Originally Posted by
Niberion
If that was the case, the global representation would go up, not the representation above 2.2k
Since I don't think you fully understand how it all works, I'll explain it.
The global representation shows what percentage of the total player base are playing a certain class, regardless of rating. A 10% global warrior representation would mean, that of all arena players, regardless of rating, 10% are warriors.
The representation above 2.2k shows what percentage of the total player base above 2.2k are playing a certain class. A 20% representation above 2.2k for warriors would mean, that of all players above 2.2k, 20% are warriors.
What shows the class balance is the difference between 2.2k rep and global rep. In a perfectly balanced world, the global and 2.2k rep should be equal, however, a 10% difference between those numbers is acceptable. In case of my warrior example, if the global rep is 10%, the 2.2k rep should be between 9% and 11%. At greater differences, you can really speak of balance issues.
Now of course, the strength of other classes influences these numbers, nonetheless, knowing how to use representation numbers gives a really good idea of how balance is.
Rogues are doing well if you take a closer look, it's just assassination and combat being trash that keeps the rogue rep so low.