Simply to offset the loss of 30%'ish ember generation you would have to buff ember consuming spells 30% minimum. That still wouldn't fix the piss poor scaling, especially haste/legendary meta gem scaling, the spec is held back by. Even with that kind of buff the spec still wouldn't keep up it would just not lose ground from the RoF change and just in terms of the ember consuming spells. For incinerate, conflag, FF (dest only) you would want to buff the base numbers at least 10% to match step with immolate but buff the coef closer to say arcane mages for all of them. Darksoul is also much weaker comparatively speaking than aff or demo's darksouls. You could double it and it still wouldn't match...probably need to do something like 30% crit and 30% crit multiplier. Otherwise if its left as is then destro needs to be comparatively more powerful the rest of the time to offset the weaker darksoul. Since the present playstyle is all about CD stacking that makes balance tricky.
Really changes like a minor glyph to trade 30% crit on backdraft for the 30% haste (okay cast speed reduction) and reducing conflag's recharge by haste (the way imp swarm glyph works) would help the spec quite a bit. Even if it came at the expense of making shadowburn eat 3x havoc charges or something. I am concerned that destro's situational cleave/sniping is holding it back from ever having better mechanics that would let the spec stand on its own outside its niche.
TLDR mongo buffing incinerate (only incinerate) to catch the other specs would have to be so large it would throw off all sorts of things.
I'm really hoping that they take a long and serious look at Destro in the expansion. It's gameplay is insanely fun, but it's not even all that good at it's niches anymore. Aff and Demo 2 target cleave both do more damage than Destro. Not to mention that burst at the start of the fight is completely and utterly in favor of Aff and Demo than Destro.
It's somewhat funny that the "burst" spec has such terrible burst.
hi Brusalk just wondering about gems in 5.4
full mastery gems in yellow slots or int_mastery gems and so on
Chaos Bolt's damage has been increased by 15%.
Incinerate's damage has been increased by 10%.
If its to scaling and base (which it probably is) then yes.
Except that we stack mastery, we have green fire, chaos > pyro, we have an execute, we have demonz, we have better aoe, we actually have a CD to buff our damage.
Im sure i could make that list go on a bit.
GL with that, if i could ask did your testing ever get based off of anything other than hitting a target dummy at 535 item level or w/e that was at the time.
Crit isint better for destruction next patch regardless, its literally impossible because of the 4 set / 2 set / DS and ofc how huge the int is on procs next patch.
Just as an example -
35 - 40% crit raid buffed
15% 4 set
Int procs + potion + 2 set would probably throw you over 100% in certain situations.
Now seen as we get so much crit easily when it matters (DS and 4 set) and it devalues the more you get i see absoloutely no way that it would out way mastery which doesnt in any manner suffer diminishing returns and helps hugely with AOE.
To add to this the 4 set has a 10 second internal CD so that would devalue crit even further.
On a seperate note, i actually think that incin buff is enough to make Sacrifice better than sup at high mastery levels, i jumped on the ptr and just randomly casting on the dummy was getting some incinerates as high as 518k, i think thats significant enough not to ignore (Zero testing on that btw just a hunch)
http://imgur.com/XZUq0yl <-- screenie incase interested.
Last edited by AjayxD; 2013-09-10 at 07:04 AM.
In my test mastery did not equal or apply more damage than the critical strike of all spells. This is simply understandable because a critical strike is 100% more damage for the selected spell, for an example if an incinerate hits for 150k regular it will crit for 300k or more. No amount of mastery possible will allow this to happen(in current gear). Mastery however isn't useless it is very close the crit and is the second most valuable stat between crit,haste, and mastery. If you do not crit while prioritizing mastery, the crit that you are saying is our second best secondary stat is useless. To compensate for this loss crit should be atleast 50%+ so you can get the most out of mastery. Chaosbolt is our strongest spell but we have other spells that we use to sustain our dps. In order to sustain dps our other spells have to hit for higher damage. The highest damage one can achieve at the moment is critical hits+mastery which further increases the value of getting a critical strike.
The green fire doesn't set us apart from a fire mages, because fire is our element of damage as is it is for mages. Green fire is nothing, the original locks such as myself deserve more after the doom gaurd ritual and Dreadsteed quests we had to endure.
Smooth no offense but you are not worth wasting energy on trying to convince, i can keep about 55% crit chance on incinerate while stacking mastery over 50-60 million damage (without raid buffs) because i know how to use my temp buffs, i dont care for your opinion because in my eyes are wrong, i also will go happily wrecking meters as i always do as destruction, you can do what you want and im not stopping you but for the love of god if your gna post that trash at least back it up with something, the last time you done this you linked some random youtube video of you battering a dummy with what looked like pvp gear and the free gear on the ptr.
Soz for lack of paragraphs <-- tired
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Last edited by Smoothmeduso; 2013-09-10 at 07:15 AM.