I think a great many people in the community would really like to see not just a new class but a new role to play for WoW.
What am I talking about... well if you read the title, I'm talking about a support role/class.
I think the idea that gets tossed around the most when someone mentions support is a bard and I think blizzard could absolutely put a big fat BLIZZARD stamp on it and make it their own by (as many have suggested) giving it more of a Metal feel to it taking cues from their creation Level 90 ETC! or whatever.
The problem is, with the current model, how do you add a class of this nature without making it mandatory for raid play given that the new "class" would be the only one able to fill that support role, and given that Blizzard is trying so very hard to "bring the player not the class"
I'm not a huge fan of that design model, (but thats their choice and if we fans want to continue to geek out and share our ideas with each other, we need to accept those terms).
I think that by adding a 4th class specialization a support role could be added to a lot of existing classes, and allow for the creation of a class who's (inspiration) was/is support.
Druids get the shaft... cuz they already have 4.
Warlocks could get their tank spec.
Some other PURE dps classes could get some more unique playstyles, Mages = mana batteries, Rogues = arms masters buffs to melee.
Also I think that it could add some complexity as well as flexibility to (completely my opinion here) what is kind of a stale raid composition, and perhaps even (gasp) revitalize 25 mans.
Flexibility. (This isn't a wow is dying thread so please don't focus on this next part) My guild on ysondre completely died come cataclysm, there have been several guilds that have tried to transfer to this low pop server (for realm firsts lol) who end up transferring somewhere else because there just aren't that many active people here to fill raid slots.
We had a HEAVY melee guild after the majority quit and right now you need a good mix of melee, ranged, and magic dealers.
Adding a support role could actually make heavy melee (or the adverse heavy caster) viable raid compositions.
Lets say for the sake of argument that rogues/hunters each get a support role that focuses on buffing physical damage, while simultaneously helping to reduce or heal melee (for encounters that typically punish the raid for being to melee heavy)
Or like I mentioned the opposite, where you have too many casters, or even too many healers (those of who raid know that too many healers [particularly in a 10 man] can mean not enough dps to kill a boss) if the support role functioned well and was implemented well, a heavy caster/healer combo might be an acceptable raid composition.
Now (i'm gonna go on a little tangent here) at some point a support role is going to need to damage, so he needs those abilities. But you would need to craft the spec/class in a way so that IF he decided to JUST do damage the raid or group suffers as a whole as a result. Yes his own personal HEALING/DPS could be (higher) but the reduction to raid dps/heals has suffered as a result. Why am I talking about this? Because the current model is quite selfish. Hop in to any LFR or PuG normal raid and you will see it. People don't give a flying hoot about the raid performance or their fellow tanks/dps/heals performance, they care about themselves. If you had individuals who's role was to insure that the GROUP does better it might help to create better players across the board and inspire better team play.
Why is that important? In active raiding guilds this may not be an issue because they are already collaborating quite well. But for new players, this may be a helpful tool, or coax them to be more aware of their performance. Why, because someone is watching quite closely, how well healers are managing mana, either as a result of tanks taking excess damage, or their own over healing, or melee/caster dps falling off.
This also allows blizzard to make fights a little more complex and heaven forbid a little more complicated. Because now you have a role who's sole purpose is to fill in the gaps, to help you make up for your mistakes. Is standing in the fire still bad? Absolutely, but how many times has your tank/main heals been caught with raid wide CC mechanic and a simultaneous albeit unlucky nuke either afterwards or during. Perhaps a support role could help minimize the impact of such an event.
---------- Post added 2013-03-18 at 05:05 PM ----------
TL;DR Sorry I don't really have one. Ummm... a support could be a feasible option