Well the last 2 pages (at least) of this thread are littered with posts about whether people have gotten a drop they wanted or not, so not sure I've really degraded the discussion any further than it already was.
As far as being in the minority, I find that irrelevant. If someone has a good argument to make as to why the coin system in organized raiding is really good for the game, I'm all ears.
Happy not to discuss further though. Either way.
trust me, in a 10m organized raid, any chance of getting loot is a welcome one when you can easily go 4+ weeks without getting anything looking remotely like an upgrade from any boss in SoO. either way the outcome will most likely be the same if the coined loot dropped regularly or the way it is now.
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for me it differs a lot, like a lot. sometimes it doesnt proc on pull at all, sometimes it procs and my KTT doesnt proc for a couple of secs, and sometimes my ktt and bindings proc the exact same time. personally, i would prefer bindings proccing first and the ktt after a few secs, so that im sure i can get off 2 chaos bolts with all my procs on pull.
That is not what he is saying. Boss progression is balanced around a certain amount of expected gear on players. For that, Blizzard takes into account that people will have slightly more gear than would be available through regular drops, because of coin rolls. That may push the average expected item level of a progression guild up by a fraction. Whether or not that makes a tangible difference to Blizz's number crunching in the end is up for debate, but it's practically certain that they do keep the fact in mind.
I just got BBoy normal from garrosh, and I already have KTT and BoI 561. Is it worth it to upgrade this trinket since it sims similar to other trinkets at the same item level ??
I main spec destro and use demo on farm bosses, I was thinking that is only a dps increase on bosses where I have the ability to time my CBs.
any thoughts guys
BB can be tricky to get a chaosbolt off exactly at 10x stacks....especially when there is a raid hazard at just the wrong time. KTT/PBoI seem to do better for me all things equal. Now for demo BB is far stronger or at least more reliable....doom + 1-2x CD's at 10x stacks of BB is a ton of damage. KTT also kinda sucks for demo since its multistrike only works on damage from the lock not imps or pets. Thus KTT's stronger synergy with gosac destro than demo.
I am on HC juggernaut and HC Shamans. Any tips for a destroy lock? Any talent preferences? I am using KJC and GoSac. On Juggs I am on bomb rotation.
well for dark shamans hc i would certainly recommend using sacrificial pact, as it basically trivializes iron prison(i think its called) as it is on a 1 min cd. for iron juggernaut hc, its more about survival than anything imo, just make sure you have a few burning embers when siegemode starts so you have for ember tap if you need it.
regarding Shamans. passive Unending Resolve (-10%) + Soul Link + Soul Leech is more than enough to save you and leaves more mental capabilities for dodging the tornados. You only need to take damage from the meteors which should always be reduced from a Raid CD. In addition you have a meaty shield from AoE all the blobs. Can't remember falling below 30% on any try.
This is all for the split tanking strategy. (which I'd recommend with the gear that people currently have)
For Juggernaut, we outrange the barrage and thus I use AD + GoSac on that fight. There is not that much movement there.
Last edited by Berthold; 2013-11-20 at 07:31 AM.
Green-Fire Sub 500 http://www.youtube.com/watch?v=prdcXP6Zvp8
anyone try out a haste=crit>mastery build? thinking about trying it for hgarrosh attempts
What did your Malkorok build look like tonight, Brusalk? Forgive me for assuming, but was it more crit-heavy than usual?
For Jug I GoSac Void, KJC, Soul Link.
During knockback phase, we range. For First knockback we are stacked under bubble. Second knockback I pop 30% HP with Shadow Bulwark and UResolv, 3rd still has Hp buff + HS. I go with added HP buffer (Soul link) since we have enough raid cooldowns I do not feel i need Sac Pact bubble for 3rd knockback. You can switch this up if you are having survivability issues, but chances are if you are having trouble staying alive, others in your raid are already dead.
Dark Sham Sac Pact for Iron Prison, KJC, Glyph Havoc (debatable)
I glyph Havoc to allow 4 max buffed Chaos Bolts on pull into the face of the dogs. Downside is its not up every AoE phase for sniping shadowburns to boss but I found I was not able to reliably get off 3 shadowburns (or any sometimes) per cycle anyways, so opted for the stronger opener. Take advantage of the embers AoE will give you from the slimes to funnel CB's into boss. Later into the fight there will be the situation where iron prison and Falling ash will be hitting almost at the same time. Let falling ash hit before you use sac pact or falling as will eat enough of your shield to put you at risk of dieing from iron prison. Tornadoes hurt, a lot. If you get caught in a bad position and get hit, do not be afraid to burn an ember on ember tap.
I ran Mastery>Haste>Crit for HGarrosh and felt it worked pretty well. (Inc. solo'ing engineers in p1)
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Nope. I got H Bindings finally, and was running Mastery>Haste>Crit.
I actually ended up losing out on a lot of damage because my other raid members were burning the oozes down too fast for me to Havoc every one :P
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