Last edited by Sesshou; 2013-03-08 at 12:15 AM.
We only got a few pulls on him last night but we we're having some serious trouble picking up all the adds in 10m. The bear tank in the group made a good point - how the heck is a bear supposed to pick up all those mobs spread so far apart, while dodging zones/swipe & performing interrupts? On my paladin I could get most of them as they spawned but still a couple got by me, but a bear only has their taunt to pick up stuff at range.
Last edited by Azshira; 2013-03-08 at 10:35 AM.
hm dont know what to say really. We oneshot horridon after 3 wipes on jinrokh. Only thing we had informationwise was more or less from this thread. We nuked priests until orb dude spawned, skulled him, and closed the door asap when the orb spawned. Full cc and interrupts is possible so rather important to have the individual player to bring their A-game. Actually we had 9 ppl die during the fight (6 being dead on the kill) and one of them was a tank, tho he died a few % left on the melee dude. Seemed to me (raidleader first time in here, no ptr testing) that it was more or less about getting the gate closed asap, interrupt everything u can and keep moving to next gate as soon as the previous one closes so u dont get behind in tanking or ccing.
Had like 4 ads or so left from last gate when melee dude spawned. Killed them and lusted. As soon as he dies its a kill. Even with one tank dead. We just HoP+freedomed our monk tank and it was a secure kill.
Feel free to pm me for logs or any tips!
Normal modes are tuned at earlies 490 on the first boss then 502 on horridon and that gear means you're killing it comfertably. I can't see much of an issue of blue geared players killing the first two bosses atleast in 25man...
Horridon 25m: 12.2%
Horridon 10m: 3.7%
Council 25m: 25.8%
Council 10m: 4.9%
Tortos about even at 10%.
Megaera 25m: 26.7%
Megaera 10m: 5.6%
Ji-Kun 25m: 9.7%
Ji-Kun 10m: 14.5% (yes, 10m is higher)
Durumu about even at 3%.
Primorius 25m: 13.3%
Primorius 10m: 9.5%
Dark Animus about even at 4%.
Originally Posted by Blizzard Entertainment
The 10man guild wiped on Horridon a few times with their mains, whereas my guild, and my friends guilds alt groups just plowed it on 25man. It's undoubtedly harder on 10man simply due to the lack of dispells (if you raid composition doesnt allow it). It's all about passing the 2nd/3rd gate. Once you've done that, collect loot.
Our alt groups were consisting of a handful people like my warlock which is only 483 ilvl, and other characters in the mid 480s low 490s and we smashed it on 25man, but then friends guilds on 10man whom were all 500+ still managed to kill it with ease, but took a lot more effort than it did for us. "Pop revival now", dead boss.
There are always going to be fights that are more difficult on different difficulties, it's nigh impossible to tune everything perfectly on both difficulties. Horridon just happens to be one that is harder on 10man than 25man (substantially) - and it's just a shame its the 2nd boss, and not something like 6th onwards that most of the run of the mill raiders wouldnt get to for a couple of weeks.
We downed this tonight (10man) and our raid group is probably just below the 500 ilvl mark with some new VP gear thrown in. For reference we managed 4/16 HC in tier 14.
Setup: 2 tanks, druid and pally. 3 Healers, Druid, holy priest and pally. 5 DPS, Assassination rogue, combat rogue, elemental shaman, affli lock,
As for our tactics, from the second door onwards it's really important to burn down the first "special" add whether it's a venom priest, frost warlord, or the warbear/beast shaman or you'll probably struggle with healing and as a consequence fall behind on dispels. We burned some personal dps cooldowns to get to that point.
Depending on your healers it might be important to stack up and use small raid cd's to keep yourselves up while you have two of these adds alive at the same time. That and never having 3 adds up at the same time really seemed to help our healers keep up.
I spent like an hour going thru the horridon kills on 10m and I saw not a single 16/16n having been able to kill him.
Can you Mass Dispell the disease? Thanks!
EDIT: The number of adds is the same on 25m and 10m. So on P3, a 10m will have a much larger % of its raid getting disease stacks and fewer potential people to dispel it. Usually 5 Champions and 5 Warriors will spawn before the gate gets crushed. That's 6+ (because Warriors die quickly) disease targets going out. How is it balanced for a 10m to have more than half their raid diseased and they may not have the composition to dispel it, while a 25m only has 20-25% of their raid diseased and much more options for dispelling? The seriousness of the players isn't a factor in this, it's just not balanced.
Last edited by Aquamonkey; 2013-03-08 at 01:03 AM.
Originally Posted by Blizzard Entertainment
We are so stuck on the 3rd door!
We hero nuke the 1st frost guy down then onto little guys then back on frost guys when they get back.
we stack up to aoe the lil guys downa nd aoe stuns and move from the orbs
anythign we doing wrong?