Note: These tips may seem common sense to some however remember someone somewhere may find these useful. Of course these are just my thoughts/opinions and how I did it within my raid group for our kills so if you don't agree with something that's fine. Also note that these tips are from a 25 man perspective if you have any 10 man advice please feel free to share.
Jin'rohk the Breaker
Glyphs: Wild Growth, Lifebloom, Regrowth
Talents:
- NV can be useful for the raid aoe. Personally i used HotW because it prefer the static INT.
- Incarnation can be used every 2nd AoE which i personally prefer over SotF but for this fight both are fine choices.
- All the other talents have no effect on his fight in my opinion and should be personal choice.
Tips:
- Place your mushrooms in the middle at your stacking point for the AoE. By the time you get to the AoE they will easily be full. Burst them when people are around 75% health.
- Incarnation first AoE, Tranq second, Incarnation 3rd, Tranq 4th and hope your raid kills it
Heroic Tips:
- Shroom on pools for static burst. The bloom will be boosted for anyone standing in the pool.
- Bark Skin and a rejuv on yourself will usually be enough to keep you alive through Ionization and a static burst.
- Symbiosis a Shaman for moving Tranq. Use it while moving to your stack point while other less mobile healers get into position.
Horridon
Glyphs: Wild Growth, Lifebloom, Regrowth
Talents: I use SotF for this one as there was a fair bit of constant AoE. Incarnation could also be used roughly every second door as well as last phase.
Tips:
- AoE heal
- Shrooms are harder to use here but in the final phase place them on your tanks and bloom them if they get low(below 30% or something) it will heal for about 750k with 33000 SP so that's a nice burst
- On second door( poison) if dps don't interrupt the aoe poison the debuff can get quite high. Don't spam dispell(unless dire!) as more debuffs are likely to come out. Once you know the next door is soon and no adds are up dispell a lot if the buff is high. Mana wasn't an issue for me with 9.5k spr and spr trinks.
- Symbiosis with Pally lets you dispel that disease on the 3rd door. (Thanks Eielayia)
Heroic Tips:
Council of Elders
Glyphs: Wild Growth, Lifebloom, Regrowth
Talents:
- Incarnation is nice for sandstorm. And i prefer it over SotF but both would work.
- NV could be useful on sandstorms to but i prefer HotW for passive INT.
- Typhoon is nice on this fight for adds if they're too close to healing/killing their target.
- Ursol's Vortex could also be nice for adds. I haven't tried it yet but most other cc works
Tips:
- Typhoon the heal/kill adds if they get close.
- Shrooms in the middle of the room people were generally near each other as the raid aoe wasnt an issue. Burst on sandstorm.
- Incarnation for sandstorm if needed.
- Changing form to dispel your self is cheaper than dispelling. Use it to save some mana. (Thanks Eielayia)
Tortos
Glyphs: Wild Growth, Lifebloom, Regrowth
Talents:
- Incarnation is good for healing and moving to avoid turtles and rocks.
- Cenarion Ward could be nice for keeping the Off tank above 350k health. Though I prefer NS.
Tips:
- Symbiosis a Shaman so you move while using Tranq. As it's pretty tough to Tranq while standing still. (Thanks Eielayia)
- Shroom on the main tank can be a nice burst CD when he dips low.
- Shrooms can also be placed near the middle of the area for bursting after stomp.
- Use Iron Bark on Off tank to keep his health above 350k when ever its off CD and he has bats on him.
Heroic Tips:
Megaera
Glyphs: Wild Growth, Lifebloom, Regrowth
Talents:
- Towards the end there is a lot of AoE so SotF is nice for this fight. Though incarnation can be a nice healing CD to get through a few of the last Rampage.
- NV can be good if your raid needs the healing CDs for Rampages. Other wise I prefer HotW.
- Displacer Beast can be good for getting out of things e.g. Acid Rain. Same could be said with Wild Charge.
Tips:
- Shrooms near your stack point for Rampage can be a nice AoE heal. Just place them there between Rampages.
Ji-Kun
Glyphs: Wild Growth, Lifebloom, Regrowth
Talents:
Tips:
Durumu
Glyphs: Wild Growth, Lifebloom, Regrowth
Talents:
Tips:
Primordius
Glyphs: Wild Growth, Lifebloom, Regrowth
Talents:
Tips:
Dark Animus
Glyphs: Wild Growth, Lifebloom, Regrowth
Talents:
Tips:
Iron Qon
Glyphs: Wild Growth, Lifebloom, Regrowth
Talents:
Tips:
Twin Consorts
Glyphs: Wild Growth, Lifebloom, Regrowth
Talents:
Tips:
Lei Shen
Glyphs: Wild Growth, Lifebloom, Regrowth
Talents:
Tips:
Slowly filling in the info as i get time.