you need to remember that sparkuggz' trinket list is in BiS gear and is only really value in that kind of gear as values change all the time, hell changing my galakras boots with the boots from dark shamans, completely changes my scale factor values from mastery>crit>haste to mastery>=haste>crit, but with those trinkets is a cointoss really, but personally, i would use the bindings and KTT. for the BBoY it depends a great deal on how good you are at utilizing the stacking int proc, if you're very good, then BBoY should be better, if you're not, bindings should be better.
The thing is though, we're already close to the best spec in the game without shadowburn gaming or any form of aoe. When you add those factors in, even if you reduce the 'padding' of shadowburn down to realistic levels, we still stomp all the other specs. Heroic galakras logs are pretty funny when you consider that most of the mobs health pools are too large to get one shot by shadowburn, almost all of it is real damage and not overkill.
I doubt blizz will nerf destro. They spent most of 5.4 buffing it to a competitive level. It has very low (virtually none) pvp representation so we dont' have to worry about any pvp related nerfs. Destro works well with nearly any gear combo in terms of secondary stats as long as you grab your 4pc. Aff is a haste/mastery addict and demo just wants raw stinking ilvl (and a 4pc).
As far as trinkets go I just got my bindings last night and already have norm 2/2 BB and heroic KTT. Sims say its a gain for bindings + KTT even over BB in both destro and demo...though the gap is smaller for demo. I'm at 573ilvl atm so it may vary but I'm setup for max secondary stats. (have a HWF helm off immerseus but cant' wear it till I get htier.legs or htier.shoulders) Tried sims with 3pc and using the 580 helm vs my norm tier and it was a pretty big loss...thus stick w' your 4pc. Personally I prefer bindings + KTT since my luck is that at high BB stacks the boss always throws something at me thus craps on my best efforts. The window is so small for BB and chaosbolts that its so easy for a raid hazard or just a small misjudgement in haste to really screw up your parse since the gap between a 10x stack CB and a regular one is about 1m+ per bolt.
Destro is probably blizzard's best (warlock) example of simple to learn, harder to master in that the real gains aren't in the rotation its ember spending during procs, havoc/sburn cleaving, etc. That plus the pvp aspect is why I don't see it getting nerfed really. The only thing blizz might do would be to make any ember consuming spell consume 3x havoc charges thus no more 3x shadowburn cleaves but even that is destro's skillcap/niche so doing so would be like eliminating dot snapshotting for aff. Wouldn't hurt the LFR player much but would gut the top level players...
What is the estimated dps gain of the 2 set bonus alone and the 4 set bonus alone???
It has been 6 weeks and not a single tier has dropped for me untill today where i got my hands ( PS: 6/10 ppl in my guild are 4set bonus normal:/), I wanted to know how much would the 2 set bonus have an impact on my dps single target and cleave and the same for 4 set bonus.
There must have been someone who has simmed or research this before?
Quick question.
How are others utilizing the 4set? Is it best to only chaos bolt with "ember master" when under other procs and use it for regen otherwise? Or to chaos bolt/shadowburn every time it procs?
I would imagine the second scenario possibly leaving you ember starved at crucial points.
As it stands atm I use the procs for regen unless I have jade spirit + lightweave up or another proc of equal/greater power.
Would love to get this cleared up
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If its 5+ mob aoe then the 2pc helps...single target is one of those sub 2%, probably sub 1% things. You just want the 2pc en route to the 4pc which helps a high haste/max mastery build generate embers and offer a minor proc to work around. Demo also likes 4pc though its 2pc is a beast. Aff does well w' 2pc but seems to prefer ilvl > 4pc thereafter so long as its haste/mastery itemized.
There is a 10 sec ICD to the destro 4pc so faster ember generation doesn't let you roll it. If you can pandemic refresh an immolate with the 4pc its a gain but not worth recasting before midpoint afaik. You can spend a chaosbolt if you are at 3.x embers but otherwise try to wait for trinkets, darksoul, skullbanner, or combinations thereof.
Think the gap between 580 helm/3pc (heroic chest/hands, norm legs) and 4pc (norm helm) was about 7K so ~2% loss per 540-5 single target despite going up 20 ilvl on the helm.
brusalk a little question
there are a max cap for crit? i've got 27 %crit but low haste 9%
should keep a critical maximum around 25 and raise haste?
mastery of course statistic priority!!!
http://eu.battle.net/wow/it/characte...a/Reiuz/simple
thanks
Crit and haste are largely interchangeable for destro. You can change them back and forth and gain/lose a couple hundred dps on 350K+ so its really a small matter. Well within the RNG "noise" variance. You might see a minor bump scaling flux just past say the 10.1K haste breakpoint on immolate but really its a playstyle thing. Do be sure to run sims on not only 2x target but aoe as well since SoO tends to be a bit more complicated than single target in a vacuum...
Here's what Sparkuggz has to say on the matter: http://sparkuggz.com/destruction-has...crit-meta-gem/
"When we talk about the second tier of stats we reforge after mastery, it really doesn’t matter. Like really, DOESN’T MATTER. We are talking about switching 4k crit vs 10k haste mainly and other way around. The difference of stats for destruction are close to nothing, it’s pretty much equal, haste=crit"
Anyone able to tell me what would be better, I just cant decide :/
Lever of the Megantholithic Apparatus 567(Warforged) or,
Gaze of Arrogance 561(Normal)
Thanks in advance
#up
Lever of the Megantholithic Apparatus 567
There isn't really a max cap on crit benefit. Jut get more Haste/Crit and like Werst said it's largely interchangeable. I have seen a symbiotic relationship with Haste/Crit such that too much of one makes it less beneficial than the other, assuming you have 4pc.
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For single target, Mastery>Crit=Haste is not best. However, the more you AoE the better Mastery gets (and FAST).
As a trend, what I see as the number of targets, n, increases, then the rough estimate value of the stats is something like
Haste = 3+1.25n
Mastery = 2+1.5n
Crit = 3+n
(Those numbers aren't exact, but give a rough estimate of what I'm trying to get across if you think mathematically best)
That is, up until 5 targets Haste is very, very good. Past that Mastery scales up in value a ton. Crit is about equal to Haste, but falls behind the other stats with more Haste.
Single target Haste/Crit is very similar, with 2-4 cleave Haste is very, very good. Past that Mastery scales best.
HTH.
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