---------- Post added 2013-03-08 at 12:10 PM ----------
I feel sorry if your group was that retarded that they couldn't do something as simple as run to the next section.
I do think too it's not fun.
The complexity of managing your long list of class skills is high, but still fun.
The complexity of the fight mechanics it's too high, but looks like fun if you think in doing that overgeared.
Now add those two complexities together, in a group with the bare minimum necessary gear to satisfy the math, and you have a challenge so unforgiven that isn't even fun.
Arthas was a Horde leader, did you know?
Alliance dissatisfaction have nothing to do with Blizzard's writing but is everything about George Fisher and boogie2988's Francis respective factions.
This all confirms for me my feeling (and, I freely admit, hope) that normal mode raid participation will decline significantly in T15. Blizzard is delivering a raiding product that frustrates and repels many people. The complexity makes bringing in new people difficult.
If you don't like this design, I'll not only say don't do it, I'll beg you to not do it. Use your participation or lack thereof to send Blizzard a message.
Last edited by Osmeric; 2013-03-08 at 05:30 PM.
I am not tired of MoP designs, tired of complainers? Yes, Raid designs no.
If you look at old raid designs it boiled down to grind for nature/dark/fire/what ever resist gear outside the raid and then tank and spank the boss now that you could survive the attacks, and then it was do the same thing but don't step in the fire.
I really can't believe we have people complaining about complex and different original mechanics, would you prefer to know you could just stand still and click 1, 2, 2, 1, 3, 2, 1 for the entire fight? Are you looking for challenge and effort or a game where you can watch netflix and absently stroke your keyboard?
I think the OP misses the endless trash mobs that BC raids have. I apparently have a much different memory of pre-wrath raiding. the only thing i think that is really making it easier is no more attunement and now you have guides online everywhere telling you how to kill it.
I am Dave ! Yognaught, and I have the balls!
I think the designers have a "Lessons learned from DS" poster that hangs in their office.
I compare the Horridan encounter to Spine of Deathwing. On Spine, after each gate you faced the exact same thing ... just more of it. It was a little mind-numbing. So on Horridan, each gate provides a new set of mechanics and priorities. Good idea, but it can be a little overwhelming when you start paging through all the abilities you'll see in the encounter.
lol Holy paladin in sunwell, spamming 2 different buttons... and only because i could use 2 different ranks of holy light... so hard
I am Dave ! Yognaught, and I have the balls!
I am personally amazed with what all they can do with mechanics in a game that is 8 years old and was not designed to have mechanics.
---------- Post added 2013-03-08 at 05:42 PM ----------
not really, I like the 5.2 raid and I dont think its the same over and over again
I do however agree that they are using certain mechanics on multiple bosses, although not nearly as much as you say. Seeing it's a game that has been running for over 8 year with hundreds of bosses I'm actually surprised they are still comming up with new original ones.
While some bosses have indeed got a lot of abundant mechanics for the sake of having mechanics, the playerbase has evolved, the simple and few mechanics on bosses used in the past would never work now as dealing with most of them has become second nature to players that have played the game for a long time. Keeping that in mind some more and more complex mechanics on bosses than we are used to isn't really that bad.
Last edited by Ziktus; 2013-03-08 at 05:53 PM.
So, at least your in the right spot for the part of the reason for this. The players. Your one of those right? Welp, other players have opinions too and they've expressed them many times over the expansions. Its up to you to whine about whether you like certain types of players or not. But that is not the discussion you started. Always better to start off with many examples of comparisons of bosses from the tiers you do and don't like and why. So, other posters don't do it for you. Give some details, then go into how Blizz is this or that. ....or AN ENTIRE EXPANSION IS CRAP BECAUSE BLIZZ DID THIS OR THAT.
Didn't they learn from the "playerbase" that Wrath started way too easy. (no need for the rehash debate here) Over and over they have admitted this and said with guides, videos, and overall better skill of the playerbase, they needed to do this. In combination with each expansion adding new classes or new abilities are added giving everyone something new to work with and they want you to use those new abilities. Follow that with (ooo ahhh) "Class balance", which inevitably should give everyone in the room/raid something to do. Again, the playerbase didn't like being just a debuff class, the playerbase didn't like carrying the "10-15" in 40 mans. The playerbase didn't like ToC mostly for the setting, but also don't like miles of trash, but didn't like seeing Anub for the 3rd time. Blizz makes design mistakes all the time. But you want to use this particular tier to compare to others? You are just tired of raiding my friend or currently roadblocked.
IT IS SO COMMON TO SEE THE USE OF "FANBOY" FOLLOWED BY "BLIZZARD FIX MY GAME FOR ME" Maybe a new term should be created to define them. Seems to be a lot more of those than real, "blind" fanboys these days.
Of course, threads like these bring out the "EPIC FEEL" posts. Let me tell you, when I first saw Stitches roll up on Darkshire, it had an epic feel. But that bitch better not look my way now.
I mean, take GW2 for example. The game has only 8 dungeons (which are extremely difficult), and the rest of the content is scales your level down so you can experience any zone you want at any time, along with a plethora of World Bosses.
WoW is probably the only game I think think of that has stuck to the old End Game formula and has made it extremely successful.
The prime issue is that the MMO Market is waning. The "Old Kings" of MMOs are just starting to wither, unfortunately. That's just how the market works.
The same even goes for GW2 which has had some drop in activity.
The MMO boom is kinda gone.