So I have a quick question. What's the trick on horridon/h horridon to be the best spec for the fight. I know I see all these logs of destro locks pulling 3-500k meanwhile I only do a paltry 200k. Which for my gear level (rocking 538) seems quite low. I know my main strategy has been keep RoF up as long as I can but admittedly this part might not be in my control as the off tank is always moving it. Using havoc CBs whenever it's up because with our raid comp the second something hits 20% you maybe get a single gcd but alot of times no. SBing whenever I do see a 20% mob. And finally if we start getting overrun switch to FNB. Reason I ask is in the next coming weeks guild will be trying H horridon and want to actually pull my weight instead of losing to a combat rogue.
Its a dumb fight because it promotes the most utterly retarded gameplay you can think of.
Shadowburn execute with havoc.
Fire and Brimstone incin / conflag when there is enough adds to sustain it
Keep up immolate on everything with fire and brimstone.
Save Dark soul for when the adds are as packed as possible / Execute on horridon
Dont single target anything that isint horridon.
Aka - Be a scumbag, thats how you get big damage on that encounter.
Last edited by AjayxD; 2013-08-18 at 10:31 PM.
Yeah that's the spirit, too bad Chaos bolt is so noticeable
That's so true, the raid gains so much DPS if everybody switches back to the main target instead of having everybody casting on the dying adds and losing their time because it dies before (and it is so beneficial for the Destro).Too much damage on boss = invalid log. Same with Megaera if you focus too much on head that isn't supposed to be killed. Also most Destro ranks rely on that others don't execute mobs and let you shadowburn them. This is in fact raid dps gain if people don't finish mobs with destro lock around, but good luck making them understand that.
With the change to the embers gained from RoF. Would it still be worth using in 5.4 with the mentality that some embers are better than no embers gained? I dont destro much anymore since i got my UVLS and going full demo for most of ToT. (except for Horridon and Primordious)
If any of you got into some SoO boss testing, is destro a dead spec for SoO, or will it be competitive?
It should still be good for Horridon/Will of the Emperor/Tsulong style fights, but 1) it is a lot less dominant than before on those fights 2) on the other fights it just sucks
Is gemming int the way to go in raids? Last night I did get beat dps wise by a guy who was 6ilevels lower then me. I saw he was gemming int so came here to ask.
In all fairness without logs we cant really help you that much. Changing gems won't fix this.
Plus stat priority changes depending on the fight.
I'm wondering if we'll be using the legendary meta gem or not.
3% crit damage is tempting with Blizz buffing Chaosbolt.
I'm thinking we'll be going M>C>H stat wise, and that might encourage Burning Primal.
Our set bonus seem to encourage it as well.
The idea that we might not even want to use the legendary meta should give devs some concern.
Edit: Weren't the two gems pretty close for destro on live anyway? This could be enough to tip the scales, though I won't be shelling out 5 primal diamonds on a new LMG every time I switch back to affliction.
Last edited by Liquidsteel; 2013-08-30 at 10:13 PM. Reason: stuff
In general, most people run with with mastery yellow, int mastery red, hit mastery blue. Works for all 3 specs and you can reforge accordingly.
But like I said, changing your gems around isn't going to suddenly grant you that 6k (or more) dps. You need to play the spec according to the fight.
Regardless, the LMG isn't great for destro as is, in 5.4 it will just be worse. All things considered I can easily see destro not using it in favor of a regular meta gem.
I really like destro and want to play it, but it looks like most fights aren't super friendly to it. Luckily demo should be solid enough that I won't feel forced into affliction.