He slipped out of his royal garments, left eternity to enter time, divinity to wrap himself in humanity.
The sea of glass, for the ocean of separation. He left peace, and for the first time felt pain.
Because the very hands that held the stars were now sentenced to wear my scars.
Ultimately the gate is a symptom of a larger problem. Like I said I would be more likely to sub for another month if I had got a bunch of reward out of the game in the month that I was playing it. Now even without the 6 week gate that wasn't a likely scenario given how slow things are in this fucking game already. Their obsession with RNG as a tool for engaging game play is stupid. It isn't engaging. It's lame getting the shaft week after week. Now take that and add another 6 week delay, further retarding what is an already slow and arduous grind and it's a recipe for unsub.
Honestly I could live with the gate if I knew in the 6 weeks coming my time would be rewarded well enough and the wait would be rewarded. That isn't the case really and the gate just makes a slow process take even longer.
Last edited by Leonard McCoy; 2013-03-07 at 08:57 PM.
Running LFR to complete a set bonus is a perfectly reasonable use of LFR and is one that Blizzard intends. Running LFR to gear up in general is not intended though.
If LFR is designed to be the stepping stone between heroics and raids, which I believed was the idea, then there is no reason to gate it in this manner. Those who don't need LFR gear to finish the instance most likely don't care at all about someone running LFR on day one.
to: preposition; used as a function word to indicate position, connection, extent, relation ~ too: adverb; also, very, excessively, so
I think it's kind of hilarious the sort of conventions MMOs can get away with, blatantly, right infront of people's faces, and barely anyone cares.
Could you imagine if, for example, let's say Bioshock Infinite. Let's say that came out, and for the first week of launch, you could not play it on easy.
THEN, let's go one step further, for everyone not playing above a certain difficulty threshold, certain sections of the game would be withheld from them for 1-2 weeks at a time.
If you paid money for this, you'd be pretty damned pissed off. That's a reeeeeeeeeeeeeeeeeeeeeeeeeeeally poor way to extend the "value" of something, and it's pretty clear that the mindset of Blizzard is a combination of "Let's artificially make this last longer for people playing on a low difficulty!" and "Let's make the hardcore minority like us more!" "The casuals won't even know what we're doing, and pay us anyways!"
I mean, I know I sound bitter toward Blizzard, and such, but come the hell on. How in the world could anyone not be bothered by that? "Well, I play on normal, so... well, I guess that other group of people don't matter, because they're not me and they don't deserve to do things!"
It's like a certain set of rules separately exist for MMOs, and they toss all freaking logic out the window. The worst of it is, is it's basically treated like pity content for the "unwashed masses", or some such. By both Blizzard AND the hardcore minority.
I'm enjoying the patch very, very, very much so, but this kind of behavior pretty much isn't defensible in any way, shape, or form with any sort of sound logic, and almost all of you know you'd be pissed to hell and back if it happened in anything that was NOT an MMO.
So f'n this.
Well said. It has very little to do with hardcores vs casuals or even the fact that things are gated. It's the way they are doing it and how they are presenting it to the customer. They basically said that the 90-95% of their playerbase that doesn't do normals or heroic raids are second rate customers.
Raids were artificially gated behind skill caps for years and no one said word. Why? Because it was surmountable if you wanted it bad enough. While I agree LFR needs to be gated in some fashion, the blatant abuse of manual gating to artificially extend the content is absurd.
Blizzard can't say "Hey we want to allow everyone to play and experience content," create a whole new MMO playstyle to broaden their subscriber base, and then turn around and say "Hey, screw you guys, wait it out for our valued customers to get done. Then we'll throw you some stuff every few weeks."
Any other business in any other market pulling something like that would be lynched immediately.
Raids were gated behind skill caps and then nerfed when the next patch came out so the less skilled players could experience it. Patches took 6 months in most cases so how is 6 months more than 6 weeks when waiting to experience content.
As for 6 weeks being longer than 6 months, you're comparing the game before raid finder to the game with raid finder, and, with the significant impact its had, its changed the game so much that you really can't compare the two anymore (same goes with LFD). It's like comparing Vanilla WoW to MoP - they're simply two completely different games.
Last edited by spectrefax; 2013-03-07 at 10:26 PM.
Well its aabit strange
If was 2 wings first 2 weeks then release of the next 2 in 3th is ok.I dint understand them now till LFR goes fully unlocked many of the guilds will practic deep in Heroic modes
But from the other side mine alts wont get more geared than mine main like happens in DS
Last edited by Zaxio; 2013-03-08 at 04:11 PM.
September 25: MoP Released.
October 2: Mogu'shan Vaults (normal) opens
October 7: Mogu'shan Vaults (LFR) and Heroic (6 Bosses)
October 30: Heart of Fear and Terrace of Endless Spring (normal) open. Terrace gated to those who cleared Heart.
November 6: Heart of Fear and Terrace of Endless Spring (LFR) open. (6 Bosses for HOF) (4 Bosses for TOES)
March 5 – Normal Throne of Thunder
March 12 – Heroic Throne of Thunder and LFR Wing 1 "Last Stand of the Zandalari"
March 19 – LFR Wing 2 "Forgotten Depths"
April 2 – LFR Wing 3 "Halls of Flesh-Shaping"
April 16 – LFR Wing 4 "Pinnacle of Storms"
The gating was a bone for raiders so they could see it first, a little dumb but large communities need a long time to adjust to change.
This thread seems like a drastic overreaction which is what the vocal WOW community lives for and the more that I think about it, the more I appreciate the overreaction because without people screaming that the world is ending this and possibly every other game forum would be dead.
Last edited by Leonard McCoy; 2013-03-08 at 06:16 PM.
Having to have everything you want is what keeps paying the bills for blizzard because that's what keeps the hamster wheel turning. It's not the gating that blizzard is using to keep people playing, it's that they keep changing the carrot at the end of the stick.
Last edited by dryankem; 2013-03-08 at 06:32 PM.