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  1. #21
    Quote Originally Posted by Camnorick View Post
    Apparently, spending 2 days farming mats, killing 100 mobs (some elite) running 3 separate 5man dungeons and doing this Warlock only boss to summon a Dreadstead from another planet, while running around keeping the bells up, so you can ride that Dreadstead, which runs on water, isn't really much lore.
    Than again, thats what I did, 98% of the warlock now spent 17g and became warlocks.
    Except none of that has to do with its ability to run on water, which was added 2 expansions after that quest chain was removed.

    ---------- Post added 2013-03-10 at 01:16 AM ----------

    Also, the reasons paladins and frost DKs can move faster is because they were talents and previous abilities that were baked into passives with the talent rehaul. On top of that, neither Crusader Aura nor On A Pale Horse are as retardedly OP as Glyph of Nightmares was. You're comparing apples to oranges and it doesn't help your argument.

    IF DRUIDS CAN'T BE POLYMORPHED, THEN WHY DO I HAVE TO PAY A DEPOSIT WHEN I PLACE GLYPH OF PENGUIN FOR AUCTION?

  2. #22
    Quote Originally Posted by Bakis View Post
    What a lame and argument. I never used it when I needed that frost rune ie. being in combat..
    Which were his point. You don't always want to use it :P
    Quote Originally Posted by Nazmina View Post
    I think the sole reason is because it is water walk effect that isnt broken on damage. you cant use aqua striders waterwalk in bgs either.
    Affli-locks that doesn't suck can still give the entire raid waterwalking that don't break on damage. Just never seen any do it :P
    soulburn->waterbreathing, in the preparation-room on each single player.
    Works like a charm really.

    I'm pretty indifferent to the mount-nerf though. Wasn't like the lock could mount up in combat and run away over the water.
    Could have kept it without me caring :P
    Everyone has so much to say
    They talk talk talk their lives away

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