Perfect example of why "community" forums are poisonous to the health of a development team. These developers are wasting hundreds of hours trying to stem the tide of incessant bitchery that would never, ever abate so long as these entitled, unfortunate human beings don't get their way.
12 Bosses is a lot - even if your guild takes 2 hours per boss, that's 24 hours of raiding. It doesn't look like any boss is particularly hard, but there are a lot of them.
Guild are overgearing the place though. If you go in with the "intended" item level, it's probably quite challenging for the first few weeks.
Normal and heroic are kind of the same in most patches now, it's just guilds are overgeared for the former and undergeared for the latter.normal modes seem harder than previous tiers
When guilds are in full heroic gear and farming heroic, the damage taken will feel like doing normalmode in the first week.
Last edited by laserguns; 2013-03-07 at 11:11 AM.
Originally Posted by Blizzard Entertainment
Trash mobs were entertaining. We killed 5 bosses, only Tortos asked us to pull 5 times (due to us kind of .... being lazy killing turtles "omg bats let's aoe for meters"). But we had many many death on the snails/spiders before ji'kun, and had some hard time idiot-proofing the technique to cross the bridges with side-winds !
Kartov, 1/13 25H, gnome warlock from Eclipse @ Eu-Dalaran (FR)
I'm more interested in how few of the 40K+ guilds that raided in T14 Normal have downed even the first boss in T15 normal.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"Almost every time I have gotten to know a critic personally, they keep up with the criticism but lose the venom." -- Ghostcrawler
I hate these casual Fridays ruining it for real Fridays.
This is the result
Still got 6 bosses to go.
People seriously underestimate what multiple clears do.
I'm abit disappointed in the difficulty difference between 25man and 10man.
In 10man, Horridon, Council and Magaera seriously hurt compared to 20man. On our realm, all 25 man guilds stomped through the first 5 bosses pretty easily with about 1-3 tries each. When I compare the 10man guilds from our realm to our 25 man guilds (keep in mind, they all have 16/16 or 15/16 HC in T14), its considerably higher.
10+ Tries on Magaera, 5+ Tries on Council and 3+ Tries on Horridon.
WorldofLogs Success Rates:
Jin'rokh: 10man 14.2 % // 25man 25.9 %
Horridon: 10man 3.6 % // 25man 11 %
Council: 10man 4 % // 25man 22.6 %
Tortos: 10man 8.3 % // 25man 6.6 %
Magaera: 10man 5.7% // 25man 22.2 %
Could have been abit better tuned I guess - 10 man normal modes are pretty hard if they are targeted at T14 Normal cleared guys. Thats about Itemlevel 494 tops? I can't imagine playing Magaera or Council with anything less than 500 Itemlevel average.
Haven't seen the other bosses, so cant comment on them.
My 10man guild has an average Itemlevel of 504, cleared 15/16 HC and are struggling on magaera now. We have killed the first 4 bosses in about 4 hours of raiding and progressed 2 1/2 hours on magaera. have raided 2 days so far with 2 more to go - but i dont expect us killing more than 3-4 more bosses this week as it seems to be getting harder every boss. So i guess we will end up 9/12 at the end of this id. Would have expected it to be easier than that.
Yes 10man earlier bosses are overtuned even tho 510ilvl heroic raiders say otherwise.