I see some scaling issues again (ofcourse just going by simcraft) when you compare 5.2 in t14H gear to t15H gear.. Hunters are in a really good shape atm, but will it last ? Will have to wait and see I guess.. It won't atleast according to simcraft.. hopefully we get some more accurate numbers soon..
And in early December we got some serious buffs (doubling the damage of SrS and extra 5% RAP from AotH). However, seems like Blizzard in MoP is constantly balancing all speccs and classes, so I wouldn't worry about it.
However, at least IMHO, problem is class mehanics overall. Theme on the most of the fights in MoP is multi dotting / cleaving and one specc dealing over 50% more DMG with dots it's just bad class design considering real raid fights. I would even go as far as telling that BM and MM don't have any real cleave mehanics. Spamming Multi-shot on cleave (as BM / MM) is like mage spamming Arcane Explosions (while trying to cleave).
Even before those buffs BM was nowhere near as bas as SimC said it was, and the sting buff was actually just a reverted over-nerf from beta...
Last edited by Dela2k10; 2013-03-09 at 07:16 PM.
I'll stay away from delving too far into the melodramatic "Blizz hates ______" thing that fills 90% of class discussions, but I do think the sims show hunters undeniably falling behind.
Blizz had genuinely done a great job trying to give a bunch of "neglected" classes buffs and added utility, which is great, but it just leaves hunters in an odd spot. We don't really bring any raid cooldowns, we have no healing abilities like hybrids, no short CD interrupt like melee classes, we have little in terms of active damage mitigation, and we can't multidot or cleave like other classes. If we don't at least bring competitive single target damage, I don't see what value we have (especially as BM or MM). No movement penalty is nice, but it isn't gamechanging on most fights.
And on the topic off hunters not bringing anything to a raid here is my opinion: Hunters are the very cornerstone of Blizzard's Bring-the-player-not-the-class philosophy!!! A Hunter can bring ANY buff or debuff you want. Maybe hunter don't excell in ANY of the roles you listed but they come in a good 2nd place in ALL of them.
For my raidsetup I will preferr a hunter over any other class..
There's no point using SimCraft for comparing different classes - the complexity and quality of action lists differs by author.
For instance, the Feral action list is almost 100 lines long, and most of it looks like this:
The hunter one on the other hand is about 30 lines long, most of it looking like this:actions.defaults+=/ferocious_bite,if=combo_points>=1&dot.rip.ticking&dot.rip.remains<=2&target.health.pct<=25
actions.defaults+=/natures_swiftness,if=talent.natures_swiftness.enabled&talent.dream_of_cenarius.enabled&buf f.dream_of_cenarius_damage.down&buff.predatory_swiftness.down&combo_points>=5&target.healt h.pct<=25
actions.defaults+=/virmens_bite_potion,if=(talent.dream_of_cenarius.enabled&combo_points>=5&target.health.pct <=25&buff.dream_of_cenarius_damage.up)|(!talent.dream_of_cenarius.enabled&buff.berserk.up& target.health.pct<=25)|target.time_to_die<=40
Pretty obvious why there is a disparity.actions+=/explosive_shot,if=buff.lock_and_load.react
It's a fairly weak niche, though. Most caster classes, especially if played well, can move without a significant DPS loss. Some can do it with literally no DPS loss.
At this point it's fine because we sim in the middle of the pack and movement penalties can push us to the top. But once we sim at the bottom, MM and BM will need high movement and only 1 target to even stay competitive.
So we'll have two specs that will be behind in everything but single target, high movement fights and one spec that will perform well with AoE. That's kind of weak for a pure DPS class that brings little raid utility.