For Iron Juggernaught: you can avoid all bomb damage if you teleport out as you are jumping on them.
For Naz: Pets don't cause rage.
For Iron Juggernaught: you can avoid all bomb damage if you teleport out as you are jumping on them.
For Naz: Pets don't cause rage.
It is hard to believe. Back when we were at that gear level, haste was higher in value than crit due largely to RoF ember generation and scaling with haste. Seeing as those have been changed since then such that RoF is not used single target, I'd guess that on single target in CM gear level, they are roughly equal.
Again though, when you are doing lots of trash packs and RoF can hit more than one target, I strongly suspect haste will pull ahead.
In short, for challenge modes, I'd Gem Int (which I expect is more than twice as good as mastery at that level), hit cap, and reforge the rest mastery > haste > crit.
- I run observer, because I don't want to stop casting to interrupt - it doesn't negatively impact my dps, or at least I am typically 25-35m higher on *garrosh* damage than the other locks in my raid.
- For intermission #1, if you are assigned to the back rooms, you can drop RoF on the packs you run past, giving you full embers by the time you are at the back packs - meaning you can burn everything in p1, and still be fine in intermission #1.
- We kite these adds via a monk, other than dropping RoF on them for free embers as they run by, I ignore, but I guess our strategy is different here.
- I (kjc) fnb incin my way to the top, often pulling a few - considering you have infinite embers while fnb'ing that many, I just blood tap as required till the dk's deathgrip - I haven't ever died to the adds, but other squishies have, and they are next on threat if I were to shatter :P
Last edited by rijn dael; 2014-01-28 at 09:45 PM.
Blackfuse tonight (25m HC). Any good suggestions? (portals, stun, teleport are all "obvious"). Thanks.
Thanks so far! I'll update the tips after todays raid.
PS.: Just tried the one with mines and teleport on Iron Juggernaut. Realy like that one
EDIT: updated
Last edited by mmocf671b58f24; 2014-01-29 at 10:25 PM.
I was wondering a couple of things since I believe I am under performing as destro:
*Note: I am still wearing a Wooshalay's final choice, but i do have a HM PBoI, gotta love 10 man's. I am currently full mastery>haste>crit and whenever I am not needed for dispels I go with Sacrifice
1) reading the guide is supremacy really that far ahead of sacrifice even in 565+ gear for single target and 2 target cleave?
2) how many CB's are ppl getting off in their opener during DS? I am pretty much just getting three
3) has the opener changed at all? I am seeing logs of destro locks starting with a 1 million burst on fights where they cant possibly be starting with full embers.
I do the following; pot> immo > curse > conflagx2 > DS/racials > Incinx4 > CB for as many embers that you have at that point?
Thanks!
I personally use 3 Backdraft charges on first CB. This leaves me enough time to refresh Immo with full proc/prepot and get the first two CB's out during the 5 second 4p proc. I don't get a fancy 20% haste racial
KTT Trinket and GoSac are also a big contributor. A Multi Strike proc on a 3M CB goes a long way.
1) Not really. That part of the guide is outdated because I'd gotten so busy that I couldn't spend the time required to make the update as high-quality and correct as I wanted it tobe, and at this point there's not much reason since the prepatch should be coming soon-ish hopefully.
2) 2-3 unless I have full embers for whatever reason
3) I'm still using that method (sometimes with doomguard) and I can get up to 1 mil burst. PBoI + KTT/BBoY w/ Skull Banner means like 3-mil Chaos Bolts.
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Points 1) and 2) have already been settled, I think.
Only thing that cought my eye is 3):
I think the perfect pull differs from what you wrote fractional, Greywardenn.
Pulltimer 3sec left: Pot -> Incinnerate -> Immolate -> CoE -> use cooldowns -> 2x Conflagrate -> 4x Incinnerate -> CB -> CB -> Immolate -> etc....
Probably this won't make much impact, mentioned it more for clarification.
BTW: Glyph of Havoc highly (!) influences the opening burst if you can spread the 2 CBs, hitting like trains. I used to do this on Klaxxi sometimes - though it is nothing but padding of course.
Personally I've been toying around a bit with the opener and I seem to favor the following:
2 sec prepull: pre-pot and cast incinerate, CoE, Cooldowns, immolate, conflag x2, incinerate to 2 embers, 2x CB, refresh imo try to squeeze a 3d CB.
The basic change here is that I cast my first immolate after I apply CoE and pop CDs. It's not optimal in that I loose something <1sec from not casting immolate during the travel time of the first incinerate, but this way I stagger the time point when my trinkets proc a bit and I feel that I recover it in faster ember gen due to buffed immolate. What I gain (I feel) is smoother ember generation for the opener allowing a guaranteed 2 fully buffed CB and good chances for a 3rd (KTT will have faded for the 3rd CB but would till have DS/pot/PBoI).
I don't have any hard facts or simulations to back this up, its just an intuition that I've been trying out and it seems to work out OK.
So, I'm trying to maximize my destro locks DPS, and I feel like the guides that are out there give conflicting information. I'm low geared - 540. My question is, when does it become better (or has it always been) to gem for pure mastery instead of intel (or orange gems with both mastery + intel)?
Also, is it correct that Kil'jaeden's Cunning + Grimoire of Sacrifice > Archimonde's Darkness + Grimoire of Supremacy?
Any feedback would be very appreciated.
The answer will depend somewhat on your specific gear. I would think the changeover point is somewhere around 540 if not slightly sooner. You can test this in simC very easily by editing the "simulate" import wall of text page. Look down to the gearing section and simply edit which gems are being used. Sim it with the int based and with the secondary stat based setup and see which is better for you.
As for what spec choices to make that also depends on ilvl, playstyle, and the fight/guild strat itself. In ToT I recall definitely being into the "secondary stats are better" territory which 540 is approximate too. Once you start getting geared to SoO levels gosac is pretty potent, especially with a KTT trinket. Especially if you are good at shadowburn/havoc cleaving. KJC vs AD is again preference/playstyle...if I were on progression most of the time I'd use KJC. If its farm and I'm going for max damage AD can be better....stress on the "can be". You can also get poo flung at you everytime you hit a CD, get a trinket proc, or a burn phase pops....in which case its a loss lol.
Thanks - I'm going to use simC tonight to see what the best outcome is.
As far as the trinket goes - yes that does look like a potent combination with Sac. Unfortunately right now I'm using the 50k timeless trinket and the LFR Malkorok one (~2%) chance to cleave.
I think because of where I find myself I'll stick with AD for now. It seems like the second proc adds a lot of forgiveness to people that aren't perfect. Hopefully that's right...then again being able to cast while moving might be amazing. /conflicted
Last edited by Sargiean; 2014-01-31 at 10:29 PM.
Personally I would always recommend kjc.
It's a massive a quality of life improvement!
Even today while farming the bosses I still use it - I just love being able to cast while moving.
Then again, that kind of made me a worse player. It happens that I interrupt casts on my alts nowadays, because I forget that they can not move while casting :/
I'd be careful with that reasoning. Incinerate is a big part of destruction's damage (in comparison so say shadowbolt for Demo) and Destro's Dark Soul is probably the weakest of the 3. It's nice to have a second one during execute, but if you're in the position where you want a talent that offers the most "forgiveness", then KJC is 100% the way to go.