I would havoc onto Durumu. We have 2 warlocks and an elemental shaman, so our ice wall damage is pretty good.
Thelmtwo - Warlock - Royal Militia [A10] - Main - 14/14H
Thelmeight - Paladin - Royal Militia [A10] - Alt1
Thelmnine - Rogue - Royal Militia [A10] - Alt2
<Royal Militia> - 14/14H, US22 10m, is now recruiting all classes for WoD!
Could anyone help me out with what weapon I should use? It's either 511 MH + 483 OH as seen on this armory link http://eu.battle.net/wow/en/characte...3%A4x/advanced or A 502 2H as seen here > http://puu.sh/2ZmRX.jpg I'd fix jade spirit and hit rating and stuff on the Staff
I'm a bit confused about when to use RoF in a single target fight.
Should I use it on 'CD', or should I use it when I only have non-Backdrafted Incinerates to cast?
Any help is appreciated.
RoF should generally be maintained constantly, provided it will deal damage throughout its full duration on one target, or a proportional amount of its duration on multiples.
As for when to cast it, as long as you waste no procs, you can slip it in whenever. Warlocks in general are all about proc-management; you don't want Backdraft to go unused, you want to maximize your damage during trinket/enchant/racial/raid procs. RoF, while dealing some damage, is mainly used for ember-generation. Do not try and maintain a 100% uptime if that means not getting in that extra buffed CB. Consequently, do not use it if it means capping on embers, either, or capping on Conflagrate charges.
That being said, our "rotation" is fairly simple and fast-paced, so it should be easy to squeeze in RoFs with little downtime.
Just one more thing I'm wondering about is when/how to use CB outside DS or avoid being ember capped. For example, I have 2.5 embers, my int trinket procs. Do I A) burn all my embers using CB (a miniburn so to speak) or B) Use CB scarcely, ie. cast one CB, refill to 2.5 embers, cast another CB, refill embers again?
Hope I made any sense. ^^
Cooldown and proc management is tremendously important. This is your goal:
1) do not cap embers
2) cast as many CBs/SBs as possible during DS
3) cast as many CBs/SBs as possible during your best Int procs
1) is fairly easy to take care of, simply throw in a CB/SB when you are at ~3.5 embers, then continue normally. The exact value depends on your ember-income; in a fight where you gain them like crazy (say, Primordius as an extreme example) you want to start spending earlier. Ideally, you want to manage 2) and 3) in a way that 1) happens rarely anyway, but you probably won't be able to prevent it entirely. Don't be afraid to burn an unbuffed CB/SB if it means avoiding ember-capping!
2) obviously has an easy-to-see timeline, since you usually know with good enough accuracy how long the fight is going to be and, consequently, how many DS you will be able to pop. That means you can delay using it to align with procs, as long as the overall number of uses remains the same. If you have trouble estimating fight lengths, or are doing progression, use it on cooldown. Missing a use is far more tragic than not aligning it with procs. Anyway, you will want to start saving embers when DS is about to get used, so you can get in the maximum amount of CBs/SBs with the buff. However, you should still not cap your embers!
3) is the trickiest part. I strongly recommend setting your UI up in a way that allows for good tracking of your procs and cooldowns. If you have procs with internal cooldowns (like the Shado-Pan Assault VP trinket, or the Tailoring enchant), I strongly suggest you track these, too. It's harder with RPPM procs, since these can occur quite chaotically (Jade Spirit was changed to that system, it no longer has an ICD). Either way, you have to develop a bit of a "feeling" for which proc is "up" soon. You definitely want to burn during your highest procs, or even during multiple procs at once - but you also want to minimize 1) where you have to burn off embers without any procs. In my opinion, this is one of the parts of playing Destro that is the most skill-dependent (general play skill/dexterity aside). It takes practice to get this down well, so don't be disheartened when you don't succeed right away!
Note: as always, the demands of the fight are more important than anything. If there are fight-specific damage mechanics, or things that need to die quickly, you should prioritize around that, not around a static list. But, since these things vary so wildly from fight to fight and from raid setup to raid setup, it's hard to generalize. Always think ahead, know what is happening, and what you need to do!
I just dont understand how simcraft still shows Destro so low. Makes it discouraging to play, but when myself does hands down more dps as destro on like Heroic Mag. in 25man compared to affliction or being competitive on Jinrokh Heroic.
Mastery still the way to go for for maximizing dps?
Because mag allows for increased ember generation via rof on adds and havoc on cd, and jinrokh you can time your damage in the pools. Simcraft can't calculate this.
Simcraft is "stupid" in a way that assumes every fight to be the same, without special mechanics; real fights however rarely are like that. Destro especially can vary wildly, because of the way our embers are generated. As soon as you can RoF multiple mobs, or snipe SBs, your ember generation shoots up, and your damage increases by a lot. Horridon and Primordius are examples of fights that heavily favor Destro because of this, but there are other fights, too, where you can make use of it.
When using Simcraft, always keep these things in mind. It's a very useful analysis tool, but it's not the final word on our "optimal" performance. It's much more useful for theorycraft and stat analysis than for actual, real-fight numbers.
It's not like Simcraft went with GoEA for demonology & Lei Shen trinket, or used the SS issue on multiple target fights with affliction; players discovered those on their own.
I think it's safe to say that Destro will keep 2pc at best, given BiS conditions. Now keep in mind though that it's going to be a very, very rare case for someone to have access to all the BiS hcTF pieces; doubly so in a 10m guild. I think that given the high variance of most of the hcTF gear, BiS is a concept that should be re-evaluated. But under ideal conditions... yes, I think most if not all the tier can be replaced with hcTF alternatives and the raw stat power will make up for the loss of tier bonuses. I like 2pc though. 2pc is rad.
I suppose it very well could be that 0pc not only sims higher, but is actually better in practice, given ideal conditions. But then again, this discussion is largely academic, unless you are in one of the highest level 25m guilds. Even there, you will need some luck getting all the pieces you need in TF quality, so really, that precise situation affects like what, 100 people worldwide or something? Well, whatever the actual number, it's going to be SMALL. I think it's much more feasible to concentrate not on a theoretical best-case scenario, but on what is available to you; the question of whether to swap out some tier pieces for hcTF, for example, holds much more merit than swapping out ALL of them.