"Remembrance of things past is not necessarily the remembrance of things as they were."
T11 WR: 115, T12 WR: 45, T14 WR:44, T15 WR:37, T16: WR:28
After trying a multitude of tactics, we eventually got the kill with green>red>green>red>green>red>green.
There was a LOT of raid damage during the final 2 heads, but we felt that healers not having to kite the shit really helped a lot in avoiding tank gibs, it just required some good pre-planned cooldown usages during the final 2 heads, the damage from the constant bombs was more threatening than the rampage damage, It was a lot of fun though
10 man, btw
Ours bugged last night. We killed the 7th, thought the fight was over, but the boss had 16 health left, and we wiped because it went to another phase. Today it died on the first pull. We did Ice, Fire, Poison, Ice, Fire, Poison, Ice -> (dead). Because of last night's thing, we didn't even use Heroism on the kill tonight...
Last edited by Porcell; 2013-03-08 at 02:29 AM.
green > red > green > red > green > red > green
25m - 1 shot with three groups.
We did green -> red -> green -> red -> green -> red -> green
We did this strategy because we found tank damage really high if we had a red and a green up at once whereas the frost head has comparatively weaker tank damage. I don't know if this is the best strat but it worked for us.
Has anyone tryed (on ptr or anything) killing off 2 heads at the same time, if yes how it would work, do u get both debuffs at the same time?
Since u got a few seconds when a head reaches 1 hp, before they dissappear.
The fight feels a little overtuned on 10M, in our experience (especially when you see people feeling the need to bring 4 healers). The healing is absolutely brutal. Though we don't typically raid 10M so we're hoping to see better luck today/tomorrow in 25M.
I've heard the berserk is rather long, and that a lot of 10 mans are bringing an extra healer and just avoiding frost.
I've heard the more coordinated groups are avoiding poison.
I've heard of groups taking down 2 of each head.
It may take some adjusting and talking to your healers to find out where they comfortably stand.
We did blue>red>blue>red>blue>red>blue yesterday. Tank damage is heavy but we felt icebeams and firedebuffs are far easier to handle then the poison bombs. Had some issues with tanks dying but 1 shotted it when we took an extra healer (7 total).
this how we killed him in 25men normal
GREED - RED -GREEN - RED - BLUE -RED -BLUE