Just a quick question, if you are stacking mastery, what would be more preferable: mastery>crit>haste, mastery>haste>crit or mastery>crit=haste with 1) 1 rppm trinket, 2) 2 rppm trinkets
Does our haste increase our demons energy rates? And if so is there some point where it increases the number of attacks from them (fire bolts/licks etc)?
My testing still seems to have my imp well out ahead in total damage done (true dps of 10k compared to my observer seeming to sit at 6-7k -5.8mil total damage for imp over 10mins and about 4.5mil for observer) but I noticed with how much total downtime there is and was wondering if I could truly increase the imps fel bolts (as my getting haste doesnt really help him as he is still entirely limited by regen). If not maybe blizzard could fix that glyph to being a energy increase for the imp instead of a small burst increase.
What I don't get is that even when I'm myself staying in combat, which is supposed to keep Recount from resetting, the imp seemingly does a lot more than I think it should.
I don't know how it works ... I know when I do an actual raidboss, for example, as long as I'm in combat, even if I'm not attacking, the Recount parse does not reset. Yet it looks like for imp it's not doing this, because I know it's simply not doing about twice as much as my other pets.
In addition to the above, if you are target dummy testing, you are missing raid buffs which benefit certain pets more than others. For example the observer has a fair amount of physical melee damage, so not having physical damage taken on the target is a ~2-3% obs damage lost right there.
I have read your guide but I am still having a little trouble finding the correct re-forge/gem stat priority for my ilvl. I have tried simming it but according to what I am reading there is something wrong.
Specifically in single target fights I'm getting ~100-120k dps which it should be higher. Just wondering if you could take a look at my character, and let me know if I am doing something wrong with the stats.
Won't let me post a link as it is my first post. Name is "terpthree" in armory. I'm 518 ilvl and have haste a little above 2717, crit 18%, mastery 64%, I'm mostly re-forged/gemmed into mastery, and the only time I reforged to crit was to get rid of extra hit.
In a couple of words terpthree, you need more haste, im not specifically sure if its going to be worth it to gem full haste at that item level (although i cant really see why not), the thing is with the haste build you shift how the spec plays entirely.
As you can see in this log below over 50% of my damage is chaos bolt and shadowburn even though i prio haste, this isint because i have heavy mastery, its because the haste is so high that i can just keep Rof going 100% of the fight for insane ember regen, which in turn lets me avoid using incinerate.
If you try this i think your single target will improve drastically
Edit- Also that shado pan trinket sucks amazing amounts of balls for destro, replace it even with Raid finder from Tot asap and you will notice an improvement in dps.
Last edited by AjayxD; 2013-05-06 at 04:46 AM.
Also there is no breakpoints that matter for Destro.
And as well, haste/crit is only best for single target fights. On fights where you can get extra embers through Shadowburn sniping or AoE, you'd be best going with at the least a mastery build, and potentially Sac as well if there is a lot of it.
What I found from my own personal performance was that Sac only hands-down-no-contest beat Sup on Primordius. They were both very close on several other fights however, but Sup usually having the upper hand.
I'd be interested to see what results other people have found when it comes to the grimoires.
Last edited by Micke; 2013-05-06 at 05:01 AM.
The value of haste is determined very very massively by the players ability to react, for example on twins last nite i was able to make my rotation nothing but Chaos bolt and Rof (in which it was literally Chaos > chaos > Rof > repeat) during my dark soul because of the lurker's, but the downside of haste is as brusalk says, on 'anything' where there is more than 1 target mastery and int gain a lot of value, although it is incredibly nice to be able to cast a chaos bolt and immolate during a unerring proc.
Random results from sim (patchwerk 50k etc)
Kurosak%C3%AD : 175238 dps
Int - 5.70
Crit - 2.63
Haste - 2.88
Mastery - 2.77
Last edited by AjayxD; 2013-05-06 at 05:04 AM.
Heroic SoO progress 14/14
Warlock armory - http://eu.battle.net/wow/en/characte...C3%AD/advanced
Did you have physical vulnerability and sunder armor on your dummy when comparing imp damage to the observer?
Hello, im not a new warlock but this theorycrafting behind stats and simcrafting is painful to me so I just want to ask for a favor:
this is my warlock
http: //eu.battle.net/wow/en/character/burning-legion /Akukaracha/advanced
can someone please tell me what should i reforge for lets say majority for fights in tot 10N/10HC?
Thanks in advance
(sry for spaces in link but i cant post links yet)
In addition, you're currently all haste reforged, and even fully haste gemmed. You're unlikely at the ilevel yet where the pure haste gems are better than int/haste for single target. In addition, if you want to be lazy and not reforge between fights (as seems likely) then you're better off going with a full mastery build rather than a full haste build.
Brusalk I'm really curious with your stat weights. It seems you are valuing int higher than 2x any secondary stat. However if I SIM your profile in any fight type (patchwork, helterskelter, hecticaddcleave) I always get one of the secondary stats being better than int. Just wondering how you came to decide your weights?
Are you re-geming / re-enchanting between fights also or are you leaving gems and enchants and only changing reforges?
One extra question... you don't have the new meta gem or your value it less than the normal one?
Last edited by Ahzeal; 2013-05-06 at 11:09 PM.