre-mark and focus target the mobs on the bleechers, so that helps for assigning interrupts.
It's a challenging fight. It may be overpowered for being the second boss, but it's not overtuned for the reason of normal mode. Our group killed it yesterday after all in all maybe 15-20 wipes. We are around itemlevel 494 give or take a bit. I, myself am 492.
This is the best tip I can give:
Army of the Dead is godsent. (Especially on the third door) Getting your interrupts straight is the only other thing to do. It's not an issue if one or two or 3 casts go off. More than that and it can get difficult.
My guild managed to get him down last night on 10 man. We barely cleared 16/16N before the patch, and are pretty lightly geared. Here's some info I can provide for our attempt:
493 Blood DK
496 Bear Druid
495 Holy Paladin
490 MW Monk
492 Disc Priest
495 Frost DK
495 WW Monk
496 Shadow Priest
497 BM Hunter
488 Aff Lock
Before the pull, I would mark the 3 Venom Priests with Moon (left), Square (right), and Triangle (middle), as well as the Frost Warlords with Star (left), Circle (middle), and Diamond (right). This made it really easy to call out focus targets during the fight.
Our Bear tank pulled, and brought him to the first door. After the first doubleswipe, we would tank swap (this would give me overall less swaps for the next swap) I would tank Horridon by the door but in the middle, Bear tank picked up the adds. First phase is pretty easy, switch to Dinomancer when he's up, close the door and clean up the adds. Once all the adds are down, make your way to door #2 and perform a tank swap.
At door #2, I assigned our WW Monk to interrupt Moon, our frost DK to interrupt Square, and I handled Triangle/Dinomancer interrupts. We could burn down Triangle before Moon and Square jumped down. right before they jumped down, I would pop Army, and we could clean up.
Once those adds were down we performed another tank swap and headed to door #3. At door three, we focused circle as soon as he dropped, our frost DK popped his army, and we had everyone stack on the bear tank and move towards the last door while cleaning up the adds. We started to fall behind a bit, so we popped hero here to help clean up the adds before door #4 opened.
We performed another tank swap, and picked up the adds as they came out. I would grip the casters as they came out to the pack, and we would focus those down first until the Dinomancer came. Once he was dead and the door was closed, we would focus a warbear then shaman one at a time till everything was gone. This door is probably the easier of the 4 provided people don't stand in totems.
Once the adds were clear, we would perform another tank swap, our bear tank picked up the big guy who jumps down in the middle, burn him down, and get back on Horridon. Once the bear tanks puncture stacks fall of, perform another tank swap, and again for the other tank if needed (we had 2 swaps during the last burn phase). Boss died with 1:15 left on berserk timer.
Hope that helps!