1. #1

    Revitalizing World PvP

    1.) Add elite NPCs (doable solo, but hard) around the OLD WORLD (1-60 zones) that yell just like Sha/Galleon upon spawning, and upon defeat they reward each player who tagged it 500 honor and 100 conquest points. These could spawn every 30-45 minutes.

    2.) After a NPC dies, he leaves a lasting debuff on any players in the zone that are flagged (unless they are grey to the player) and any other new players entering the zone, that give the player who killed them 50 conquest points and 200 honor.

    3.) Players in general around the 1-60 zones should award something like 25 conquest points and 100 honor at all times. The benefit would drop after you killed them 2 times.

    ----
    Example: An elite spawns in Badlands, everyone on the server that's 90 is notified. People travel to badlands in order to win some conquest/honor/whatever else. Hopefully, both factions come. People start killing each other after the boss dies. = World PvP?

  2. #2
    High Overlord
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    Quote Originally Posted by JhanZ View Post
    1.) Add elite NPCs (doable solo, but hard) around the OLD WORLD (1-60 zones) that yell just like Sha/Galleon upon spawning, and upon defeat they reward each player who tagged it 500 honor and 100 conquest points. These could spawn every 30-45 minutes.

    2.) After a NPC dies, he leaves a lasting debuff on any players in the zone that are flagged (unless they are grey to the player) and any other new players entering the zone, that give the player who killed them 50 conquest points and 200 honor.

    3.) Players in general around the 1-60 zones should award something like 25 conquest points and 100 honor at all times. The benefit would drop after you killed them 2 times.

    ----
    Example: An elite spawns in Badlands, everyone on the server that's 90 is notified. People travel to badlands in order to win some conquest/honor/whatever else. Hopefully, both factions come. People start killing each other after the boss dies. = World PvP?
    The main problems I see are flying mounts and the reward. If you have a target pinned to your back, whats the best way to avoid death other than hearthstone or /camp? Just fly up and no one can get you, much less find you. The second thing would be that people who need the honor/conquest may not want to wpvp without real gear.

    ---------- Post added 2013-03-09 at 11:45 PM ----------

    Forgot to add that it seems like it could be lots of fun, just make sure lowbies dont aggro it or anything like that. It would suck to be questing in westfall and have a giant with 3 mil health between you and your objective.
    Why is there no "Demonhunter" hero class yet? He was only the coolest hero in WC3. Get busy Blizzard.

  3. #3
    I am Murloc! Terahertz's Avatar
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    Quote Originally Posted by JhanZ View Post
    1.) Add elite NPCs (doable solo, but hard) around the OLD WORLD (1-60 zones) that yell just like Sha/Galleon upon spawning, and upon defeat they reward each player who tagged it 500 honor and 100 conquest points. These could spawn every 30-45 minutes.

    2.) After a NPC dies, he leaves a lasting debuff on any players in the zone that are flagged (unless they are grey to the player) and any other new players entering the zone, that give the player who killed them 50 conquest points and 200 honor.

    3.) Players in general around the 1-60 zones should award something like 25 conquest points and 100 honor at all times. The benefit would drop after you killed them 2 times.

    ----
    Example: An elite spawns in Badlands, everyone on the server that's 90 is notified. People travel to badlands in order to win some conquest/honor/whatever else. Hopefully, both factions come. People start killing each other after the boss dies. = World PvP?
    Don't think people will be motivated that way. There has to be a better incentive to doing wPvP than small rewards. There have to be bigger rewards, rewards people WANT.

    My idea is to have tokens drop just like in krasarang wilds (those badges which you can waste to buy useless items) but then with ACTUAL rewards. A counter to flying mounts is also something you'd need. Sure, there's the Hardened Shell. But it's a 0.5 sec cast on a 15 minute cooldown, and its range is absolute garbage.

    If blizzard were to introduce badges from wPvP kills with which you can buy supplies like Hardened Shell and transmog gear (or honor/conquest points(20 badges = 400 honor/40 conquest points as example) that would somewhat add an incentive to doing wPvP.

    The only problem with such things is that people who like being the lone-wolf type of player, will most likely be forced into being in a group to farm such stuff. Which you can counter by reducing the amount of tokens you get to 1 per kill instead of 2 per kill or something like that.

    All in all. The problem is that there's no real incentive for solo/casual wPvP. Even adding such bosses into the wild wouldn't do much but griefing. There HAS to be more of reward from killing someone besides 5-10 measly honor points.

    Edit: What blizzard did with krasarang wilds was a step into the right direction. Now they have to stop being greedy idiots and add some real badges with real rewards instead of lame guards you can place on capture points.

  4. #4
    Keyboard Turner Ghost-Dawg's Avatar
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    Like the comcpet but like it was said, needs a bigger reward like Sha.

    I had some good wpvp going on when camping the shell, went from 2v2 to 10v12. Was tons of fun tradeing the spawn point to eventually not haveing the shell drop lol
    Last edited by Ghost-Dawg; 2013-03-10 at 12:52 AM.

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