I've been raiding since Vanilla. I'll agree they use some old mechanics, but these days it's usually in combination with other things to make it "new". So yes, it can be said it is complexity for complexity sake, but it's really just so players don't get bored or down it super easy after reading a guide. With guides everywhere, how do you make a raid hard? You can't do it by having players figure out the mechanics like we used to have to. Probably the best way is to do what Blizz is doing; making the mechanics complex and making you actually pay attention.
And I'll freely admit I'm bored to tears of raiding already this expansion, but not because of the lack of a neat environment, interesting boss fights, or under/overtuned content, but because I've been playing since Vanilla. It always amazes me how many people won't admit that it isn't Blizz's fault they are bored, but at least part of it is because they have been playing the same game for years on end. The game is the most polished it has ever been. PvE has a variety of difficulties for players, and, despite all the whining, PvP is the most balanced it ever has been. Note I didn't say completely balanced, because it never will be, but it's not the total shit storm people make it out to be.
Last edited by link4117; 2013-03-09 at 04:44 AM.
I have tremendously enjoyed almost every fight so far this tier on normal, even though the majority of them have been hilariously easy (1-shot or 2-shot). But even the easy ones still managed to be great fun. I think the only fight I have not liked much so far would be Primordius because it's overly simplistic. Jin'Rokh was super simple too of course, but it's kinda nice to have the very first boss be a RARHAJRHJHR PATCHWERK NUMBERZ fight.
now sure how you can compare content from vanilla/bc to current content and say "back then, that content would have been faceroll". yes, now with all of these new spells, new classes, different itemizations and a megaton of things that are different. but if you played back then, you'd understand why things were so difficult. personally I don't think content back then with how the game was, was any more difficult or easy than the current content now.
but that being said, I'm pretty sure you can find something to complain about for all the raids in any expansion. this expansion has had the most amazing scenery and buildings and art i've ever seen. of course, that doesn't mean the person who enjoys evil looking shit with demons every where means that an asian themed expansion sucks. seriously, personal preference. a change of scenery is nice, and it's not like the entire expansion is nothing but asian themed.
Why would anyone miss ICC? Sorry I know that isn't the point buy saw someone post that. I enjoyed Naxx, Ulduar, ToC, and ICC. WotLK was when I seriously raided, and then I hated Cata so I dropped off. I thought they had some decent mechanics on most fights, and the fights were based around the mechanics. If everyone knew what to do, and did it right, things where easy. But it wasn't just massive heal through damage, huge AoE damage, or anything else. It was just know the mechanics fights.
---------- Post added 2013-03-08 at 11:55 PM ----------
I don't think it so much that encounters are too complex, but the fact that effects of player and enemy spells have been getting flashier and flashier over the years. This can result to even relatively simple fight looking like huge cluster fuck, especially if there are a lot of adds and aoe involved.
I don't know about all that but the raid mechanics do seem a little complex.
---------- Post added 2013-03-09 at 12:11 AM ----------
I honestly liked the simpler and fewer mechanics. I'll be the first to admit i'm no star player, but I can clear the content, assuming my group are average players too. I just find it more fun doing basic fights. Don't get me wrong I like a good challenge, and I love unique mechanics when applied correctly, but particle effect fights just feel stressful. I'd say my favorite raid is, sadly to most people, ToC. No trash, decent fights, and my only server first heroic boss kill, killed the beasts first, was super satisfying but took about 9 hours of solid grinding. I dunno, WOTLK was my favorite xpac, mainly cause all my friends still played. Another thing, is it bad I enjoyed Naxx 10/25? I play games for the social aspect, and that was my most enjoyable experience in raiding just because I enjoyed the people I was around.
Some people sometimes just have to accept the fact that the raiding market may simply just be waning.
It's not Blizzard's fault in the slightest.
But, hey, that's just my opinion. I'll be attacked and criticized for it like anyone else.