Sigh, the Arena-is-the-accurate-representation graph.
Everytime I read stuff, someone whips out the Arena Card. A class could one shot 25 man raid bosses, solo AV, and SOMEONE SOMEWHERE will whip out Arena stats showing that class at the bottom so obviously they are broken.
I've got 8 90's several PVE geared, 1 PVP geared rogue (working on my Monk now) and never set foot in an Arena my entire 8 yrs playing (I know I know, arena's haven't been around for 8 yrs)
Thanks. You didn't get my point because it seems you're an idiot.
I said it because of the "I cannot kite rogue anymore", so you think "kiting a class FOREVER" is a balance? If you think so then you should stop play this game and maybe try Tetris or Mario because this game require something more than just facerolling you keyboard.
Infracted. Flaming is not tolerated here
Last edited by Darsithis; 2013-03-17 at 02:48 PM.
What I think is funny from a logical standpoint is that people whipping out the arena card purely think in absolute terms and not in relative ones. The fact rogues move up in arena considering they were buffed for being low pop means people are willing to play rogue now more than they were before, It says nothing about opness but does indicate relative strength.
But simply but as a melee all you have to deal with is stuns, as a caster rogues are just more or less impossible to really counter, I play wlock( CB issues aside) and a rogue with the same gear burns through his cd's and revanishes reopens and by then he just coses and finishes me off unless hes really really shit. this is 1v1 but it is somewhat indicative of how things are in arena. There needs to be a tweak, just removing prep and decreasing st range would be enough, their dmg is fine though
Get mine advise make a rogue play with him abit learn his weak points and counter it.Ofc there will be always good players but in random Bgs they arent that much.
Only bad thing atm is that lv 90 talent which cause some problems when i want to gtfo from him.But in most cases when i playing with melee even with hunter i dint have any problems to counter some rogue brust aka to not allow him to kill me in first 5-10 seconds.Casters are bit problem coz of stupid silence ...
Zaxio, hunters are 1v1 kings. The only class that stands a chance against a hunter 1v1 is a warlock. And you hard counter rogues. Other classes don't have it so easy. In fact, other classes get shat on by rogues because rogues are right behind you in the 1v1 department.
Originally Posted by High Overlord Saurfangi7-6700 @2.8GHz | Nvidia GTX 960M | 16GB DDR4-2400MHz | 1 TB Toshiba SSD| Dell XPS 15
Had T2 full resi gemmed tanks with less than 3 stacks drop in a smokebomb to a rogue alone. It took the rogue less than 5 seconds to kill a fully geared tank, that shouldn't happen.
Kiting a rogue should be possible, but should be counterable too. You can use sprint, clos, shadowstep, vanish, etc to reset the gap between the attacked and the rogue, as it was since forever. It gave the attacked a time, to heal himself or cc / counter the rogue, that was the point. Right now, the shuriken toss make it that rogue do insane dmg from range for literally free without cd.
You are right, no class should be able to kite another class forever, but no class should be able to free ranged dps on global cd as rogues do now.
Time is on our side
Brutal Gladiator Enhancement Shaman *rawr*
Monks are complaining about Rogues in 5.2? Amusing...
I've got to ask, why did you not trinket and pop Ring of Peace, which makes him useless for eight seconds? Personally playing a Sub Rogue, Frost Mage, Arms Warrior, Ret Paladin and Destro Lock at 90 in Random BGs and 2s Monks appear to me to be the most terrifying things I can face from current experience (Excluding healers). They have Ring of Peace, making you useless if stuck in side it, Touch of Karma, and nightmare for a Warrior, Rogue or Lock, Fists of Fury, an untrinketable stun, Paralysis and Grapple Weapon. Do you really need any other abilities to control someone in PVP? Unless the Monk is stupidly undergeared/daft, I expect one to fairly easily beat my warrior, because it has nothing that can really counter a Monk.
Rogues are good yes, but Shuriken Toss should not trigger auto attacks or cost as little as it does (20 Energy with 130/150 maximum in PVP depending on Spec). Didn't know about this deadly throw thing, will have to check it out, but it sounds daft.
Dristereau - Axxolentus - Infernus - Sequentia - Nulo - Desterrar
Silvermoon - Shadowsong/Aszune - Tarren-Mill/Dentarg (SL Mage Tower: 29/36)
Yeah... I'll agree with this. It didn't happen, or your warrior should learn to leap out of a smoke bomb (what, I should get out of something that breaks LoS?!)
---------- Post added 2013-03-17 at 06:21 PM ----------
What? How so? Conversion Blood presence is pretty ridiculous and Asphyxiate is a 30 second CD. While stunned for 6 seconds the DK just healed for 18% of his health.
Your ignorance is amazing. I was answering his question on how I thought a dk's survival was shit. I answered did I not? I didn't whine when I answered it. I simply stated why i think dk's were easy to take down. Also mages don't sacrifice shit to live and neither do rogues at the moment. A good one will keep you completely locked down and burst you through your cool downs. The point of this thread is that rogues are absurd and so far that statement is true.