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  1. #661
    Quote Originally Posted by Neliah View Post
    Despite the nerf, we're on 49 wipes on Horridon still We are getting to the last door now at least, but for whatever reason those last 10 seconds before you're ready to get the last door open, something happens and people just starts dropping.
    Tomorrow is another try, and I hope that we can kill him this time, because I'm getting tired of looking at that damn dinosaur.
    sounds like ppl arent looking on the floor for the ice orbs, as they still dmg ppl even after their deaths, its better to run around them than through them.

  2. #662
    High Overlord Hatebox's Avatar
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    Quote Originally Posted by Sonnillon View Post
    Your DPS Willyrs seems low. I know that you probably can kill it with the amount of DPS you have, but it will be tougher. I switched our balance for warrior last night as we got a kill. Balande druid was just doing horrible DPS. You do have pretty decent healing setup, not so good for interrupters though.

    For reference, this was our DPS when we had the boomkin - http://www.worldoflogs.com/reports/8...?s=3425&e=3746
    And after we switched him to our fury warrior - http://www.worldoflogs.com/reports/8...?s=6124&e=6582 - and the DPS improved.

    This is our kill DPS - http://www.worldoflogs.com/reports/8...?s=8993&e=9704 , but bear in mind that Horridon takes 200% extra damage, so the number are bigger.

    But what truly worked for us (and by no means we executed the fight perfectly) is the following.

    Tanked Horridon near the doors, but not too close. Swapped tanked after every door. Since you have to palas (tank and holy), you can drop the triple puncionation stack by using the full dmg immunity bubble (the one that drops aggro as well, I'm sorry, can't remember the name) and have just one tank mainly on Horridon, if one of your tanks is better for the adds.

    When the dinomancer comes, focus on him, bring him to 50%, have one deticated orb clicker and smash him into the door ASAP. You DON'T have to kill mancer to get the orb, at 50% of his health the orb will drop.

    Make bloody sure that your healers see the disease and poison stacks. If their unitframe add-on fails at that, have them keep blizzards raid frames, that shows the correct amount of stacks.

    Have your hunters MD tanks the runaway adds.

    Door 1 - had the rogue/hunter of ours MD the adds to me (guardian) when they were running amoc. Knocback, roots, the works on the small ones. Interrupted the basilisks as much as possible. Yelled out when someone (me) was stoned to get dispel in as fast as possible. Stacked the mobs up and burned them down. Ofc moving from sand traps is very important. Have your druid pick up ursual vortex and typhoon. Use those for the small adds. Work wonders. Ofc putting symbiosis on one of the hunters helps as well (he gets the frost trap for slow from a hunter). Try to kill the adds as fast as possible. Use mass dispel from the priest to get rid of the stuns on melee.

    Door 2 - we premarked 2 of the priests on the side (the ones which come down together). That enable us to pre-assign interrupters for the poison bolt cast. We had warrior and rogue for that. But for you, you should have shaman on one of the priest as it's dedicated interrupter and the rest of your DPS who have long CD should focus on interrupting the other one. You will get lot poison through, but just dispel the tanks and people with high stacks first. The interrupt CD on your hunters and priest should be enough to keep rotating interrupts. Your add tank can help to interrupt as well, but don't count on it too much, as most probably he is targeting someone else.

    Door 3 - the crappiest for us. Have your healers (you have a very good setup - pala, priest and mw) dispel the person with highest stacks first. Your prot pala should be able to dispel himself, so dw about him. Only thing really tankable is the Warlord, the rest just fixiate on someone and start putting diseases up on the fixiated person. Move the warlords from the orbs, make sure the DPS moves with the tank as well. Orbs move in a random direction and will firstly spawn under the warlord which is casting the orb. What truly helped us, was to put more focus on the smaller adds to get them down as fast as possible to lessen the disease, as we had only druid with symbiosis from pala, dispelling people. Pala tanked helped out as well.

    Door 4 - stack everything up, have hunters MD the runaway adds to add tank. Again we focused down the flame casters, lessened the raid damage that way. And tried to AoE the bears down so we could get the trolls down at the same time as well. What we found out was that if we left the bears later, once most of the caters were out, we had only few totems up.

    Once the Wargod came down, we focused on him, killed him before my stack of puncture run out. After which our pala bubbled me, I lost the stacks and took Horridon. By killing Wargod and leaving Horridon, the dino starts hitting 100% harder with all his attacks, so tankswap when other tanks needs to loose stacks or needs some healing.


    Yay thanks for the tips. Gonna try lots of them.
    We're having lots of problems on this boss too. Almost no interrupts, weak AOE/burst, ppl can't move out of stuff on the floor. You know, lots .
    Some tank problems too. I think our monk tank has too low health to tank horridon (he died once with 68% health to a single Triple Puncture -> he has something like 530k buffed/flasked) so I'm solo tanking him with Hand of Protection after every door crush (I'm the Warrior on the log). Same monk is having some problems to AOE Aggro all the mobs on Door 3 - 4 (even with MD afaik) and then getting destroyed by the adds.
    If any could check yesterday logs (only recorded the last 4 wipes, forgot to start recording early) i'd appreciate. Need some feedback about errors, what can we improve...
    Here's the link: http://worldoflogs.com/reports/rt-egv5tvtznyhfyfgp/
    Our best try at all: http://worldoflogs.com/reports/rt-eg...?s=1099&e=1572

    Already told our RL to go back to TES/HOF and try some Heroic Modes to get some gear but every1 wants to "progress through new raid".
    Thats it, thanks in advance and sry for my bad english. Not my 1st language at all.
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  3. #663
    Dispells for healers should be in the 20s over the course of the fight. We had problems with healer thinking that it was better to heal through it. On top of it, we encouraged all our dps who can dispell themselves to do so.

    1 door is magic: all the healer can dispell this fine.
    2 door is posion: druids, monks and pallys
    3 door is disease: monk, pally and priest
    4 door/5th phase is curse: mage, druid and shamans

    Once dps took on dispell duty and we had to yell at them to dispell cause they certain didn't have the ability on their bar/macroed, it took a big load off the healers. Dispelling eats healer mana so having the dps share the load allowed for the healers to have more mana for actually healing.

  4. #664
    Moderator Sonnillon's Avatar
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    I run around with 560ish K fully raid buffed+stamina food+flask. Your monk just has to keep his dodge/damage reduction up. As right after the puncture or bit before he will melee really hard. All his melee hits are fully dodgeble, except the puncture.

    The small adds on door 3 and 4 are not "controllable" FYI. On door 3 the warlords are only thing which work on an aggro table. Maybe the none disease adds as well, but the rest just fixiate on random people. So it is the fixiated persons duty to bring the add(s) to the tank. If the person runs away from tank, they are idiots. Same with any other add, having aggro on DPS/healer. They should be brought to the tank.

    On door 4, the casters just cast, and need to be killed, those don't work on a set aggro table as well. If your tank uses CD he should be more then fine tanking the bears.

    As for MD. Your hunter has around 4-6 sec(can't remember the exact duration) to transfer threat. So the adds need to be packed together for Multishot or s/he has to be fast with targeting and hitting the mobs while his buff is up.
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    Quote Originally Posted by Totaltotemic View Post
    The curse of the Bear, the only tank whose active mitigation not only has RNG included, but only consists of RNG.


  5. #665
    Is it only me or have 10man normal become harder and harder along Mop? Can have to do with we where late in first tier, and now didnt really have all that itemlvl to compensate for lack of skills we should have had for ToT. But at the same time it also feels like disc is somewhat mandatory if u want stuff to go really easy for a casual 10man group. Currently going with resto druid, hpala, monk. I guess we could have two healed everything with the resto druid and me as disc priest but we doesnt have the dps to cover it. Since that doesnt work I wounder is that healing setup viable for clearing 10man content for a pretty decent group?

  6. #666
    We have the exact same healing comp as you with an extra resto shamm. We've 3 healed almost every encounter so far with the exception of durumu. Disc priests are not mandatory for normal full clear.

    We had a disc priest rotate in this week for the first 6 bosses and IMO it didn't feel like it made the encounters that much easier

  7. #667
    Bloodsail Admiral Neliah's Avatar
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    Quote Originally Posted by almara2512 View Post
    sounds like ppl arent looking on the floor for the ice orbs, as they still dmg ppl even after their deaths, its better to run around them than through them.
    We are actually avoiding the orbs really good, it's more an issue where we passed the different doors, and right before the other boss jumps down - that's usually where we start dying. I don't know if people are just ignoring adds, since I'm too busy trying to heal people I can't really be looking at what they are doing.
    59 wipes so far, and still counting I suppose..

  8. #668
    Free Food!?!?! Tziva's Avatar
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    Quote Originally Posted by Demeia View Post
    We discovered that no matter how cute Tziva thinks Horodon is, he cannot be safely cuddled--even if you are riding a dinosaur mount and frantically typing /love and /hug. This is an important piece of strategic information in the event you have someone who thinks cthulhu monsters and dinosaurs are "so, so cute!"
    *whispers* but he has little periwinkle toes

    I will concede this strategy did not work for us. He did not immediately make me his best friend, sit down for tea, and hand us magical treasures.

    We ended up getting past him the old fashioned way, with cold-blooded dinosaur murder. :'(

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  9. #669
    Quote Originally Posted by Drugshock View Post
    I think our monk tank has too low health to tank horridon (he died once with 68% health to a single Triple Puncture -> he has something like 530k buffed/flasked)
    His health is ok, Monk tanks always have less HP than other tanks. If he got killed by the first Triple Puncture, it's not his gear. He probably didn't have shuffle up, or had a ton of stagger before getting hit by it. I've tanked Horridon, and I only have slightly more HP than your Monk, and I am by far more stable than other tanks taking triple punctures.

    That said, if you have a Paladin who can perma-tank Horridon through BoP cheese, do that. Monks are fucking wizards when it comes to tanking the troll adds.

  10. #670
    High Overlord Hatebox's Avatar
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    Quote Originally Posted by Halifax View Post
    His health is ok, Monk tanks always have less HP than other tanks. If he got killed by the first Triple Puncture, it's not his gear. He probably didn't have shuffle up, or had a ton of stagger before getting hit by it. I've tanked Horridon, and I only have slightly more HP than your Monk, and I am by far more stable than other tanks taking triple punctures.

    That said, if you have a Paladin who can perma-tank Horridon through BoP cheese, do that. Monks are fucking wizards when it comes to tanking the troll adds.
    It's dead! Got our first kill this week. During Enrage (frost DK died to Double-Swipe, lol), but who cares!
    I solo tanked the boss (Warrior) with BoP rotation from our 2 paladins.
    Monk taunted Horridon after War-God Jalak died and PEW PEW, got omgwtfpwned.
    I'm not good on WoL Analysis (and clueless about Monks tbh), if some could check for me why he got killed (bad CD usage, Heals fault, etc) and give me some advices, i'll totally tell him.
    Here's the link: http://www.worldoflogs.com/reports/r...e/?s=140&e=869

    Thanks
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  11. #671
    Quote Originally Posted by Drugshock View Post
    It's dead! Got our first kill this week. During Enrage (frost DK died to Double-Swipe, lol), but who cares!
    I solo tanked the boss (Warrior) with BoP rotation from our 2 paladins.
    Monk taunted Horridon after War-God Jalak died and PEW PEW, got omgwtfpwned.
    I'm not good on WoL Analysis (and clueless about Monks tbh), if some could check for me why he got killed (bad CD usage, Heals fault, etc) and give me some advices, i'll totally tell him.
    Here's the link: http://www.worldoflogs.com/reports/r...e/?s=140&e=869

    Thanks
    You Monk had a 31% uptime on shuffle. That's bad. Like, really, really bad. That should be close to 100%, it's what makes Monk tanks "tanky". The fact that he isn't permanently face down in the dirt is evidence that your healers are amazing because you might as well be tanking with a rogue. In between adds he should be hitting Horridon to keep shuffle up if he isn't, and being more aware of it. Make him get an addon to track it if he doesn't have one. Brewmaster Tao is the one I use, makes it easy to follow.

    He also didn't use Elusive Brew a single time. That's a lot of avoidance that he could have a huge uptime on.

    As for picking up Horridon at the end. Pre-cast avert harm, make sure shuffle is up, and be ready to basically spam purifying brew.

  12. #672
    High Overlord Hatebox's Avatar
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    Quote Originally Posted by Halifax View Post
    You Monk had a 31% uptime on shuffle. That's bad. Like, really, really bad. That should be close to 100%, it's what makes Monk tanks "tanky". The fact that he isn't permanently face down in the dirt is evidence that your healers are amazing because you might as well be tanking with a rogue. In between adds he should be hitting Horridon to keep shuffle up if he isn't, and being more aware of it. Make him get an addon to track it if he doesn't have one. Brewmaster Tao is the one I use, makes it easy to follow.

    He also didn't use Elusive Brew a single time. That's a lot of avoidance that he could have a huge uptime on.

    As for picking up Horridon at the end. Pre-cast avert harm, make sure shuffle is up, and be ready to basically spam purifying brew.

    Thanks for the fast answer Halifax!

    I'll talk to him tonight. Hope we get a better kill tomorrow
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  13. #673
    Brewmaster xindykawai's Avatar
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    Anyone have any macro for interrupt on the priest ?

  14. #674
    seriously you necroed the thread for this?! it could have taken you 10 mins to figure out the macro.
    here shit...
    #showtooptip
    /cast [@Gurubashi Venom Priest] interuptspellname

    should target the nearest one, if you hae a specific one then because of the same names Set the one to focus and use
    #showtooltip
    /cast [@focus,exists] interuptspellname; interuptspellname

    if you have no focus it will cast it on your target.
    "He who fights with monsters should look to it that he himself does not become a monster. And when you gaze long into an abyss the abyss also gazes into you." -Friedrich Nietzsche

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