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  1. #201
    Quote Originally Posted by xanzul View Post
    Nothing is going to kill this game faster than wallowing around in WCIII lore endlessly. It is time to move on already.
    That's just like, your opinion, man.

    Yes, time to move on with the old characters (the ones that still live anyway). Ergo reveal their whereabouts, intentions, alignments, and so on. Story has been a boring corruption bullshit for some time now (and that's my opinion).

  2. #202
    Man guys this Return of Sargaras expansion sucks. remember how well made the MoP raids were a few expansions back before they changed stuff and screwed everything up. Classes are way too unique now, before when they had similarities it created a bond between players and you could more easily adapt when having multiple chars rather having having to play something absolutely different when you relog to a different toon.

    /backfromthefuture

    that isnt opinion. A story in literature of any type HAS to move forward. It CANNOT wallow within the limitations of its own past pieces. Pandaria is (from the hordes pov) unclaimed Azerothian land wit hvast resources and power. The very reason we're there is because the ENEMY is there too and we dont want them to have anything they want or not have something that they dont want us to have.

    Thats the whole reason we're there. A newly discovered land with massive material resources (an entire continent of ores, food, lumber, material etc etc etc) , human resources (recruiting the pandaren willfully or not) and power (artifacts, etc). Stuff you DONT want the enemy free access to.

    Thats why in our own past during colonial times all the competing nations went CRAZY finding and staking claims to new lands whether they were useful or not to them. Carving a land and even entire new continents between themselves through blood and politics.

    Otherwise through your reasoning why bother with the entire north and south Americas where all of europe carved out variosu pieces for themselves. Or australia and africa and india etc etc. You just dont ignore an entire new continent and let your competition have free roam so they can become exponentially more lethal both in martial and economic power.
    Last edited by Tenjen; 2013-03-09 at 10:49 AM.

  3. #203
    Quote Originally Posted by xanzul View Post
    Anyone else tired of people constantly complaining about EVERYTHING Blizzard does?
    Good thing he didn't do that, isn't it?

    ---------- Post added 2013-03-09 at 11:37 AM ----------

    Quote Originally Posted by xanzul View Post
    And yet on the official forums I'm seeing absolutely zero complaints on tier 15 normal modes. None. Zip. Zilch. Nada.
    Why do you lie, Xanzul? I'm seeing threads on the official forums where people I was arguing with earlier about tuning are complaining about T15 (specifically, the second boss). It's hilarious. Like I told them: I guess the foot's on the other hand now, isn't it, Kramer?


    ---------- Post added 2013-03-09 at 11:41 AM ----------

    Quote Originally Posted by Destil View Post
    He won't budge on his position, which is respectable but there's a fine line. He has evidence but, you're right: there has been zero complaints as to Tier 15.
    No. Go look at the DR&S forum. Notice the Horridon threads? Also, there are complaints about bridge trash. Heck, someone put up a thread with the title "Why all these nerf posts?"

    Also, I'm expecting many people who failed to make much progress in T14 to give up entirely. The stats so far sure don't show them killing the first boss in T15. Absence of their complaints could not be taken as evidence of anything except that they weren't posting.
    Last edited by Osmeric; 2013-03-09 at 11:56 AM.
    "There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
    "Almost every time I have gotten to know a critic personally, they keep up with the criticism but lose the venom." -- Ghostcrawler
    "Nothing will ever be attempted if all possible objections must first be overcome." -- Samuel Johnson

  4. #204
    Quote Originally Posted by Osmeric View Post

    Also, I'm expecting many people who failed to make much progress in T14 to give up entirely. The stats so far sure don't show them killing the first boss in T15. Absence of their complaints could not be taken as evidence of anything except that they weren't posting.
    Yuup. It's don't think it's clear how many people that is exactly is but trying to move back to tiered progression will probably just move people away from raiding. This isn't 2008 or 2007. Lots of other options. In warcraft and outside of warcraft as well.
    Last edited by Leonard McCoy; 2013-03-09 at 12:00 PM.

  5. #205
    Quote Originally Posted by yjmark View Post
    imho - MoP has some of the best raid designs. Definitely better than most TBC encoutners. Looking back at TBC encounters, those are some of the most boring fights. They were only fun because people were new to raiding.

    The issues a lot of people are seeing is that they are getting bored of raiding. Overall, raids are the same basic holy trinity vs boss. Not much in raiding has really changed, and after doing it for 8+ years, it's not very exciting for a lot of people.

    That's my subjective opinion anyway
    hmm agree with this partly, but I really liked the end boses of BC and I did raid sunwell, we downed the second boss, Brutallus the last night before the next expansion, and loved it really. Cheers at PlundaKlub!

    The raid design now is awsome in my opinion since everytime we now try to kill a new boss all of the raiders have to pay attention more and it is more rewarding.

  6. #206
    There's something satisfying about the correlation i've been seeing between coordination and downing bosses. I feel like the MoP raid design rewards raiders who know and perform their roles well.

    Our 10 man guild is only 4/12 in T15 so far, but i've noticed that our guild's avg ilevel (496 last I checked) is lower than most progression guilds on our server...some of which are actually behind us in progress. We can't just go in and power through boss mechanics like some heroic guilds, but we've become pretty well coordinated to make up for the lesser gear.

  7. #207
    Quote Originally Posted by paulleedot View Post
    There's something satisfying about the correlation i've been seeing between coordination and downing bosses.
    There is, but there's also something satisfying about simply downing bosses.

    I *like* complex bosses with multiple phases that are a little frustrating to learn and defeat...

    but I *prefer* them to be at the end of a wing after I've defeated 2 or 3 LESS COMPLICATED bosses. Maybe one thats a tank and spank dps race, and the rest relatively "single phase" fights.

  8. #208
    Strange. I'm finding that Tier 14 and so far of Tier 15 are some of the best raiding content we've seen since Ulduar and the TBC raids.

    So far I would rank the top 5 raids or raid tiers as follows although I didn't raid in vanilla:
    - Karazhan
    - Ulduar
    - Black Temple
    - MSV/HoF/ToES
    - SSC/TK

    - Honorary mentions: Tier 11 overall, ICC, Sunwell and Firelands.

    Karazhan and Ulduar are the pinnacle so far of all raid tiers for a number of reasons.

    So far in MoP and relating back to Firelands especially, bosses are so varied and have very unique mechanics that haven't been seen before.

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